Legend
Weapons which will never leave your grid. | |
Best in slot. Used in a large majority of team comps or essential to the best setups. | |
Weapons used in a lot of setups,. | |
Weapons with a few niches. | |
Weapons with one specific niche. | |
Not worth using or mentioning. |
While weapon rankings can be a handy reference, they fail to tell the whole story of a particular weapon . A D rank weapon for example might only exist in one specific setup, but may be unreplaceable on that setup. Look for specific raid guides to get an understanding of the value of weapons there.
Magna 2
Copies:
2-3
- Medium magna ATK and small magna enmity
- BiS magna weapon for M1 grids.
- The combo of attack and enmity overtakes the damage of Celeste axes at ~85% HP which is very common during M1.
- Given free for story progress and during anniversary.
Copies:
2-3
- Magna big ATK.
- Alternative to Celeste claw especially if you aren’t dropping HP.
- Gains higher value after acquiring Pain and Suffering from the gacha.
Copies:
1
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 2 is almost always skill cap.
- Skill 3 will typically be Stamina to start.
- For bursting it will normally be Echo key.
- For hard content it may be Majesty, Progression, or Stamina.
Copies:
1
- 20-23% seraphic mod that boosts all Dark damage by when fighting on element.
- Core to on element raids.
- Just SSR is fine but that extra 3% mod and additional stats on a mainstay grid weapon makes good to rush.
Copies:
1
- Requires Rank 200 to ULB. Niche slot before then.
- Replaces both astral and seraphic as it covers both the cap up and has a stronger seraphic mod.
- Extremely high-level to get, but very worth it. Ultima ULB having a 3rd skill makes it a very slot-efficient grid piece.
- Skill 1 is almost always stamina.
- Skill 2 will vary depending on needs. Usually auto.
- Skill 3 will be seraphic or cap up.
Copies:
1
- Needs FLB to be useful.
- Mix of small normal majesty and Massive EX makes it a great grid piece.
- At ULB, can be considered for a gridpiece in normal grids because of the additional 5% cap up.
- 15% (45%) unique stackable attack and defense when an ally is kicked out.
- Can only be gotten from Arcarum and Sandbox as well.
Copies:
1
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- 10% normal cap on multiattacks.
- Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Copies:
1
- Large normal mod is still valuable but competes with other sources of normal in general.
Copies: 2-3
Source: AVATAR
Quadra |
Massive dark DMG to a foe (Inflict Blind and Debuff Resistance Lowered.) |
---|
Mistfall’s Majesty II
|
Medium boost to dark allies’ ATK and max HP |
---|---|
Mistfall’s Sentence
|
Medium boost to dark allies’ C.A. DMG and C.A. DMG cap |
- Main HP slot for magna.
- That plus ougi cap makes it a great mainstay slot for FA and hard content.
Copies: 2
Source: FEDIEL
Cursed Domain |
Massive dark DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain C.A. DMG Boosted (30%, 0.5T) and C.A. DMG Cap Boosted (10%, 0.5T) for Half Turns|0.5 turns. |
---|
Eclipse’s Stamina
|
Massive boost to dark allies’ ATK based on how high HP is |
---|---|
Black Covenant
|
Supplement Dark allies’ C.A. DMG based on how high HP is. |
- Massive unboostable normal stamina and 600k stam ougi supplmental.
- Always used for ougi setups and otks.
- Ougi effect is good for Chrys setups or OTK.
Copies: 1-5 ATK, 0-2 DEF
Source: AGASTIA
All-Range Hell |
Massive dark DMG to a foe (All allies gain DMG Amplified.)
Additional effect at 4★: All allies also gain Counters on DMG. |
---|
Mistfall’s Bloodshed III
|
Big boost to dark allies’ ATK / Take DMG worth 20% of max HP at battle start |
---|---|
Mistfall’s Restraint
|
Medium boost to dark allies’ double attack rate and critical hit rate |
- Alternate and better raw damage source than zagnals for burst grids.
- Two copies are used to activate enmity.
- Four can be used as a crit grid.
- With Forbidden Agastia Mk II, the ATK awakening makes a single one an excellent mod for Celeste and Hades.
- 3-5 can be used for Kaguya x Kaguya grids for EX+ or NM95.
Copies:
2
- 100k skill supp (200k max) and small normal ATK.
- Two of these will be used in all skill comps.
Copies: 2-3 ATK
Source: OSIRIS
Osireion |
Massive dark DMG to a foe (All allies gain 20% DMG Cut until end of turn.)
Additional effect at 4★: Restore all allies’ HP (Healing cap: 3000). |
---|
Purgatory’s Persistence
|
Supplement Dark allies’ damage based on how high their HP is. |
---|---|
Hatred’s Progression
|
Medium boost to dark allies’ dark ATK based on number of turns passed |
- Farmable 30k supp option with awakenings.
- Competes with Pain and Suffering.
- 2 copies needed with one PnS.
- 0 copies if two PnS.
Copies:
2 SPC
- Provides a huge 20% skill damage cap which can be pushed further with special awakening.
Copies:
1
- Massive normal ATK and 10% cap at the cost of 10% max HP.
- Solid slot for earlier setups. Gets phased out by supplemental weapons later on.
Copies: 1-2
Source: AVATAR
Sounding Prophecy |
Massive dark DMG to a foe (All allies gain DEF Boosted (Stackable) and Refresh.)
Additional effect at 4★: |
---|
Mistfall’s Stamina II
|
Big boost to dark allies’ ATK based on how high HP is |
---|---|
Mistfall’s Aegis
|
Small boost to dark allies’ max HP |
- Stamina mod is helpful in a few instances.
- Typically not slotted for HP due to abyss spine’s being better.
Copies:
2
- Provides echo on 3rd hit for all allies.
- Echo does not stack with Chain of Falsehood.
Copies:
1
- Early large EX slot as well as strong spear MH with teamwide supp and 15% uplifted.
- Has a unique enmity making it pretty good for Paladin teams for hard content.
Copies:
1
- Early large EX slot as well as decent Katana MH.
Premium
Copies:
2
★★★★★
- 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
- Two copies are slotted in almost every team. Even 1 copy is a major improvement.
Copies:
1-3
★★★★☆
- 40% EX attack, 25% defense, and 7% special cap when 4 weapons of the same weapon group are enabled.
- Very strong for burst with two PnS and two Zaghnals.
Copies:
1 ATK
★★★☆☆
- Massive normal ATK with additional 40% might and 5% cap from awakening makes this a very strong slot for bursting.
- Additionally teamwide 15% echoes and 30/30 DATA makes it a great manadiver MH.
Gold Moon
Copies:
1
Moon Value:
★★★★★
- The best Illustrious Weapon.
- Gives teamwide double strike on ougi. MC starts with 100% charge and has 2 turns of ignition when MH.
- Amplifies normal attacks by 30% and increases normal attack cap by 20%.
- 40% reduce skill damage cap while noticeable doesn’t result in lower damage due to dark’s reliance on supplemental damage for skills.
Example Grids
- CA
- Skill Damage
- Hard Content