Dark UnF 2024 Pages
Overview
NM95 is the first round of Finals for GW. It has the second lowest ratios for honors per meat and honors per hour so it is run only the first round for most players. Typical setups with take 1-2 turns with current character and grid strength.
Information
- HP: 131,250,000
- Defense: 15
- Honors: 910,000
- Host Cost: 10x Bait Chunks
- JP Name: 95HELL
Testing
NM95 setups can be tested again the Lu Woh solo fight.
NM95 | Lu Woh | |
---|---|---|
Defense | 15 | 15 |
HP | 13150 | 19200 |
3287 | 75% | 82.9% |
6575 | 50% | 65.8% |
9862 | 25% | 48.6% |
13150 | 0% | 31.5% |
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 1T 4B2S means it takes 1 turn and uses 4 buttons and 2 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and, for longer raids, variances in RNG.
Manual Setups
Characters
Dark burst setups typically revolves around mostly independant attackers that operate well at low button presses. While some noteworthy attackers do offer strong teamwide buffs, the independent gorillas are the bulk of burst characters for Dark.
Additionally, for NM150 and above, strategies will typically use Death (SSR) both for the four turns of Guarenteed Triple Attacks as well as to add additional buffs as needed.
Runeslayer
3T 5B2S
Rotation
- Turn 1
- Nier
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - Death (SSR)
-
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Seox
Gain Adversity (20%, Multiplier: Seraphic, 3t).
Level 95:
Buff increased to Adversity (30%, Multiplier: Seraphic, 3t).
Also gain Bonus Dark DMG (60%, 3t).
- Nier
Transform the field into a world of death and love.
- Turn 2
- Beelzebub
-
=> (Fire > Water),
Consume all Magic Circles (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle) to grant all allies 10% x (Magic Circles (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle)) Bonus DMG (10% x Magic Circles
Max: 80%, 1T). (Max: 80%.) (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle).)
- Turn 3
Notes
- Basic 3T Runeslayer setup.
- Most characters can be replaced with anyone with skill damage after normal attacks or as reactive nukes or anyone with flurry.
2T 5B1S
Rotation
- Turn 1
- Seox
Gain Adversity (20%, Multiplier: Seraphic, 3t).
Level 95:
Buff increased to Adversity (30%, Multiplier: Seraphic, 3t).
Also gain Bonus Dark DMG (60%, 3t). - [[[c|tyra]] [[[cs*|tyra|3]]
-
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
- Seox
Gain Adversity (20%, Multiplier: Seraphic, 3t).
- Turn 2
- Beelzebub
-
=> (Fire > Water),
Consume all Magic Circles (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle) to grant all allies 10% x (Magic Circles (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle)) Bonus DMG (10% x Magic Circles
Max: 80%, 1T). (Max: 80%.) (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle).)
2T 5B0S
Rotation
- Turn 1
- Seox
Gain Adversity (20%, Multiplier: Seraphic, 3t).
Level 95:
Buff increased to Adversity (30%, Multiplier: Seraphic, 3t).
Also gain Bonus Dark DMG (60%, 3t). - [[[c|fediel]] [[[cs*|fediel|1]]
-
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
- Seox
Gain Adversity (20%, Multiplier: Seraphic, 3t).
- Turn 2
-
=> (Fire > Water),
Consume all Magic Circles (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle) to grant all allies 10% x (Magic Circles (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle)) Bonus DMG (10% x Magic Circles
Max: 80%, 1T). (Max: 80%.) (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle).)
-
=> (Fire > Water),
Consume all Magic Circles (Fire Circle
Notes
2T 4B0S
Onmyoji
1T 5B1S
Eresh
2T 2B1S
2T 1B1S
Reference Video
Rotation (Ilsa)
- Turn 1
- Beelzebub
- Ilsa (Yukata) All Dark allies gain Critical Hit Rate Boosted (Dark) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Dark DMG (20%, 5T).
- Turn 2
Rotation (Fediel)
Reference Video
2T 2B0S
2T 1B0S
2T 0B0S
Full Auto Setups
For NM95, character selection tends to be very free and burst oriented characters and setups can easily used. With quick summon especially, many setups can take 1-2 turns now.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
One response to “Dark Nightmare 95 2024”
The Lu Woh HP on this page is wrong if it is supposed to be the solo fight