GW section will often be out of date as GW setups are typically brainstormed in the months leading up to GW. Setups will typically be methods from the prior GW with minor updates for new content. Additionally, since GW bosses differ every run final setups won’t be known until GW actually begins.
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How to Farm
GW consists of 7 rounds.
The first two are colloquially refered to as meat farming. For most players, this round consists of farming out Extreme or Extreme+ to get host mats for the raids of Finals. In the first round, Preliminaries, all honor is counted to both crew and individual honors. In the second, Interlude, honors only count towards individuals. Farming preliminaries is a lot more important for this reason where interlude can often be skipped unless ranking. NM90 is also available these days but will usually be ignored by everyone but the top rankers due to the small honors it provides for it’s meat cost.
The bulk of GW is the four rounds of Finals. In this stage, teams go head to head to see who can get more honors during the round period. These rounds introduce Nightmare raids which uses the meat farmed during the previous rounds. Day 1 introduces NM95, Day 2 brings NM100 and NM150, and Day 3 provides the final fight NM200. While the best players will aim for the highest level every day, the general rule for all players is to farm whatever stage nets you the most honors per hour. So for example, if your best NM200 takes more than 3.25 times longer than NM150, it would be better to run NM150. The other main meta concern of this round is meat usage. It is helpful to both set meat usage goals and limits for each round so that you can both meet your individual goals as well as retain meat for the later rounds with a much higher honors/meat ratio.
The final round is Final Rally, a rematch against the GW boss with your whole crew. The fight is generally not notable in terms of diffculty and can easily be FA’d or refresh spammed.
Notable Releases For This Run
Characters
Ilsa (Yukata)
- Extremely powerful auto burst character.
- Split autos combined with teamwide echoes, cap, and crit.
- Will be the make or break character at the highest levels.
Bowman
- BIS burst and OTK character.
- Provides a lot of damage at 0 buttons.
Halluel and Malluel
- Tons of debuffs and dispels that makes her likely to be a good choice for FA.
Magisa (Summer)
- Large amounts of skill damage and teamwide survivability might make her a good FA option for NM200.
Weapons
Ereshkigal
- Best 150gm weapon hands down that is core to the fastest NM setups as well as allowing for double kaguya OTK.
Eternal Signature
- Dark’s resonator weapon that requires 4 of the same weapon type to activate.
- Used as a core part of single sided Hades comps.
- Typically will be paired with 4 daggers such as 2 ES and 2 Para or 4 axes such as 2 PnS and 2 Celeste Axes.
Parazonium
- ATK awakening adds 40% might and 5% cap returning the weapon to a good slot for dagger grids.
Pain of Death
- ULB adds an additional 5% cap making it one of the best dagger options if you are calling Death. Otherwise it is weaker that Para.
Forbidden Agastia
- Used for an alternate grid for double Celeste setups.
- Quad agastia grid is better than the standard Axe grid.
Summons
Yatima
- Let’s the user call two summons per turn or call two summons at once.
- Will likely see usage in weaker setups or as a main summon for those without transcended Bahamut or Lucifer.
Fediel
- Up to 50% primal skill boost makes it a highly valuable slot for both single and double Hades setups.
Lucifer
- 250 Lucifer is one of the best main summon options for single sided hades between it’s 150% main aura, 50% boost to max HP, and bonus ATK buff when hitting a trigger.