Dark Unite and Fight 2025

Dark Unite and Fight 2025


Main

EX

HORDE

EX+

NM90

NM95

NM100

NM150

NM200

NM250

How to Farm

Unite and Fight consists of 7 rounds.

The first two are colloquially refered to as meat farming. For most players, this round consists of farming out Extreme or Extreme+ to get host mats for the raids of Finals. In the first round, Preliminaries, all honor is counted to both crew and individual honors. In the second, Interlude, honors only count towards individuals. Farming preliminaries is a lot more important for this reason where interlude can often be skipped unless ranking. NM90 is also available these days. They will typically be the go to route for farming Celestial weapons as they are the fastest node that drops them and the rates at all Nightmare fights are about the same.

The bulk of GW is the four rounds of Finals. In this stage, teams go head to head to see who can get more honors during the round period. These rounds introduce Nightmare raids which uses the meat farmed during the previous rounds. Day 1 introduces NM95 and NM100, Day 2 brings NM150 and Day 3 provides the final fights of NM200 and NM250. While the best players will aim for the highest level every day, the general rule for all players is to farm whatever stage nets you the most honors per hour. So for example, if your best NM200 takes more than 3.25 times longer than NM150, it would be better to run NM150. The other main meta concern of this round is meat usage. It is helpful to both set meat usage goals and limits for each round so that you can both meet your individual goals as well as retain meat for the later rounds with a much higher honors/meat ratio.

The final round is Final Rally, a rematch against the GW boss with your whole crew. The fight is generally not notable in terms of diffculty and can easily be FA’d or refresh spammed.

Notable Changes This Year

Character wise the main two are Catura (Summer) and Sariel. Catura provides strong buffs for MC and herself and deals a skill nuke once per turn after MC and her TA. The nuke also dispels making her great for FA. She also gives herself and MC assassin when the two of them combined attack 4 times in a turn. Sariel isn’t presently out at the time of writing, but his 20% backline aura will make him a valuable slot in general.

Orologia is an incredibly strong Burst summon that turns the MC’s first skill into one called [[[se|transcendant-blue]]]. It deals a large 11 hit nuke and grants MC 20% ATK, 30% DEF, 100% DA, 50% TA, 10% cap up, 10% damage amp, and debuff success rate up. Its excellent for any setups that heavily focus on MC damage of which there are many many of in light. In addition, the 11 hit nuke can be boosted enough to deal 35m allowing for an extremely low lockout OTK.

Weapons

To start, we’ll cover the weapons you should have available for this UnF.

General

This first section will cover weapons that are equally useful for Omega and Optimus.

General

SummonPriorityNotes
1 Scythe of Darkherald★★★★★
1 Katana of Renunciation★★★★★
1 Katana of Repudiation★★★★★Only required for Hades
1 Ultima Claw★★★★★
1 Ultima Axe★★★★★
1 Ultima Staff★★★★★
1 Covenant-Ruin Fist★★★★★
1 Demolition-Tiger Axe★★★★★
1 Altruism-Soul Staff★★★★★
1 Pain of Death★★★★☆
1 Exo Evilenes★★★☆☆
1 ATK Exo Hamartia★★★☆☆
1 Norden Labrys★★★☆☆
Royal Deliverance★★★☆☆
1 Festering of Mournful Obsequies★★★☆☆
1 Draconic Fire★★★☆☆
1 Worldbreaking Tauros★★☆☆☆
1 Hollowsky Blade★★☆☆☆

The most basic thing you should have leveled is your opus as that will be your mainstay for all grids. Level 200 is the baseline due to gaining the incredibly important 3rd skill slot. 230 is the most important transcendance level as it adds boostable damage amp to the opus. 250 is a minor upgrade to the skills but that small boost is capable of pushing enough damage to save a button. For those without Eresh, the 250 upgrade to an Unworldly CA is pretty valuable as you will be charge attacking with your opus.

When it comes to Ultima weapons, the most useful ones will be Ultima Claw and Ultima Axe. Claw matches the most characters in Dark where Axe matches Cidala (Valentine) and is a great way to get her more TA. Ultima Staff will also likely be strong for FA with Manadiver being so strong.

Next up when it comes to World weapons they likely won’t see much use. The best is probably Worldbreaking Tauros for more skill damage. Character releases may change this, but with the normal amp ones typically being the best and Eresh maxing normal amp and cap they won’t be too important.

Moving onto celestial weapons, Covenant-Ruin Fist, Demolition-Tiger Axe, Altruism-Soul Staff will be the main choices for the same reason as the Ultimas.

As for Dark’s sole NWF weapon, Pain of Death is potent mod slot with 5% cap up. After using Death (SSR) to kill off an ally, you get a unique stackable 15% (45% max) ATK buff. With a single death, it will outdamage even the grand slot of Parazonium. Without killing a character, PoD is not worth using.

Exo Hamartia is a great mainhand for manadiver setups thanks to its ATK awakening offering 10% cap and 30k supp. The CA drains and gives MC a 1 hit 50% bonus damage instance. There are many weapons that make for better mainhands especially if you have double PnS. But its a great choice especially for CA on setups.

Draconic Fire and its upgrade Festering of Mournful Obsequies will both be great defensive investments for FA especially if you wish to tackle the higher NM fights or have weaker characters in general.

The Viking CCW Norden Labrys is a strong investment for OTK. This is thanks to its 3rd skill casting Banahogg 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict DEF Lowered (25%, 180s).
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict status DEF Down (25%, 180s).
at the end of a turn where 40 or more hits dealt. Banahogg is a very large skill damage nuke making it a lot easier to pull of an OTK.

Royal Deliverance is another strong CCW investment for 100% uptime on 100% debuff resistance and dispel cancel as well as dispelling on CA. This will make NM250 a ton easier if you lack the important characters that can dispel or prevent debuffs.

Gold Moon

SummonPriorityNotes
0-1 Ereshkigal★★★★★
0-1 Zosimos★★★☆☆

Ereshkigal is a dominate force in Dark with it being the best mainhand for almost everything except Hard Content. The weapon is an incredible source of cap break providing 30% normal attack amp and 20% normal cap to the team. The signature feature of it is the pairing of its CA granting teamwide double strike with the weapon starting MC with 100% charge and a buff that grants instant charge at the end of the next two turns for three turns of teamwide double strike. This weapon will be used at all stages with the only exception being NM200+NM250 setups for FA players. It is a huge QoL for OTK and all burst setups.

Zosimos is an excellent mainhand for Manadiver setups providing tons of extra skill damage as well as strong teamwide buffs. It deals a nuke after normal attacks with 1 crest that doubles at 5 crests. Skill damage is boosted by 4% per crest (20%). For every three skill presses, it provides a random buff including 20% bonus damage, 10% cap, 10% uplifted, veil, mirror image, and 100/20% armored. The number of buffs granted is based on total crests with 5 crests giving all buffs. Since most of those buffs are 3 turns, they provide so much additional damage and defense cementing it as the best manadiver mainhand for extended battles. The fastest NM250 FA setups will likely use this. Outside FA, it won’t see much use which is the one drawback.

Celeste

To start, let us cover the weapons needed for Celeste grids.

Core

SummonPriorityNotes
3-4 Celeste Grace Ater★★★★★4 required for Extremity
4 ATK Forbidden Agastia Mk II★★★★★
2 Celeste Saber Ater★★★★★

The M3 Exalto weapon Celeste Grace Ater is core to many grids thanks to its strong mods and cap up. Four of these will cover all your needs from OTK to burst to FA. Four is also needed for Super Lucilius Keys if they see use.

Their main competition are ATK awakened Forbidden Agastia Mk IIs. They offer a lot more ATK mods thanks in big part to AWK20. Many grids from last year ran four of them and as of now that’s still the reccomendation. This is in big part due to the lack of teamwide buffs in Dark setups. Four is also great for reaching 100% crit in Double Celeste setups for even more raw damage. You can get away with 2-3 if you can’t quite get 4 though it will bar you from the best setups.

Celeste Saber Ater is also highly reccomended for its skill cap up and supp. Particularly, it will be great for FA setups, OTK, or burst setups without Eresh or PnS.

Good to Have

SummonPriorityNotes
2 Abyss Spine★★★☆☆
2 Agonize★★★☆☆
1-2 DEF Forsaken Agastia★★★☆☆Get 1 MKII for the CA upgrade.
1-2 Ramsund Militis★★★☆☆1 with 1 PnS
0 with 2
1 Celeste Dagger Ater★★★☆☆
2 SPC Forbidden Agastia Mk II★★☆☆☆
2 Fediel’s Spines★★☆☆☆
1-3 Zechariah★★☆☆☆
1-2 Vynateya Militis★★☆☆☆
1-3 ATK Abydos★☆☆☆☆1-2 with 1 PnS
0 with 2
0-3 Celeste Zaghnal Omegas★☆☆☆☆Pre-M3 option

Abyss Spines and Fediel’s Spines are the main CA weapons. Fediel’s Spines generally take priority for OTK while Abyss Spines take priority for FA thanks to being a main HP source for dark.

When it comes to FA HP items, Abyss Spines as stated are a great, easy to get option. Another great one is Forsaken Agastia. It provides 10% CA damage and 5% NA damage for some more cap up. They can be DEF awakened for a big HP and defense boost as well having 15% DEF with 280% aura boost. All in all, the cap ups and defense boosts makes it a very efficient grid slot. It is reccomended to get a MKII copy for the CA upgraded especially for NM250. The other main HP option is Zechariah. Zechariah provides stam with its HP.

When it comes to farmable supplemental sources, your two main ones are Abydos for stamina grids and Ramsund Militis for enmity. As long as you have Forbidden Agastia copies, you’ll always go for Ramsund instead especially since they also give 3% normal cap at FLB. If you have two copies of Pain and Suffering, neither are required.

Agonize is another source of skill damage boost. Agonize is better than Saber Aters for unboosted setups as its skill supp is a flat 100k per copy.

2 SPC copies of Forbidden Agastia Mk II also saw use last year to crank out every bit of additional cap up from setups. If you want to grind out every bit of optimization for your setups and potentially save a button, getting these two could help with that.

Premium Upgrades

SummonPriorityNotes
1-2 Pain and Sufferings★★★★★
0-1 Eternal Signatures★★★☆☆
0-1 Parazonium★★★☆☆

For premium upgrade options, Pain and Suffering is your highest priority thanks to the unconditional 50k supp and 7% cap up.

Eternal Signatureprovides 7% special cap up when slotting four of the same weapon type. Being yet another cap up source makes them great to have around. They are also perfectly fine to leave at 0*.

Parazonium is a great normal mod and cap up source and an excellent mainhand for Manadiver. The CA provides 30/30 DATA and 15% bonus damage to team. I don’t consider it a priority bar it now but if you have an FLB you’ll mainhand it for any manadiver FA setup

Hades

Hades will likely recieve one new Grand release before UnF causing shifts in grids. The majority of the grid will likely remain the same so still aim for the grid pieces listed.

Core

SummonPriorityNotes
2-3 Causality Drivers★★★★★
2 Pain and Sufferings★★★★★
2 MA Fallen Sword★★★★☆

Causality Driver is Dark’s exalto weapon and it provides boostable bonus damage. This goes up to 50% and frees you from the Falsehood key. It also has small TA which is very helpful for many characters.

Pain and Suffering offers 50k supp and 7% cap per copy. They are very strong and universally useful for all that additional cap break.

Fallen Sword is a strong mix of primal mods that also offers MA awakening on top. The MA is excellent as between this and Casuality Drivers, reaching 100% on Cidala (Valentine) becomes easy.

Good to Have

SummonPriorityNotes
1-2 Skeletal Eclipse★★★☆☆
1-2 Eternal Signatures★★★☆☆1 ATK Parazonium
1 ATK Parazonium★★☆☆☆
1-2 Majestas★★☆☆☆
1 Daodao Fu★★☆☆☆
1-2 Agonize★☆☆☆☆

Hades has two main skill weapons. Skeletal Eclipse is a boostable skill cap and supp source and Agonize are a flat 100k supp. They are at their strongest for FA setups or setups that don’t use Eresh. A single copy of Skeletal Eclipse does get used to edge out a bit of extra damage on some Eresh setups. If Dark recieves a Sennen Goji clone it would replace the need for Eclipses.

Parazonium is a great normal mod, TA, and cap up source and an excellent mainhand for Manadiver. The CA provides 30/30 DATA and 15% bonus damage to team.

Eternal Signature provides 7% special cap, 40% EX ATK, and 25% DEF per copy when at least 4 weapons of the same group are equipped. They are generally not used much anymore, the extra defense or cap up could be helpful in certain situations. Particularly the additional HP and defense will likely be good for NM250 FA.

Majestas and Daodao Fu are two other great defensive weapons typically taking the place as the most used slots now in HL. Majestas is a farmable medium garrison and HP source. Daodao Fu is a seasonal weapon that provides small HP and healing cap as well as 100k skill supp making it very efficient as a slot.

Characters

Burst

See more information on the Dark Character burst section.

Full Auto

See more information on the Dark Character full auto section.

OTK

See more information on the Dark Character OTK section.

Backline

Characters with useful backline passives.

Type: BUFFER
Use Areas: EVERYWHERE
Ignis Iudicium
450% (Massive) Fire damage to a foe.
All allies gain Fire ATK Up (30%, 3.5T) and Uplift (10%, 2.5T).
Pantera
Grant another Fire ally Instant Charge and C.A. Reactivation (1 time).
Basilica
1100% Fire damage to a foe (Damage cap: ~1,305,000).
All Fire allies gain Ignis Ward 3. (Ends upon taking damage 3 times.)
Fotia Dynata
Plain damage to all foes based on 10% of their current HP (Damage cap: 999,999).
Remove 1 buff.
Inflict Delay (Accuracy: 100%).
Ekrixi
When a Fire ally uses a charge attack: Michael gains 1 Ekrixi (Max: 9).
At end of turn: Consume 3 Ekrixi and activate Fotia Dynata.
Fotia Arche
20% boost to Fire’s, Hellfire’s, Inferno’s, and Ironflame’s weapon skills.
(Takes effect even when Michael is a sub ally.)
  • 20% boost to all boostable skills.
Type: BUFFER
Use Areas: EVERYWHERE
Pinpoint Burst
Garnet Fireworks
Cardinal’s Presence
  • 10% boost to Omega skills.
Type: DISPEL CANCEL
Use Areas: NM150, NM200
Taiji Blessing
450% (Massive) Fire damage to a foe.
All Fire allies gain Cain (Holiday)#Taiji Blessing|3 random buffs.
Holy Star Cutter
4-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit).
Gain Charge Bar (20%).
(Activates up to 3 times based on Cain’s number of buffs.)
Burn the Midnight Oil
All Fire allies gain Critical Hit Rate Boosted (Fire) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Fire DMG (20%, 5T).
Stellar Speed
Extend Fire allies’ buff durations by 1 turn. (Excludes 1-turn buffs.)
Unstoppable Avalanche
Boost to C.A. damage and C.A. damage cap based on number of buffs.
(When Cain has 15 or more buffs: Charge attack activates twice.)
Happy Trails
10% Wind damage reduction to Fire allies.
All Fire allies start battle with Dispel Cancel (1 times).
(Takes effect even when Cain is a sub ally.)
  • 10% wind reduction and 1 time dispel cancel.
  • Great for GW or FA.
Type: BUFFER
Use Areas: NM150, SIETE, FA
Successor’s Blaze
450% (Massive) Fire damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Singed.)
End cooldown for Roast II.
Roast II
400% Fire damage to all foes (Damage cap: ~635,000).
Raise all foes’ Singed (Accuracy: g, 180s) lvl by 1 (Max: 10).
Inflict Delay (Accuracy: 100%).
Black Fire II
550% Fire damage to all foes (Damage cap: ~700,000).
Inflict Blind (30%, Accuracy: 90%, 180s) and Charm (25%, Accuracy: 90%, 180s).
Amplify Magic
10-hit, 100% Fire damage to a foe (Damage cap: ~92,500 per hit).
Gain Amplify Magic (50%, Multiplier: Assassin, 1T).
(When the foe’s Singed lvl is 5 or above:
Hit number increases to 20.)
Nightmare’s On It!
Nightmare will assist Anna based on her status every 3 turns.
Magical Lineage
Boost to Fire allies’ skill specs based on the foe’s Singed lvl.
(Takes effect even when Anna is a sub ally.)
  • Skill cap boost caps out at 10% at 10 stacks.
  • Makes her a strong backline for setups that use percival to push extra skill damage.
Type: BUFFER
Use Areas: FA
Power Conflagration
450% (Massive) Fire damage to a foe.
Inflict Red Heat 2 (Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999, Accuracy: 100%, 2.5T).
Crimson Nightmare
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare Temptation 2 (Accuracy: 200%, 2T).
(When Solid Fortitude is in effect: Also inflict Nightmare Scarlet 2 (10% of damage dealt Damage cap: None, Accuracy: 200%, 2T) and remove 1 buff.)
Strange Attractor
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Extend debuff durations by 1 turn.
Indominus
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain ATK Boosted (Stackable / Can’t be removed) (10% (60% Max), Multiplier: Unique Stackable) and
DEF Boosted (Stackable / Can’t be removed) (10% (60% Max)).
Restore all allies’ HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
Splendor
Lonely Figure
+2% boost to Fraux’s skill damage cap per turn passed (Max: 30% at 15 turns).
20% Bonus Fire DMG effect against foes with Red Heat 1 (Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999).
The Devil Reversed
When Sub Ally: Extend durations of debuffs landed by Fire allies by 1 turn.
  • 1 turn debuff extension is handy but nothing game changing.
  • At FLB the added 10% skill cap is good for skill damage teams.
Type: DEBUFF REMOVAL
Use Areas: FA
Benedictio Solis
Massive Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when the field effect Sun-Touched Paradise is active.)
Sun-Touched Paradise
Bathe the battlefield in the blazing heat of the sun.
(Sun-Touched Paradise (20% ATK Up / 25% DEF Down, Multiplier: Perpetuity, 8t) to the Field Effect|field.)
Renatian Creed
All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bar.)
Wrath of the Goddess
1000% Fire damage to all foes (Damage cap: ~1,080,000).
Inflict Immaculate Sunlight (Local) (5% of max HP Damage cap: 500,000, Accuracy: 200%), ATK Down 4 (25%, Accuracy: 200%, 4T), DEF Down 4 (25%, Accuracy: 200%, 4T), and Petrified 4 (Accuracy: 150%, 4T) on all foes.
Inflict Immaculate Sunlight (5% of max HP Damage cap: 800) on all allies.
Days of Redemption
Benevolent Soul
25% boost to Fire allies’ healing specs (Healing and healing cap) when the field effect Sun-Touched Paradise is active.
The Sun Reversed
When Sub Ally: 20% boost to Fire allies’ healing specs (Healing and healing cap).
Remove 1 debuff from a Fire ally when that ally takes turn-based damage.
  • Debuff removal can be helpful in FA but is generally unimportant.
Type: DEFENSE
Use Areas: FA
Alexander Plasma
450% (Massive) Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when the field effect Flare is active.)
All allies gain Critical Up (30%, 3.5T).
Sunlight Radium
All Fire allies gain Revitalize (5% of max HP Healing cap: 500 or 10% charge bar, 5t), Shield (2000, 5T), and Charge Bar (30%).
Flare
Flare (180S) to the Field Effect|field.
Level 75:
All allies gain DEF Up (20%, 3T).
New Faith
All Fire allies gain Fire ATK Boosted (20%, 5T), 20% Wind Cut (5T), and Hellfire Crest 1.
Solar Pledge
Sun Worship
Big boost to all allies’ ATK (Unique modifier) based on how low Zahlhamelina’s HP is.
Solar Deflection
Wind damage reduction to Fire allies based on their number of Hellfire Crest.
(Takes effect even when Zahlhamelina is a sub ally.)
  • Wind damage reduced based on Hellfire Crests up to 20%.
  • Solid considersation for manadiver setups.

Summons

A list of summons that will see use this GW.

Universal Summons

SummonPriorityNotes
Belial★★★★★50k free supplemental damage. Will almost always be slotted.
Beelzebub★★★★★Top tier main summon thanks to both its MC buffs and essential call for most burst setups.
Yatima★★★★☆Sub aura let’s you call two summons in a turn. Especially important for Earth that relies a lot on summons for buffs.
Triple Zero★★★★☆Provides 10% damage amp as main summon or as a sub summon after stacks are maxed. Sub summon only works for longer fights.
Orologia★★★★☆
Wedges of the Sky★★★★☆30% boost to Omega weapon skills.
Qilin★★★☆☆
Halluel and Malluel★★★☆☆
Belial (Summer)★★★☆☆Everyone starts with 1 hit counter for free damage.
Beelzebub (Summer)★★★☆☆2m plain damage at end of turn for 3 turns.

Dark Specific

SummonPriorityNotes
Celeste Omega★★★★★Core Aura Summon for Omega. 210 sub aura is great for Omega and Optimus.
Hades★★★★★Core Aura Summon for Optimus. 210/230 sub aura is great for Omega and Optimus.
Sariel★★★★★5-15% damage cap sub aura.
Sleepyhead (Summer)★★★★☆100%/30% armored as well as a 1 time veil. Great for keeping alive during bursts on the harder raids.
Zirnitra★★★★☆1 turn echo summon. Works at 0* for most setups but 4* may be required for optimal setups.
Fediel★★★★☆20-40% boost to Optimus weapon skills. Call also provides 50k teamwide supp.

EX/EX+

SummonPriorityNotes
Huanglong★★★★★30% bar to party on battle start when main or support summon.
Nobunaga, Feitan, Machi, and Uvogin★★★☆☆1T GTA to all allies.
Nyarlathotep★★☆☆☆Can be used at FLB for Manadiver OTK setups

Manatura

Another thing to farm for are the various Manatura that might see use.

The main three are from left to right the Leviathan Mino, the Ouroboros Mino, and the Dark Rapture Simulacrum. There are the primary three for most uses with Manadiver. All three use the same mechanic of dealing skill damage on normal attacks when MC has at least 1 crest at the cost of 30% charge bar.

Leviathan is the most basic and easiest to obtain especially since it can be traded for. It deals a 6 hit skill damage instance. And it also inflicts a debuff called Submerged with is used by the support passive to give MC 10% bonus damage.

Ouroboros is a very strong upgrade thanks to its 6 hit nuke hitting harder and support passive that provides 30k teamwide supplemental damage with an additional 5k supp per crest. The main drawback is the way to obtain it is from the Alchemy Lab where it costs a hefty 30k points. This cost is pretty significant for anyone who hasn’t extensively bar farmed before.

Lastly, the Dark Rapture Simulacrum is a side grade to the Ouroboros one. It deals a single large skill damage instance that also inflicts amplified damage taken. And its support passive provides MC with 30% perp ATK, 25/25 DATA, 10% cap, and +10 hostlity to MC at the cost of 10% HP per turn. In many cases for burst setups, this can slightly edge out over Ouroboros, but for any FA setup that lasts a significant number of turns, the HP cost can often prove to much.

Unlike the others, the Agastia Simulacrum is a very specialized one focus on setups where the MC will charge attack. The support passive grants the MC 9% (90% max) CA damage, and 3% (30%) max CA cap per buff on MC. And when MC has 12 or more buffs, it deals a massive 10 hit skill damage nuke that can easily deal over 9m damage in OTK setups. Combine this from the skill damage it inflicts on attack for over 10m additional damage after CA. Outside OTK, it is unlikely to see use this UnF.

Past Years

UnF pages for prior years.

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