This page goes over Omega Dark grids and weapons. They are called Celeste after the farmable Dark aura summon Celeste Omega. Additionally, they are often referred to as Magna after the JP name for them.
Early Game (Magna 1)
In the early game, building for Omega grids follows the general format of 5-6 magna mods, 1-2 normal mods, 2-3 EX mods, and 1 seraphic. Below are a list of available weapons for these mod types.
Omega (5-6 per grid)
Weapons who skills are Omega mod. These skills are boosted by Celeste Omega. They typically can be identied by either an Ω in english or M in Japanese.
Black Fog |
Massive dark DMG to a foe (Slight chance to remove buff effect.) |
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Mistfall’s Might
|
Medium boost to dark allies’ ATK |
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Mistfall’s Enmity
|
Small boost to dark allies’ ATK based on how low HP is |
- Medium magna ATK and small magna enmity
- BiS magna weapon for M1 grids.
- The combo of attack and enmity overtakes the damage of Celeste axes at ~85% HP which is very common during M1.
- Given free for story progress and during anniversary.
Black Fog |
Massive dark DMG to a foe (Slight chance to remove buff effect.) |
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Mistfall’s Might II
|
Big boost to dark allies’ ATK |
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Hoarfrost’s Clarity
|
Slight chance to dodge and counter (big DMG) for water allies |
- Magna big ATK.
- Alternative to Celeste claw especially if you aren’t dropping HP.
- Gains higher value after acquiring Pain and Suffering from the gacha.
Normal (1-2 per grid)
Weapons with skills that are normal mod. These skills typically boosted by Hades but some like the Bahamut weapons can’t be boosted. Normal skills don’t have any special icons to indicate them.
Massive dark DMG to a foe (Gain DA Up.) |
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Human Animus Dominion
|
Boost to Humans’ ATK. |
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- Extremely strong normal mod that continues to get stronger with upgrades.
- A free copy can be obtained from the What Makes the Sky Blue sidestory.
- Choice of Bahamut weapon depends on your characters. Most players typically get Bahamut dagger first due to the large amount of Humans and Erunes.
- Typically the only normal mod in M1 grids.
Ebon Blade |
Massive dark DMG to a foe (All allies gain Critical Up.) |
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Oblivion’s Tyranny II
|
Massive boost to dark allies’ ATK / 10% cut to dark allies’ max HP |
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Culmination of Nightfall
|
10% boost to Dark allies’ damage cap. |
- Additional normal mod but costs 10% max HP.
EX (2-3 per grid)
Weapons with skills that are EX mod. EX skills can not be boosted at all. These skills can be identified with an EX on them.
Phantom Howl |
Massive dark DMG to a foe (Slight chance to inflict Lethal Hit.)
Additional effect at 4★: |
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Let’s Play
|
Big boost to Dark allies’ ATK |
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Soul Resonance
|
15% boost to Dark allies’ skill damage cap |
- Side Story EX option.
- Can be obtained from Shadowverse: Duelist of Eternity.
- Has a 4* uncap making it one of the stronger side story weapon slots.
Shadow Tears |
Massive dark DMG to a foe (All allies gain Dark ATK Up.)
Additional effect at 4★: |
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Dark Drain
|
When main weapon, slight chance to heal based on one-foe attack damage inflicted |
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Cursed Tentacle
|
Big boost to Dark allies’ ATK |
- Side Story EX option.
- Can be obtained from Eye of the Storm.
Phantom Demon’s Snare |
Massive dark DMG to a foe (Inflict Sleep 3.) |
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Phantom’s Supremacy
|
Massive boost to dark allies’ ATK |
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- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- Good MH for early game after upgrading it to True Phantom Demon Blade.
Diabolic Drive |
Massive dark DMG to a foe (All allies gain DMG Boosted.) |
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Phantom’s Supremacy
|
Massive boost to dark allies’ ATK |
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- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- Good MH for early game after upgrading it to Advocatus Diaboli.
Ebon Blade |
Massive dark DMG to a foe (Inflict Dark DEF Down.) |
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Clouds of Nightfall
|
Big boost to dark allies’ ATK |
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Scales of Nightfall
|
Lessen Light damage. |
- EX mod that also reduces light damage taken.
- Inflicts 15% dark defense down which makes it a decent relic buster MH.
Seraphic (1 per grid)
Seraphic skills amplify all damage fighting on element and are always must slots in that case. They can’t be boosted and have no special indicator.
Vicereaper |
Big dark DMG to a foe / Boost to all allies’ dark ATK |
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Debauchery’s Sway
|
Amplify Dark allies’ damage against Light foes by 10%. |
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- 10% seraphic mod that boosts all dark damage by 10% when fighting on element.
- SSR upgrade is rank gated so upgrading can be put on the backburner until then.
Example Grids
General Purpose
Below is a an example grid for most content. Here we have two EX weapons in the form of Xenos, a Normal in form of the Baha, and 6 Omega weapons that can be any mix of Claws and Zagnals. Short battles favor more Zagnals where things that takes multiple turns prefer claws.
Premium
Some gacha weapons can prove useful in magna grids. Don’t worry about barring them. These ones are all good at 0* and won’t recieve a major boost from barring them in M1 grids..
Death Blossom |
1100% Dark damage to a foe (Damage cap: ~2,550,000). (Gain Blood Sacrifice.)
Additional effect at 4★: Also gain Unchallenged. |
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Purgatory’s Pact
|
Supplement dark allies’ DMG |
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Axe Voltage II
|
Boost to ATK based on how many axes are equipped |
Purgatory’s Quintessence
|
Boost to dark allies’ DMG cap |
- Lich’s unlock weapon.
- 50k unconditional supplemental damage to all hits makes this an easy slot to all grids.
- Cap up from FLB is not important at this stage due to the difficulty of hitting cap in M1.
Lasting Impression |
Massive dark DMG to a foe. ( Randomly inflict one of the following debuffs: ATK Lowered (Stackable / Can’t be removed / Local) or DEF Lowered (Stackable / Can’t be removed / Local).)
Additional effect at 4★: Debuff Resistance Lowered (Stackable / Can’t be removed / Local) now a possible random debuff. |
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Graphite Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to dark allies’ ATK, DEF, and DMG cap |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Halluel and Malluel’s unlock weapon.
- Boosts EX attack, defense, and damage cap when four or more of the same weapon types are equipped.
- Is an amazing weapon for your EX slot if you have it since you will have 4 colo canes or AES.
- Don’t worry about barring it. At 0* it is still a great slot.
Example Grids
General Purpose
Magna 2
Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.
New Weapons
List of the core grid pieces to most grids.
Quadra |
Massive dark DMG to a foe (Inflict Blind and Debuff Resistance Lowered.) |
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Mistfall’s Majesty II
|
Medium boost to dark allies’ ATK and max HP |
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Mistfall’s Sentence
|
Medium boost to dark allies’ C.A. DMG and C.A. DMG cap |
- Main HP slot for magna.
- That plus ougi cap makes it a great mainstay slot for FA and hard content.
Osireion |
Massive dark DMG to a foe (All allies gain 20% DMG Cut until end of turn.)
Additional effect at 4★: Restore all allies’ HP (Healing cap: 3000). |
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Purgatory’s Persistence
|
Supplement Dark allies’ damage based on how high their HP is. |
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Hatred’s Progression
|
Medium boost to dark allies’ dark ATK based on number of turns passed |
- Farmable 30k supp option with awakenings.
- Competes with Pain and Suffering.
- 2 copies needed with one PnS.
- 0 copies if two PnS.
Cursed Domain |
Massive dark DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain C.A. DMG Boosted (30%, 0.5T) and C.A. DMG Cap Boosted (10%, 0.5T) for Half Turns|0.5 turns. |
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Eclipse’s Stamina
|
Massive boost to dark allies’ ATK based on how high HP is |
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Black Covenant
|
Supplement Dark allies’ C.A. DMG based on how high HP is. |
- Massive unboostable normal stamina and 600k stam ougi supplmental.
- Always used for ougi setups and otks.
- Ougi effect is good for Chrys setups or OTK.
Mistfall’s Majesty III
|
Big boost to Dark allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 2 is almost always skill cap.
- Skill 3 will typically be Stamina to start.
- For bursting it will normally be Echo key.
- For hard content it may be Majesty, Progression, or Stamina.
Example Grids
Kengo
Burst
Magna 3 to Late Game
Magna 3 will introduce a lot of new strong weapons that provides a much needed boost to farmable setups. For Dark it will release May 2nd.
Additionally, this will go through the weapons introduced at Rank 200 which is the highest level requirement in the game presently.
New Weapons
List of the notable new weapons during these ranks.
Void Coruscation |
Massive dark DMG to a foe / Remove 1 buff / Hit to debuff resistance
Additional effect at 4★: |
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Omega Exalto Caliginis
|
20% boost to Mistfall’s weapon skills |
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Mistfall's Might III
|
Big boost to dark allies' ATK |
Mist's Vivification
|
Boost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped |
- Core weapon for M3.
- 20% boost to Omega weapon skills and 2% EX and 1% cap up per weapon with an Omega skill slotted.
- Very easy to reach 20% cap up with them.
- 3-4 copies will cover general uise. 5 is for usage with Super Lucilius keys.
- Single sided Super Lucilius key setups not available until the Dark Primarch character releases.
Miasmic Tear |
Massive dark DMG to a foe / Remove 1 buff / Blind effect
Additional effect at 4★: |
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Mistfall's Tempering III
|
Big boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG |
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Mistfall's Verity
|
Small boost to dark allies' critical hit rate |
- Omega Big Tempering and small crit.
- Skill damage boost from tempering is generally worth using over skill cap break sources.
- Crit component is ignorable.
Savage Rend |
Massive dark DMG to a foe / Remove 1 buff / Restore all allies’ HP
Additional effect at 4★: |
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Mistfall's Precocity II
|
Medium boost to dark allies' critical hit rate and healing cap |
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Mistfall's Garrison II
|
Medium boost to dark allies' DEF based on how low HP is |
- Medium crit, medium Healing Cap, and medium Garrision.
- Solid defensive option thanks to healing cap and garrison.
- Crit component is ignorable.
All-Range Hell |
Massive dark DMG to a foe (All allies gain DMG Amplified.)
Additional effect at 4★: All allies also gain Counters on DMG. |
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Mistfall’s Bloodshed III
|
Big boost to dark allies’ ATK / Take DMG worth 20% of max HP at battle start |
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Mistfall’s Restraint
|
Medium boost to dark allies’ double attack rate and critical hit rate |
- Alternate and better raw damage source than zagnals for burst grids.
- Two copies are used to activate enmity.
- Four can be used as a crit grid.
- With Forbidden Agastia Mk II, the ATK awakening makes a single one an excellent mod for Celeste and Hades.
- 3-5 can be used for Kaguya x Kaguya grids for EX+ or NM95.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
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Graphite Enforcement
|
Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
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Zenith Strike: Dark
|
Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- Solid option for normal and CA cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
Example Grids
Manadiver FA
Burst
Hard Content
Weapons
These are the notable weapons for Celeste setups. They are categorized by what they are used for to make replacing easier to understand.
Universal Grid Pieces
List of the core grid pieces to most grids.
Mistfall’s Majesty III
|
Big boost to Dark allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 2 is almost always skill cap.
- Skill 3 will typically be Stamina to start.
- For bursting it will normally be Echo key.
- For hard content it may be Majesty, Progression, or Stamina.
Body-on-Body Parade |
Massive Dark damage to a foe. All allies gain Dark ATK Boosted (20%, 3.5t) and Light DMG Lowered (20%, 3.5t). |
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Debauchery’s Sway III
|
Amplify Dark allies’ damage against Light foes by 23%. |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Dark damage by when fighting on element.
- Core to on element raids.
- Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Cap Break
Weapons that break cap either via cap up or supplemental.
Osireion |
Massive dark DMG to a foe (All allies gain 20% DMG Cut until end of turn.)
Additional effect at 4★: Restore all allies’ HP (Healing cap: 3000). |
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Purgatory’s Persistence
|
Supplement Dark allies’ damage based on how high their HP is. |
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Hatred’s Progression
|
Medium boost to dark allies’ dark ATK based on number of turns passed |
- Farmable 30k supp option with awakenings.
- Decent slot if you lack PnS.
Triumph of Death |
Unworldly Dark damage to a foe (Damage cap: ~2,550,000). (Self-inflict Shorted.)
Additional effect at 4★: Autorevive now restores 40% of max HP. Additional effect at 5★: Autorevive now restores 60% of max HP. |
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Lovers-Death’s Demise
|
When main weapon: Massive boost to Dark allies’ ATK (Modifier: EX). All Dark allies gain ATK Boosted (Stackable/Can’t be removed) (15% (45% Max), Multiplier: Unique Stackable) and DEF Boosted (Stackable / Unremovable) (15% (45% Max)) when an ally is knocked out. |
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Sephira Maxi-Dark
|
20% boost to Dark allies’ DMG Cap in Arcarum. |
Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Stackable ATK fro unique skill works great for any burst setups that utilize Death (SSR).
Ebon Blade |
Massive dark DMG to a foe (All allies gain Critical Up.) |
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Oblivion’s Tyranny II
|
Massive boost to dark allies’ ATK / 10% cut to dark allies’ max HP |
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Culmination of Nightfall
|
10% boost to Dark allies’ damage cap. |
- Massive normal ATK and 10% cap at the cost of 10% max HP.
- Solid slot for earlier setups. Gets phased out by supplemental weapons later on.
Normal Cap
Weapons that break Normal Attack cap either via cap up or echoes.
Catastrophic Ray |
Massive dark DMG to a foe (All Dark allies gain Counters on DMG.)
Additional effect at 4★: All Dark allies also gain Armored. |
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Slaughterous Sovereign
|
Unworldly boost to Dark allies’ ATK. |
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Astral Claw
|
When main weapon: 10% boost to Dark allies’ one-foe attack damage cap on multiattacks.’"`UNIQ–ref-0000000A-QINU`"’ |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- 10% normal cap on multiattacks.
- Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Seltsam |
Massive dark DMG to a foe (Gain DMG Boosted and TA Up.)
Additional effect at 4★: DMG Boosted and TA Up now affects all allies. |
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Armed Shadow
|
Big boost to dark allies’ ATK |
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Royal Purple Blow
|
20% Bonus Dark DMG effect to third hit of dark allies’ triple attacks. |
- Provides echo on 3rd hit for all allies.
- Echo does not stack with Chain of Falsehood.
- Unused now a days for that reason.
CA Cap
Weapons that break Charge Attack cap either via cap up or supplemental.
Quadra |
Massive dark DMG to a foe (Inflict Blind and Debuff Resistance Lowered.) |
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Mistfall’s Majesty II
|
Medium boost to dark allies’ ATK and max HP |
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Mistfall’s Sentence
|
Medium boost to dark allies’ C.A. DMG and C.A. DMG cap |
- Main HP slot for magna.
- That plus ougi cap makes it a great mainstay slot for FA and hard content.
Cursed Domain |
Massive dark DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain C.A. DMG Boosted (30%, 0.5T) and C.A. DMG Cap Boosted (10%, 0.5T) for Half Turns|0.5 turns. |
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Eclipse’s Stamina
|
Massive boost to dark allies’ ATK based on how high HP is |
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Black Covenant
|
Supplement Dark allies’ C.A. DMG based on how high HP is. |
- Massive unboostable normal stamina and 600k stam ougi supplmental.
- Always used for ougi setups and otks.
- Ougi effect is good for Chrys setups or OTK.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Defiler’s Ray |
Massive dark DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: 100% chance of 1-turn cut to MC’s skill cooldowns. |
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Dark’s Might
|
Small boost to dark allies’ ATK |
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Purgatory’s Spectacle
|
Supplement dark allies’ skill DMG |
- 100k skill supp (200k max) and small normal ATK.
- Two of these will be used in all skill comps.
Geared Barrage |
Massive dark DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain Bonus Dark DMG. |
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Armed Shadow
|
Big boost to dark allies’ ATK |
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Graphite Arts
|
Boost to Dark allies’ skill damage cap |
- Provides a huge 20% skill damage cap which can be pushed further with special awakening.
- Good for OTK.
- Generally not used in favor of skill supp sources.
Damage Mods
Weapons used for as a source of raw damage.
Black Fog |
Massive dark DMG to a foe (Slight chance to remove buff effect.) |
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Mistfall’s Might II
|
Big boost to dark allies’ ATK |
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Hoarfrost’s Clarity
|
Slight chance to dodge and counter (big DMG) for water allies |
- Main source of magna attack for burst grids.
- Pairs great with Pain and Suffering.
All-Range Hell |
Massive dark DMG to a foe (All allies gain DMG Amplified.)
Additional effect at 4★: All allies also gain Counters on DMG. |
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Mistfall’s Bloodshed III
|
Big boost to dark allies’ ATK / Take DMG worth 20% of max HP at battle start |
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Mistfall’s Restraint
|
Medium boost to dark allies’ double attack rate and critical hit rate |
- Alternate and better raw damage source than zagnals for burst grids.
- Two copies are used to activate enmity.
- Four can be used as a crit grid.
- With Forbidden Agastia Mk II, the ATK awakening makes a single one an excellent mod for Celeste and Hades.
- 3-5 can be used for Kaguya x Kaguya grids for EX+ or NM95.
Black Fog |
Massive dark DMG to a foe (Slight chance to remove buff effect.) |
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Mistfall’s Might
|
Medium boost to dark allies’ ATK |
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Mistfall’s Enmity
|
Small boost to dark allies’ ATK based on how low HP is |
- While a good enmity weapon, no longer used anymore with both Dark moving away from enmity play and Forbidden Agastia offering a stronger enmity option thanks to build in bloodshed.
Sounding Prophecy |
Massive dark DMG to a foe (All allies gain DEF Boosted (Stackable) and Refresh.)
Additional effect at 4★: |
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Mistfall’s Stamina II
|
Big boost to dark allies’ ATK based on how high HP is |
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Mistfall’s Aegis
|
Small boost to dark allies’ max HP |
- Stamina mod is helpful in a few instances.
- Typically not slotted for HP due to abyss spine’s being better.
Defensive
Weapons that provide HP. Generally HP is provided by spoon or settes, but these are other options if lacking either.
Quadra |
Massive dark DMG to a foe (Inflict Blind and Debuff Resistance Lowered.) |
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Mistfall’s Majesty II
|
Medium boost to dark allies’ ATK and max HP |
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Mistfall’s Sentence
|
Medium boost to dark allies’ C.A. DMG and C.A. DMG cap |
- Main HP slot for magna.
- That plus ougi cap makes it a great mainstay slot for FA and hard content.
Chaos Stakes |
Massive dark DMG to a foe (Inflict ATK Down Stack and DEF Down Stack.)
Additional effect at 5★: All allies gain 30% DMG Cut. |
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Fediel’s Eclipse
|
<span class="tooltip" >Boost to Dark allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level (Max: 25%)’"`UNIQ–ref-00000000-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed. |
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Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% light damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
Mainhand
Weapons that are strong as mainhands.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
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Graphite Enforcement
|
Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
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Zenith Strike: Dark
|
Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- Solid option for normal and CA cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
Demonic Drive |
Massive dark DMG to a foe (All allies gain DMG Boosted and Uplift.)
Additional effect at 5★: Damage increased to 550%. (Buff increased to Uplift.) |
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Phantom’s Supremacy
|
Massive boost to dark allies’ ATK |
---|---|
Undersky’s Whispers
|
When main weapon: Big boost to all allies’ ATK based on how low MC’s HP is. |
- Has a unique enmity making it pretty good for Paladin teams for hard content or Spartan teams.
Nightmare’s Snare |
Massive dark DMG to a foe (Inflict Sleep 3.)
Additional effect at 5★: Damage increased to 550%. (Sleep 3 base accuracy increased to 90%.) |
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Phantom’s Supremacy
|
Massive boost to dark allies’ ATK |
---|---|
Undersky’s Hatebonds
|
When main weapon (MC only): 70% boost to double attack rate, 25% boost to triple attack rate, and 20% boost to dodge rate when MC has Mirror Image. |
- Decent Katana MH especially for early on.
Premium
Weapons that come from the Gacha.
Death Blossom |
1100% Dark damage to a foe (Damage cap: ~2,550,000). (Gain Blood Sacrifice.)
Additional effect at 4★: Also gain Unchallenged. |
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Purgatory’s Pact
|
Supplement dark allies’ DMG |
---|---|
Axe Voltage II
|
Boost to ATK based on how many axes are equipped |
Purgatory’s Quintessence
|
Boost to dark allies’ DMG cap |
- 50k (100lk max) unconditional supp and 7% cap makes this a must slot for almost everywhere if you get it.
- FLB is highly important due to the cap up being locked to it.
- Extremely high priority to spark due to how it pairs with dark’s burst strategies.
Lasting Impression |
Massive dark DMG to a foe. ( Randomly inflict one of the following debuffs: ATK Lowered (Stackable / Can’t be removed / Local) or DEF Lowered (Stackable / Can’t be removed / Local).)
Additional effect at 4★: Debuff Resistance Lowered (Stackable / Can’t be removed / Local) now a possible random debuff. |
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Graphite Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to dark allies’ ATK, DEF, and DMG cap |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Boosts EX attack, defense, and damage cap when four of the same weapon type are equipped.
- Extremely potent weapon slot that can make any grid that meets its restrictions.
- Lower bar priority due to the FLB only adding Majesty.
Resolute Soul |
Massive dark DMG to a foe (Gain Bonus Dark DMG.)
Additional effect at 4★: Bonus Dark DMG now affects all allies. (All allies also gain DA Up and TA Up.) |
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Oblivion’s Might II
|
Big boost to dark allies’ ATK |
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Dark’s Trium
|
Small boost to dark allies’ multiattack rate |
- Massive normal ATK with additional 40% might and 5% cap from awakening makes this a very strong slot for bursting.
- Additionally teamwide 15% echoes and 30/30 DATA makes it a great manadiver MH.
Gold Moon
Weapons that cost Gold Moons.
Kurnugia |
Unworldly Dark damage to a foe (Damage cap: ~2,550,000). (All other Dark allies gain Double Strike until end of turn.)
Additional effect at 4★: MC also gains Guaranteed TA. |
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Gugalanna
|
When main weapon: Amplify Dark allies’ normal attack damage by 30%. 200% hit to Dark allies’ charge bar gain. |
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Disease Demon
|
When main weapon: 20% boost to Dark allies’ normal attack damage cap. 40% hit to Dark allies’ skill damage cap. |
Tell Ibrahim
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When main weapon (MC only): Start battle with 100% charge bar and Tell Ibrahim (2T). |
- The best Illustrious Weapon.
- Gives teamwide double strike on ougi. MC starts with 100% charge and has 2 turns of ignition when MH for three turns of teamwide double strike which can be extended or pushed further with instant charge or splitting spirit.
- Amplifies normal attacks by 30% and increases normal attack cap by 20% but sharply reduces skill damage making auto attackers like Ilsa (Yukata) a lot stronger while punishing auto nukers like Fediel.
One response to “Celeste”
Hey! Loving all the work you’ve been putting into the site, it’s been really helpful for me as someone getting into the game through the 10th anni event.
One thing I noticed on this page is that in the Magna 1 example grids, the blurb before the examples are talking about wind weapons!