This page goes over Omega Fire grids and weapons. They are called Colossus after the farmable Fire aura summon Colossus Omega. Additionally, they are often referred to as Magna after the JP name for them.
Early Game (Magna 1)
In the early game, building for Omega grids follows the general format of 5-6 magna mods, 1-2 normal mods, 2-3 EX mods, and 1 seraphic. Below are a list of available weapons for these mod types.
Omega (5-6 per grid)
Weapons who skills are Omega mod. These skills are boosted by Colossus Omega. They typically can be identied by either an Ω in english or M in Japanese.
Dimensional Cleave |
Massive fire DMG to a foe (Inflict DEF Down.)
Additional effect at 4★: Increased to DEF Down. |
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Ironflame’s Might II
|
Big boost to fire allies’ ATK |
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- Big magna attack mod.
- Best magna weapon for M1 grids.
- Given free for story progress and during anniversary.
Durga-Mauna |
Massive Fire damage to a foe. (Gain Charge Boost.) |
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Ironflame’s Celere II
|
Medium boost to fire allies’ ATK and critical hit rate |
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Ironflame’s Enmity
|
Small boost to fire allies’ ATK based on how low HP is |
- Medium magna ATK boost, medium crit rate and small enmity boost.
- Central weapon to the AES grid which outperforms the Cane grid.
- The combo of attack and enmity overtakes the damage of Colo cones ~85% HP which is very common during M1.
- Critical mod is a good plus even thought at this stage it is unreliable even with 6 0* copies
Garnet Slash |
Massive fire DMG to a foe (All allies gain Armored.)
Additional effect at 4★: |
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Ironflame’s Might II
|
Big boost to fire allies’ ATK |
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Ironflame’s Progression II
|
Medium boost to fire allies’ fire ATK based on number of turns passed |
- Large magna attack and medium progression make this a good slot for your 6th magna mode.
- Good for longer battles as progression gains in strength with more turns passed.
- Uncap can be slow until Rank 120 but is doable. However at 120 it is a lot quicker.
Shimmering Resplendence |
Massive Fire damage to a foe. / Gain Chain Burst DMG Boosted (30%, 0.5T) and Chain Burst DMG Cap Boosted (10%, 0.5T).
Additional effect at 4★: Buffs increased to Chain Burst DMG Boosted (50%, 0.5T) and Chain Burst DMG Cap Boosted (20%, 0.5T). |
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Ironflame’s Might
|
Small boost to fire allies’ ATK |
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Ironflame’s Sentence
|
Medium boost to fire allies’ C.A. DMG and C.A. DMG cap |
- Medium magna attack and medium magna boost to CA damage and CA damage cap
- Great sllot of ougi teams or OTK teams.
Normal (1-2 per grid)
Weapons with skills that are normal mod. These skills typically boosted by Agni but some like the Bahamut weapons can’t be boosted. Normal skills don’t have any special icons to indicate them.
Massive dark DMG to a foe (Gain DA Up.) |
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Human Animus Dominion
|
Boost to Humans’ ATK. |
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- Extremely strong normal mod that continues to get stronger with upgrades.
- A free copy can be obtained from the What Makes the Sky Blue sidestory.
- Choice of Bahamut weapon depends on your characters. Most players typically get Bahamut dagger first due to the large amount of Humans and Erunes.
- Typically the only normal mod in M1 grids.
Southern Lights |
Massive fire DMG to a foe (Gain Skill DMG Boosted.) |
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Inferno’s Might
|
Big boost to fire allies’ ATK |
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- Big normal mod. Lower normal mod than the baha weapon.
- Becomes much better later on thanks to the Malus cipher, but at this stage the cap up won’t do anything so can be put on the backburner.
EX (2-3 per grid)
Weapons with skills that are EX mod. EX skills can not be boosted at all. These skills can be identified with an EX on them.
I’ve Got Sunshine |
Massive Fire damage to a foe. Gain ATK Up Stack (10% (30% Max), Multiplier: Normal). Additional effect at 4★: Gain Uplifted (10%, 1.5T). |
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Schoolmates
|
Big boost to Fire allies’ ATK |
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Aspire to Shine!
|
MC only: 20% boost to charge attack DMG when not debuffed |
- Side Story EX option.
- Can be obtained from Love Live! Sunshine!! Aqours Sky-High!.
- Has a 4* uncap making it one of the stronger side story weapon slots.
Hoshin Engi |
Massive fire DMG to a foe. (Inflict Burn.)
Additional effect at 4★: |
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Foxflame’s Glare
|
When main weapon (MC only): 10% bonus Fire DMG to one-foe attacks against burned foes. |
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Foxflame’s Flicker
|
Big boost to fire allies’ ATK |
- Side Story EX option.
- Can be obtained from Forgiveness and Gratitude.
Hidden Edge Immolation |
Massive fire DMG to a foe (All allies gain ATK Up.) |
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Dreadflame’s Supremacy
|
Massive boost to fire allies’ ATK |
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- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- ATK boost on ougi is very helpful.
Soulfire Immolation |
Massive fire DMG to a foe (All allies gain DA Up and TA Up.) |
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Dreadflame’s Supremacy
|
Massive boost to fire allies’ ATK |
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- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- DATA on ougi is very helpful when starting out.
Seraphic (1 per grid)
Seraphic skills amplify all damage fighting on element and are always must slots in that case. They can’t be boosted and have no special indicator.
Iudicium Wildfire |
Big fire DMG to a foe (All allies gain Fire ATK Up.) |
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Michael’s Blessing
|
Amplify Fire allies’ damage against Wind foes by 10%. |
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- 10% seraphic mod that boosts all fire damage by 10% when fighting on element.
- SSR upgrade is rank gated so upgrading can be put on the backburner until then.
Example Grids
General Purpose
Below is a an example grid for most content. Here we have two EX weapons in the form of Xenos, a Normal in form of the Baha, and 6 Omega weapons.
AES
After unlocking the Twin Elements fight, another stronger grid can be made with its weapon drop Ancient Ecke Sachs. They will replace all the colo canes in your grid as you get them.
Premium
Some gacha weapons can prove useful in magna grids. Don’t worry about barring them. These ones are all good at 0* and won’t recieve a major boost from barring them in M1 grids..
Lohenweg |
Massive fire DMG to a foe (Bonus Fire damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★: Also raise foes’ Singed lvl by 1 (Max: 10). |
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Scarlet Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to fire allies’ ATK, DEF, and DMG cap |
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Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Percival (Grand)’s unlock weapon.
- Boosts EX attack, defense, and damage cap when four or more of the same weapon types are equipped.
- Is an amazing weapon for your EX slot if you have it since you will have 4 colo canes or AES.
- Don’t worry about barring it. At 0* it is still a great slot.
Damnatio |
Massive fire DMG to a foe (All allies gain Bonus Fire DMG.)
Additional effect at 4★: All allies also gain Charge Bar. |
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Blaze’s Pact
|
Supplement fire allies’ DMG |
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Axe Voltage II
|
Boost to ATK based on how many axes are equipped |
Blaze’s Quintessence
|
Boost to fire allies’ DMG cap |
- Michael’s unlock weapon.
- 50k unconditional supplemental damage to all hits makes this an easy slot to all grids.
- Cap up from FLB is not important at this stage due to the difficulty of hitting cap in M1.
Magna 2
Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.
New Weapons
List of the notable new weapons during these ranks.
Rudra |
Massive Fire damage to a foe.Inflict DA Down and TA Down.All allies gain TA Up (15%, 3.5T). |
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Ironflame’s Primacy
|
Medium boost to fire allies’ ATK / Medium boost to double attack rate for fire allies |
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Ironflame’s Aegis
|
Small boost to fire allies’ max HP |
- Magna HP filler for hard raids or FA.
- Eventually replaced by stronger options after rank 200.
Visarga |
Massive fire DMG to a foe. (All allies gain DA Up and TA Up.)
Additional effect at 4★: |
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Ironflame’s Stamina II
|
Big boost to fire allies’ ATK based on how high HP is |
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Ironflame’s Aegis
|
Small boost to fire allies’ max HP |
- Primary component for staff burst and OTK grids.
- Additonally, can be used as an HP slot for FA.
Iaret |
Massive fire DMG to a foe (Inflict Fire DEF Down.)
Additional effect at 4★: Also inflict Debuff Resistance Lowered. |
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Blaze’s Persistence
|
Supplement fire allies’ DMG based on how high their HP is |
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Preemptive Fire Blade
|
Boost to fire allies’ ATK for first 8 turns of battle |
- Farmable supplemental weapon that can used for burst grids or FA if you lack Crimson Scales.
- While a single one is a great slot for burst due to awakenings and the pre-emptive skill, that pre-emptive not stacking skill makes each additional copy weaker.
Maftooh Al-Ainein |
Massive fire DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 700).)
Additional effect at 4★: Also remove 1 debuff from all allies. |
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Blaze’s Crux
|
Supplement fire allies’ C.A. DMG |
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Arsus Excelsior
|
Boost to fire allies’ C.A. DMG cap |
- Ougi weapon proviing both ougi supp and cap up as welll as awakenings.
- Must slot in any ougi OTKs or Kengo teams.
Prominence Eruption |
Massive fire DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain DMG Amplified. |
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Heliacal Sovereign
|
Unworldly boost to Fire allies’ ATK. |
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Astral Blow
|
When main weapon: 10% Bonus Fire DMG effect to Fire allies’ triple attacks.’"`UNIQ–ref-00000006-QINU`"’ |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- Second skill provides a unique effect of 10% echoes on triple atatcks.
- Does not stack with Falsehood key and support passives on characters.
- Finds plenty of use in burst grids where falsehood key isn’t used.
Ironflame’s Majesty III
|
Big boost to fire allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 2 is almost always skill cap.
- Skill 3 will typically be Stamina to start.
- For bursting it will normally be Echo key.
Example Grids
Full Auto
For full auto, AES grids are the usual standard. Many other pieces can be swapped out based on content like replacing the Nilakantha with a Scimitar of Brahman or replacing the Sol Remnant with another Benbenet or an Ushumgal.
Relic Buster Burst
For RB setups, Al-Abad shine being both a CA cap up and an CA supp weapon.
Manadiver Burst
Standard burst setup. Combo of Colo Canes and Nilakantha provide the stroing mix of raw damage for Omega. Alternatively, if you have multiple SPC copies of Exo Maitrah Karuna they can replace the Staves for an even higher damage output. Benbenets can be upgraded to the premium option of Crimson Scale even at 0*.
Magna 3 to Late Game (Pending)
Magna 3 will introduce a lot of new strong weapons that provides a much needed boost to farmable setups. For Fire it will release May 2nd.
Additionally, this will go through the weapons introduced at Rank 200 which is the highest level requirement in the game presently.
New Weapons
List of the notable new weapons during these ranks.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
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Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
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Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Used primarily for it’s DEF awakening than any of it’s skills.
- Garrision is a usless skill when it’s unboosted.
- 20k crit supp helps add additional damage when paired with AES grids though it’s weaker than other supp sources.
- With Extinction Blade Mk II, it becomes the strongest farmable mod slot available and sees staple usage in magna grids.
Mortality Obliteration |
{{{ougi|Massive fire DMG to a foe.}}}
Additional effect at 4★: {{{ougi_4s|All Fire allies also gain DMG Cap Boosted.}}} |
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Scarlet Enforcement
|
Boost to Fire allies’ ATK and DEF (Activates when either Fire Omega or Fire Optimus weapon skills have a boost of 280% or above) |
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Striking Art: Fire
|
Boost to Fire allies’ skill DMG cap and normal attack DMG cap |
- Provides normal cap along with the strong ATK awakening mod.
- Generally unused due to World Harps but may see usage with future character setup changes.
Example Grids
FA
Burst
Standard burst setup. Combo of colo canes and nilakantha provide the strongest mix of raw damage for magna. Sol Remant is dropped for falsehood setups and the free space can be a raw damage mod a cap up slot depending your ability to cap.
Weapons
These are the notable weapons for Luminiera setups. They are categorized by what they are used for to make replacing easier to understand.
Universal Grid Pieces
List of the grid pieces that exist in almost every grid.
Ironflame’s Majesty III
|
Big boost to fire allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 2 is almost always skill cap.
- Skill 3 will typically be Stamina to start.
- For bursting it will normally be Echo key.
Arkhangelsky Sobor |
Massive Fire damage to a foe. All allies gain Fire ATK Boosted (20%, 3.5t) and Wind DMG Lowered (20%, 3.5t). Additional effect at 4★: |
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Michael’s Blessing III
|
Amplify Fire allies’ damage against Wind foes by 23%. |
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Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Fire damage by when fighting on element.
- Core to on element raids.
- Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Raw Damage
Weapons used for as a source of raw damage.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
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Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
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Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Used primarily for it’s DEF awakening than any of it’s skills.
- Garrision is a usless skill when it’s unboosted.
- 20k crit supp helps add additional damage when paired with AES grids though it’s weaker than other supp sources.
- With Extinction Blade Mk II, it becomes the strongest farmable mod slot available and sees staple usage in magna grids.
Refulgent Conflagration |
Massive fire DMG to a foe / Boost to all allies’ multiattack rate (Stackable)
Additional effect at 4★: |
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Dreadflame’s Supremacy
|
Massive boost to fire allies’ ATK |
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Searing Enlightener’s Sanctity
|
When main weapon (MC only): Upon triple attacks: Boost to fire allies’ fire ATK (Stackable) / Supplemental DMG effect (Stackable) |
- Extremely powerful MH on pair with a Grand.
- ATK awakening provides 10% cap and 10% normal cap as well as 10k (30k max) stackable supp to party on MC autos
- As a grid piece is it a solid unboosted slot though later gets replaced by Extinction Blades Mk II but stronger than other slots before then.
Durga-Mauna |
Massive Fire damage to a foe. (Gain Charge Boost.) |
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Ironflame’s Celere II
|
Medium boost to fire allies’ ATK and critical hit rate |
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Ironflame’s Enmity
|
Small boost to fire allies’ ATK based on how low HP is |
- Solid variety of mods including medium crit, medium ATK, and small enmity with four used in double colo setups.
- Typically limited to use to FA or hard content grids due to needing double colo to have reliable crit without damage loss.
Dimensional Cleave |
Massive fire DMG to a foe (Inflict DEF Down.)
Additional effect at 4★: Increased to DEF Down. |
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Ironflame’s Might II
|
Big boost to fire allies’ ATK |
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- While generally a weak weapon, Colo canes find a respectful place still in burst and OTK grids as a large source of magna mod.
Visarga |
Massive fire DMG to a foe. (All allies gain DA Up and TA Up.)
Additional effect at 4★: |
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Ironflame’s Stamina II
|
Big boost to fire allies’ ATK based on how high HP is |
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Ironflame’s Aegis
|
Small boost to fire allies’ max HP |
- Primary component for staff burst and OTK grids.
- Additonally, can be used as an HP slot for FA.
Hunting Tattoo |
Massive fire DMG to a foe (All allies gain Drain.)
Additional effect at 4★: All allies also gain Keen. |
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Armed Blaze
|
Big boost to Fire allies’ ATK |
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Scarlet Reticle
|
20% boost to fire allies’ critical hit rate |
- While weak in standard grids, it is an excellent weapon for unboosted grids like Bubs x Shiva thanks to being able to hit 100% crit with 5 copies.
- Highly reccomend farming out at least 5 ATK copies as unboosted grids become more common.
Garnet Slash |
Massive fire DMG to a foe (All allies gain Armored.)
Additional effect at 4★: |
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Ironflame’s Might II
|
Big boost to fire allies’ ATK |
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Ironflame’s Progression II
|
Medium boost to fire allies’ fire ATK based on number of turns passed |
- Progression makes this a good slot for longer battles and FA.
Metis Slash Repetere |
Massive fire DMG to a foe (All allies gain Wind RES Up.)
Additional effect at 4★: |
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Sword Voltage II
|
Boost to ATK (Multiplier: EX) based on how many sabres are equipped |
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Blaze’s Exertion
|
Boost to fire allies’ multiattack rate based on how high their HP is |
- Works great in AES grids due to matching the sword voltage in grid.
- Stam based muiltiattack (max 20%) is great for OTK and a good boost for FA setups.
General Cap
Weapons that break cap either via cap up or supplemental.
Southern Lights |
Massive fire DMG to a foe (Gain Skill DMG Boosted.) |
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Inferno’s Might
|
Big boost to fire allies’ ATK |
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Essence of the South
|
Boost to Fire allies’ damage cap. |
- Big II Normal mod and 10% cap up.
- Easiest source of cap up to obtain and the largest single source of it.
Coronal Ejection |
Massive fire DMG to a foe (50% chance to gain Double Strike.)
Additional effect at 4★: Additional effect at 5★: Upgraded to 100% chance to gain Double Strike (1.5T). |
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Hierophant-Sun’s Blessing
|
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Drain effect to Fire allies with multistrike (Double Strike Triple StrikeQuadruple Strike) effects. |
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Sephira Maxi-Fire
|
20% boost to Fire allies’ DMG Cap in Arcarum. |
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill is generally ignorable.
Hellfire |
Massive fire DMG to a foe (Gain Skill DMG Cap Boosted and Skill DMG Boosted.)
Additional effect at 4★: Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted. Additional effect at 5★: Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted. |
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Strength-Devil’s Seduction
|
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Supplement DMG to Fire allies against foes with Red Heat 1 (Damage cap: 50,000). |
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Sephira Maxi-Fire
|
20% boost to Fire allies’ DMG Cap in Arcarum. |
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill generally doesn’t get used but is a nice alternative option for some burst setups.
Iaret |
Massive fire DMG to a foe (Inflict Fire DEF Down.)
Additional effect at 4★: Also inflict Debuff Resistance Lowered. |
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Blaze’s Persistence
|
Supplement fire allies’ DMG based on how high their HP is |
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Preemptive Fire Blade
|
Boost to fire allies’ ATK for first 8 turns of battle |
- Farmable supplemental weapon that can used for burst grids or FA if you lack Crimson Scales.
- While a single one is a great slot for burst due to awakenings and the pre-emptive skill, that pre-emptive not stacking skill makes each additional copy weaker.
Auto Cap
Weapons that break auto cap either via cap up or echoes.
Prominence Eruption |
Massive fire DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain DMG Amplified. |
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Heliacal Sovereign
|
Unworldly boost to Fire allies’ ATK. |
---|---|
Astral Blow
|
When main weapon: 10% Bonus Fire DMG effect to Fire allies’ triple attacks.’"`UNIQ–ref-00000006-QINU`"’ |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- Second skill provides a unique effect of 10% echoes on triple atatcks.
- Does not stack with Falsehood key and support passives on characters.
- Finds plenty of use in burst grids where falsehood key isn’t used.
Ougi Cap
Weapons that break ougi cap either via cap up or supplemental.
Maftooh Al-Ainein |
Massive fire DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 700).)
Additional effect at 4★: Also remove 1 debuff from all allies. |
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Blaze’s Crux
|
Supplement fire allies’ C.A. DMG |
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Arsus Excelsior
|
Boost to fire allies’ C.A. DMG cap |
- Ougi weapon proviing both ougi supp and cap up as welll as awakenings.
- Must slot in any ougi OTKs or Kengo teams.
Shimmering Resplendence |
Massive Fire damage to a foe. / Gain Chain Burst DMG Boosted (30%, 0.5T) and Chain Burst DMG Cap Boosted (10%, 0.5T).
Additional effect at 4★: Buffs increased to Chain Burst DMG Boosted (50%, 0.5T) and Chain Burst DMG Cap Boosted (20%, 0.5T). |
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Ironflame’s Might
|
Small boost to fire allies’ ATK |
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Ironflame’s Sentence
|
Medium boost to fire allies’ C.A. DMG and C.A. DMG cap |
- Overall worse ougi slot than Al-Abad due to only have sentence, but is a decent option for those setups before then.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Tearful Break |
Massive fire DMG to a foe (300% Bonus Fire damage (Damage cap: ~635,000).)
Additional effect at 4★: Also inflict Fire DEF Lowered. |
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Armed Blaze
|
Big boost to Fire allies’ ATK |
---|---|
Scarlet Arts
|
Boost to fire allies’ skill DMG cap |
- Good slot for skill damage teams thanks to its large 15% skill damage cap.
- Great mainhand for ougi otk thanks to 15% fire defense down and bonus nuke.
- Will receive ULB and awakenings in the future to improve its overall strength.
Defensive
Weapons that provide HP. Generally HP is provided by spoon or settes, but these are other options if lacking either.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
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Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
---|---|
Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Used primarily for it’s DEF awakening than any of it’s skills.
- Garrision is a usless skill when it’s unboosted.
- 20k crit supp helps add additional damage when paired with AES grids though it’s weaker than other supp sources.
- With Extinction Blade Mk II, it becomes the strongest farmable mod slot available and sees staple usage in magna grids.
Rudra |
Massive Fire damage to a foe.Inflict DA Down and TA Down.All allies gain TA Up (15%, 3.5T). |
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Ironflame’s Primacy
|
Medium boost to fire allies’ ATK / Medium boost to double attack rate for fire allies |
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Ironflame’s Aegis
|
Small boost to fire allies’ max HP |
- Magna HP filler for hard raids or FA.
- Eventually replaced by stronger options after rank 200.
Hadron Blaze |
Massive fire DMG to a foe (All allies gain Mirror Image.)
Additional effect at 5★: All allies also gain Refresh. |
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Wilnas’s Firestorm
|
<span class="tooltip" >Boost to Fire allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level (Max: 25%)’"`UNIQ–ref-00000003-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed. |
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Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
- Mirror image on ougi makes it a very strong defensive MH.
Furious Blaze ++ |
Massive fire DMG to a foe (All allies gain Mirror Image, Refresh, and Veil.) |
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Wilnas’s Firestorm
|
<span class="tooltip" >Boost to Fire allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level (Max: 25%)’"`UNIQ–ref-00000003-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed. |
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Six Pillars’ Judgment
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Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
Six Dragons’ Radiance
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Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Harp offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Multiattack Up
Weapons that increase Multiattack rate.
Metis Slash Repetere |
Massive fire DMG to a foe (All allies gain Wind RES Up.)
Additional effect at 4★: |
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Sword Voltage II
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Boost to ATK (Multiplier: EX) based on how many sabres are equipped |
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Blaze’s Exertion
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Boost to fire allies’ multiattack rate based on how high their HP is |
- Works great in AES grids due to matching the sword voltage in grid.
- Stam based muiltiattack (max 20%) is great for OTK and a good boost for FA setups.
Mainhands
Weapons that are strong as mainhands.
Hidden Edge Immolation |
450% Fire damage to a foe. (All allies gain ATK Up and DMG Cap Boosted.)
Additional effect at 5★: Damage increased to 550%. (All allies also gain Supplemental DMG.) |
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Dreadflame’s Supremacy
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Massive boost to fire allies’ ATK |
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Infernal’s Rage
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When main weapon (MC only): Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation). |
- Very strong mainhand for Chrysaor setups thanks to teamwide cap up and supp on ougi.
- Can also find it’s way as a grid piece for Shion grids.
True Soulfire Immolation |
450% Fire damage to a foe. (Inflict Burn.)
Additional effect at 5★: Damage increased to 550%. Burn base accuracy increased. |
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Dreadflame’s Supremacy
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Massive boost to fire allies’ ATK |
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Dreadflame’s Claws
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When main weapon (MC only): 20% Bonus DMG against foes with Burned upon normal attacks and charge attack |
- DATA on ougi is helpful for early FA setups without much for DATA buffs.
- Not used after gettting stronger options.
Premium
Gacha weapons that can also be used in Magna.
Lohenweg |
Massive fire DMG to a foe (Bonus Fire damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★: Also raise foes’ Singed lvl by 1 (Max: 10). |
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Scarlet Convergence
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When at least 4 weapons of the same weapon group are equipped: Boost to fire allies’ ATK, DEF, and DMG cap |
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Fire’s Majesty
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Small boost to fire allies’ ATK and max HP |
- Must get weapon even for magna since it comes with Percival (Grand).
- Boosts EX attack, defense, and damage cap when four of the same weapon type are equipped.
- Extremely potent weapon slot that can make any grid that meets its restriction which will be most magna grids.
- Lower bar priority due to the FLB only adding Majesty.
Damnatio |
Massive fire DMG to a foe (All allies gain Bonus Fire DMG.)
Additional effect at 4★: All allies also gain Charge Bar. |
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Blaze’s Pact
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Supplement fire allies’ DMG |
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Axe Voltage II
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Boost to ATK based on how many axes are equipped |
Blaze’s Quintessence
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Boost to fire allies’ DMG cap |
- 50k (100lk max) unconditional supp and 7% cap makes this a must slot for almost everywhere if you get it.
- FLB is highly important due to the cap up being locked to it.
- Axe voltage pairs well with Opus being an axe.
Naval Strike |
Massive fire DMG to a foe. (All allies gain ATK Up and Skill DMG Boosted.)
Additional effect at 4★: |
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Inferno’s Might II
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Big boost to fire allies’ ATK |
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Hellfire’s Restraint
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Medium boost to fire allies’ double attack rate and critical hit rate |
- ATK awakening makes this another available cap up option and the stronger of the two ATK Grands for fire for magna.
- Wouldn’t reccomend barring it for magna due to the greater priority on LoF and CS but is great if you have it available.
8 responses to “Colossus”
This doesn’t mention the Exo weapon at all. Is that on purpose?
Nope. I forgot to update this page between all the stuff going on at time.
Would barring Fenie’s weapon for MH be worth it in magna?
Only if you have it at 4 star
No, I mean if it’s worth it to use bars to reach 4 stars even if I play magna
It can be if you have requisite characters such as grand Percival to increase his damage output. Considering if you run Manadiver your damage should be bonkers
For Manadiver mainhand it is very strong
For Manadiver mainhand, Fenie’s weapon is very strong