Earth Extreme+ 2024

Earth Unite and Fight 2024


Main

EX

EX+

NM90

NM100

NM150

NM200

NM250

Progression

The first goal for meat farming is being able to clear EX and EX+ in one turn. The easiest way to achieve this is with teamwide charge attacks. While there are a few ways to do this, the easier way is with Relic’s Limit burst. Although the setups below are fairly optimal for this level, they cover the basic methods to this level of OTK. For weaker grids, additional button presses for strong buffs or skills and summon calls may be needed to reach that one turn. Ultimately, the goal will be to reduce the button presses as much as possible to make meat farming faster, but having a reliable one turn kill is the highest priority.

From here on out, the way to improve OTKs is by reducing lockout, the time between turns. Different actions increase lockout with the bigest being from CA chains. The chain lockout reduces with fewer CAs with a 4 chain being significantly more than 3 chain. Using the extra 10% starting charge from the wonder for unlocking every eternal, eternals can start with 100% charge with double Huanglong and crew buffs with zero button presses. Any charge behind them will also CA unless they have reduced charge gain. This is the core to 0B3C, 0B2C, and 0B1C setups. Alternatively, chains can be avoided altogether with a single button press or a strong summon call. Due to avoiding a chain, they can be faster 2C.

In the final stages, ping plays the greatest inhibitor in going faster. While time can be shaved by further reducing actions by using tag team skills instead of attacking, no boss action, or reducing the number of characters attacking, if you don’t notice the reduced lockout on your ping, you have hit your speed limit. As a result, some people may run Kaguya as a support and/or main summon to help increase drops per run. It should be noted while this does offer a notable increase in drops, it is not notable enough to take a major speed hit for it. But if you already hit your limit it will make meat farming faster.

Lockout

Lockout, as stated before, is the time between actions the player that they are unable to perform another action. Lockout variest heavily on the type of actions performed. This also carries between battles. So with a high enough lockout and fast enough reset between battles the player will limited by this time they can’t perform an action. This is most notcible with CA chains where even with bad ping it is easy to run into lockout.

Below is a table showing how to calculate lockout for those interested in figuring their exact lockout.

ActionLockout (seconds)Comments
Base Attack1Base lockout that occurs when the attack button is pressed.
Action0.35Lockout that occurs on any action like a normal attack, skill press, or CA. For double and triple attacks, this is doubled (0.7) and tripled (1.05).
Enemy Turn~1.6For EX+ averages to 1.6.

Enemy Turn + (Enemy Action + Overdrive + Trigger) * Enemy Modifer = ~1.6
Counter0
Skill Nuke0
Passive Nuke0
Chainburst0
2 CAs5
3 CAs7
4 CAs9
5+ CAs10
Multistrike0Uses the lockout of the highest action performed rather than counting all actions done.

Triple Strike with 9 total TAs = 3*0.35 = 1.05s instead of 3.15s.
Single Attack => Triple Attack = 3*0.35 = 1.05s.
Instant Attack0.35 per character that attacksFor a teamwide attack like Tag Team All allies instantly perform a normal attack without using up a turn. this will be 4*0.35 or 1.4 total lockout. This will be the same regardless of how many attacks they actually perform.
Summon Calls0.35

Lockout (s) = 1 (Self Turn) + 0.35(Self Actions) + Chainburst + 1.6 (Enemy Action)

Additional Reference

Characters

Below is a short list of characters useful for OTK and what they provide. For more information check the OTK character section or use GBFAS to search for specific mechanics.

Notation

For GW, setups are commonly abrieviated based on both the number of buttons that are used (B) and the number CAs used (C). So if a setup reads 2B4C that means it uses 2 buttons and 4 CAs. Additionally, Summon calls will be abbreviated as (S).

Charge Attacks Setups

The following setups focus primarily on using Charge Attacks to defeat the boss. CA setups have higher lockout than Normal Attack setups making them slower overall but are easier to begin with and have more available character options.

2B4C

Relic Buster provides a very easy way for full teamwide charge thanks to Limit Burst All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
. This provides the base for the most basic form of OTK. Character selection is very flexible. Additional buttons or summon calls can be added as needed for weaker grids

Rotation

Notes

1B4C

Having main and support Huanglong along with the crew buffs provides 90% charge to everyone. Using Full Arsenal III Gain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T).
Level 30:
Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).
or Splitting Spirit Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
you can 4C with only a single button press.

Rotation

Notes

0B5C

Illnott (Summer) provides an additional 40% charge to party allowing for an easier 0 button setup. It also removes the need for double Huanglong which means you can have a higher damage output.

0B4C

Illnott (Summer) provides an additional 40% charge to party allowing for an easier 0 button setup. It also removes the need for double Huanglong which means you can have a higher damage output.

Notes

1B3C

Rotation

Notes
  • Every character other than Beatrix is replaceable with anyone with skill nukes like Monika (Valentine) or with a large CA like Europa (Holiday).
  • Beatrix is used to prevent a 4 chain.

0B3C

An upgraded way to use the 90% charge from double huanglong is using the 10% charge from the Eternal Wonder on Eahta or less ideally Threo to launch a 3C without any button presses.

0B2C1S

An upgraded way to use the 90% charge from double huanglong is using the 10% charge from the Eternal Wonder on Eahta or less ideally Threo to launch a 3C without any button presses.

Normal Attack Setups

The following setups used Normal Attack to defeat the boss. They are faster than CA setups since they have much lower lockout. The lockout is low enough that even pressing a button or two can be faster than most CA setups.

1B1S

Calling Beelzebub is much easier than 0B2C thanks to both taking out a large chunk HP as well as the strength of the Bore debuff. Additionally, despite the call it is faster as well due to lower lock. Make sure to use a short animation skin like Rose Queen or Bellringer Angel]. Alternatively, Triple Zero can be used but make sure to turn CAs off with it.

Rotation

Notes
  • Halle can be any other axe or spear character.

Bubs Attack

Calling Beelzebub is much easier than 0B2C thanks to both taking out a large chunk HP as well as the strength of the Bore debuff. Additionally, despite the call it is faster as well due to lower lock. Make sure to use a short animation skin like Rose Queen or Bellringer Angel]. Alternatively, Triple Zero can be used but make sure to turn CAs off with it.

Tag Team All allies instantly perform a normal attack without using up a turn. can also be used to reduce the lockout from actions in order to make up for the time lost from Bubs call.

Rotation

Notes

Tag and Attack

Rotation

Notes
  • Can use any GTA character.

1B1C

The CA effect of the Falsehood chain provides teamwide double strike. Thus with a simple press to Full Arsenal III Gain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T).
Level 30:
Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).
or Splitting Spirit Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
you can have 6 rounds of ally normal attacks.

Rotation

Notes

1B0C

Pholia (Yukata) has a strong skill 1 Sea Spray’s Mark Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
All Earth allies gain Salted Wound (Sea Spray) (30%, 1 times, Multiplier: Assassin, 1T) and Guaranteed TA (1T).
that grants teamwide GTA and a one hit assassin. This makes it very easy to clear the fight especially since you don’t need TA characters and can run many other options instead.

Rotation

Notes

1B0C Hrunting

The 150 gm weapon Hrunting has the ability with Glorybringer’s Call forth the main weapon’s hidden power.(Casts main weapon’s Awaken skill.
Gain maximum Energized stacks.)
to give MC one turn assassin. Paired with the innate double strike of Hrunting leads to a very easy clear.

Rotation

1B0C Hrunting Raziel

Another option with Hrunting instead is to use Raziel (Summer) for her strong teamwide buffs. One advantage to this route is not requiring GTA characters as between her buff and Kaguya you will reach 100%.

Rotation

Notes
  • Monika can be any character.
  • Make sure to have 10 yellow skills for Raziel.

0B0C

At peak, you can avoid pressing any buttons for a normal attack setup. This can be pretty restrictive character wise with only a few as valid options.

Tag Only

The lowest lockout method available is to use All allies instantly perform a normal attack without using up a turn. only for its instant teamwide attack.

Reference Video

Notes
  • Requires very optimal rings and gold rings.
  • Make sure to have 10 red skills for Raziel.

General References

List of videos referenced in several of the setups or have additional ideas that may be helpful.

Past Years

UnF pages for prior years.

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