This page goes over Optimus Fire grids and weapons. They are called Agni after the premium Fire aura summon Agni
.
Fire Pages
Transitioning
Before transition to an Optimus grid, it is important to make sure you have all the neccessary grid compontents beforehand. Once you have everything for what you want to do, then you can consider transitioning over.
Weapons
Central Grid Pieces
List of the core grid pieces to most grids.
Damnatio |
Massive fire DMG to a foe (All allies gain Bonus Fire DMG.)
Additional effect at 4★: All allies also gain Charge Bar. |
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Blaze’s Pact
|
Supplement fire allies’ DMG |
|---|---|
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Axe Voltage II
|
Boost to ATK based on how many axes are equipped. |
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Blaze’s Quintessence
|
Boost to fire allies’ DMG cap |
- 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
- Two copies are slotted in almost every team.
Crimson Glint |
Massive fire DMG to a foe (All allies gain Double Attack Rate Boosted and Triple Attack Rate Boosted.)
Additional effect at 4★: MC also gains Flurry (2-hit). |
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Optimus Exalto Ardendi
|
30% boost to Fire’s, Hellfire’s, and Inferno’s weapon skills |
|---|---|
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Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
|
Inferno’s Deathstrike
|
Big Bonus Fire DMG effect to fire allies |
- 30% boost to Agni weapon skills, Big fire bonus dmg, small ATK, and small crit.
- Excellent slot for due both the aura boost it provides and the bonus damage which can reach its cap of 50% with 2 in double sided setups or 3 copies in single sided ones.
- Aura boost is critical for reaching 280% aura boost for Dark Rapture Zero Keys.
Lohenweg |
Massive fire DMG to a foe (Bonus Fire damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★: Also raise foes’ Singed lvl by 1 (Max: 10). |
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Scarlet Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to fire allies’ ATK, DEF, and DMG cap |
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Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Provides 40% EX attack, 25% defense, and 7% special cap when four or more of the same weapon type are equipped.
- Used primarily for FA or HL.
Falling Fiery Feathers |
Massive fire DMG to a foe (1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: All Fire allies also gain Mirror Image. |
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Inferno’s Precocity
|
Big boost to fire allies’ critical hit rate and healing cap |
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Flame of the Godrender
|
When main weapon (MC only): When MC’s HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1. |
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Prayer of the Phoenix
|
When main weapon (MC only): At end of turn when a foe’s Singed lvl is 7 or above: Restore 10% of Fire allies’ HP (Healing cap: 500). All Fire allies gain Charge Bar (10%). |
- Strong MH for Manadiver
setups including burst, FA, and Hard Content. - Deals 6 hit skill damage after MC normal attacks when they are above 50% HP.
- Also heals for 500 and provides 10% charge Bar each turn Singed is above 7.
|
Inferno’s Majesty
|
Big boost to fire allies’ ATK and max HP |
|---|---|
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
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Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Starting at 230, it also gains Big damage amp.
- Frequently used keys: Extremity, Stamina
Arkhangelsky Sobor |
Massive Fire damage to a foe. All allies gain Fire ATK Boosted (20%, 3.5t) and Wind DMG Lowered (20%, 3.5t). Additional effect at 4★: |
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Michael’s Blessing III
|
Amplify Fire allies’ damage against Wind foes by 23%. |
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Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Fire damage by when fighting on element.
- Core to on element raids.
Raw Damage
Weapons used for as a source of raw damage.
Peerless Draw |
Massive fire DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 4★: Also gain ATK Sharply Boosted. |
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Inferno’s Might II
|
Big boost to fire allies’ ATK |
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Hellfire’s Stamina
|
Medium boost to fire allies’ ATK based on how high HP is |
- Massive ATK and Medium Stamina
- String combination of ATK and Stamina mods makes it an excellent normal mod slot.
- 10% TA from MA awakening is great for OTK setups.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
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Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
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Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
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Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
- DEF awakening is great for hard content.
- Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
- With Extinction Blade Mk II
, it becomes the strongest farmable mod slot available.
- Typically used for unboosted grids.
- Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.
Critical Hit Rate
Weapons that increase critical hit rate.
Blazing Apocalypse |
Massive fire DMG to a foe (Inflict Fire Lowered (Stackable).)
Additional effect at 4★: Also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3.5T). |
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Inferno’s Celere
|
Big boost to fire allies’ ATK and critical hit rate |
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Fire’s Trium
|
Small boost to fire allies’ multiattack rate |
- Big II ATK, big II Crit, and small MA
Electrifying Shout |
Massive fire DMG to a foe (Gain Supplemental DMG and Normal Attack DMG Cap Boosted.)
Additional effect at 4★: Normal Attack DMG Cap Boosted now affects all allies. |
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Inferno’s Trium
|
Big boost to fire allies’ multiattack rate |
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Hellfire’s Verity
|
Medium boost to fire allies’ critical hit rate |
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Fire’s Might
|
Small boost to fire allies’ ATK |
- Big MA, medium Crit, and small ATK.
Fendente Magnifico |
Massive fire DMG to a foe (All Fire allies gain TA Up.)
Additional effect at 4★: MC also gains Charge Bar (20%). |
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Hellfire’s Stamina
|
Medium boost to fire allies’ ATK based on how high HP is |
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Hellfire’s Verity
|
Medium boost to fire allies’ critical hit rate |
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Fire’s Fandango
|
Small boost to fire allies’ ATK / Small boost to triple attack rate |
- Medium stam, medium crit, small ATK, and small TA.
Kirameki |
Massive fire DMG to a foe (Restore 20% of MC’s HP (Healing cap: 2500).)
Additional effect at 4★: Also removes 1 debuff. |
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Inferno’s Stamina
|
Big boost to fire allies’ ATK based on how high HP is |
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Fire’s Bladeshield
|
Small boost to fire allies’ max HP and critical hit rate |
- Big Stamina, small HP, and small crit.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
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Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
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Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
|
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
- DEF awakening is great for hard content.
- Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
- With Extinction Blade Mk II
, it becomes the strongest farmable mod slot available.
- Typically used for unboosted grids.
- Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.
Naval Strike |
Massive fire DMG to a foe. (All allies gain ATK Up and Skill DMG Boosted.)
Additional effect at 4★: Buffs increased to ATK Up and Skill DMG Boosted. |
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Inferno’s Might II
|
Big boost to fire allies’ ATK |
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Hellfire’s Restraint
|
Medium boost to fire allies’ double attack rate and critical hit rate |
- Massive ATK, medium DA, and medium crit.
- Massive normal mod in addition to the 40% might and 5% cap from ATK awakening makes this a very potent cap up weapon.
Bijli |
Massive Fire damage to a foe. / Gain TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T).
Additional effect at 4★: TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T) now affects all allies. |
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Inferno’s Sentence
|
Big boost to Fire allies’ C.A. damage and C.A. damage cap |
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Inferno’s Verity
|
Big boost to fire allies’ critical hit rate |
- Big CA damage, big CA cap, and big crit.
- The 40% might and 5% cap from ATK awakening makes this a good cap up weapon.
Cap Break
Weapons that break cap either via cap up or supplemental.
Southern Lights |
Massive fire DMG to a foe (Gain Skill DMG Boosted.) |
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Inferno’s Might
|
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to fire allies’ ATK |
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Essence of the South
|
Boost to Fire allies’ damage cap. |
- Big II Normal mod and 10% cap up.
- Easiest source of cap up to obtain and the largest single source of it.
Naval Strike |
Massive fire DMG to a foe. (All allies gain ATK Up and Skill DMG Boosted.)
Additional effect at 4★: Buffs increased to ATK Up and Skill DMG Boosted. |
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Inferno’s Might II
|
Big boost to fire allies’ ATK |
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Hellfire’s Restraint
|
Medium boost to fire allies’ double attack rate and critical hit rate |
- Massive ATK, medium DA, and medium crit.
- Massive normal mod in addition to the 40% might and 5% cap from ATK awakening makes this a very potent cap up weapon.
Bijli |
Massive Fire damage to a foe. / Gain TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T).
Additional effect at 4★: TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T) now affects all allies. |
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Inferno’s Sentence
|
Big boost to Fire allies’ C.A. damage and C.A. damage cap |
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Inferno’s Verity
|
Big boost to fire allies’ critical hit rate |
- Big CA damage, big CA cap, and big crit.
- The 40% might and 5% cap from ATK awakening makes this a good cap up weapon.
Coronal Ejection |
Massive fire DMG to a foe (50% chance to gain Double Strike.)
Additional effect at 4★: Additional effect at 5★: Upgraded to 100% chance to gain Double Strike (1.5T). |
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Hierophant-Sun’s Blessing
|
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Drain effect to Fire allies with multistrike (Double Strike Triple StrikeQuadruple Strike) effects. |
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Sephira Maxi-Fire
|
20% boost to Fire allies’ DMG Cap in Arcarum. |
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Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill is generally ignorable.
Hellfire |
Massive fire DMG to a foe (Gain Skill DMG Cap Boosted and Skill DMG Boosted.)
Additional effect at 4★: Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted. Additional effect at 5★: Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted. |
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Strength-Devil’s Seduction
|
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Supplement DMG to Fire allies against foes with Red Heat 1 (Damage cap: 50,000). |
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Sephira Maxi-Fire
|
20% boost to Fire allies’ DMG Cap in Arcarum. |
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Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill generally doesn’t get used but is a nice alternative option for some burst setups.
CA Cap
Weapons that break CA cap either via cap up or supplemental.
Bijli |
Massive Fire damage to a foe. / Gain TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T).
Additional effect at 4★: TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T) now affects all allies. |
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Inferno’s Sentence
|
Big boost to Fire allies’ C.A. damage and C.A. damage cap |
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Inferno’s Verity
|
Big boost to fire allies’ critical hit rate |
- Big CA damage, big CA cap, and big crit.
- The 40% might and 5% cap from ATK awakening makes this a good cap up weapon.
Cork Shot |
Unworldly Fire damage to a foe (Damage cap: 2,550,000). (MC can’t attack next turn.)
Additional effect at 4★: Also inflict Wide Open for Half Turns|0.5 turns. |
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Inferno’s Glory
|
Big boost to fire allies’ C.A. specs and chain burst specs |
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Blaze’s Ascendancy
|
10% boost to Fire allies’ special C.A. damage cap. |
- Big boost to CA and chainburst specs and 10% increase to special CA cap.
Volcanic Chamber |
Unworldly fire DMG to a foe (Self-inflict Burned (Can’t be removed).)
Additional effect at 4★: Also remove 1 buff from foe and inflict Delay. |
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Inferno’s Crux
|
Big supplemental boost to fire allies’ C.A. DMG |
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Hellfire’s Majesty
|
Medium boost to fire allies’ ATK and max HP |
- Big CA supp, medium ATK, and medium HP.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Wreath of Azure Flame |
Massive fire DMG to a foe (Gain Dodge Rate Boosted (Stackable).)
Additional effect at 4★: Also remove 1 buff from a foe. |
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Blaze’s Spectacle
|
Supplement fire allies’ skill DMG |
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Inferno’s Impalement
|
Fire allies ignore a big percentage of foes’ DEF / Small boost to ATK |
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Scarlet Swashbuckler
|
Boost to fire allies’ skill DMG cap / Amplify skill DMG (Boost to specs when either fire Omega or fire Optimus weapon skills have a boost of 280% or above) |
- 100k skill supp, small atk, Big defense ignore, and a boost to skill cap and amp.
- Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
- Basically offers a free DRZ key.
- Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
- Strongest skill damage boost available.
Razorback Revelry: Virtue of the Boar |
Massive fire DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 4★: Inflict Fire DEF Down. |
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Inferno’s Tempering
|
Big boost to fire allies’ skill DMG cap / Big supplemental boost to skill DMG |
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Fire’s Might
|
Small boost to fire allies’ ATK |
- Big boost to skill cap, big boost to skill supp, and smalll ATK.
- Replaced by Sennen Goji. Can replace them if you don’t have two.
Multiattack Up
Weapons that increase Multiattack rate.
Pyric Skyfall |
Massive fire DMG to a foe (All allies gain Charge Bar.)
Additional effect at 4★: All allies also gain C.A. DMG Boosted and C.A. DMG Cap Boosted for Half Turns|0.5 turns. |
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Hellfire’s Aegis
|
Medium boost to Fire allies’ max HP |
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Fire’s Stamina
|
Small boost to fire allies’ ATK based on how high HP is |
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Hellfire’s Fandango
|
Medium boost to fire allies’ ATK / Medium boost to triple attack rate |
- Medium HP, small Stamina, medium ATK, and medium TA.
- Excellent slot for burst teams with Wamdus (Holiday)
thanks to providing medium HP on top of a solid mix of mods and TA.
Electrifying Shout |
Massive fire DMG to a foe (Gain Supplemental DMG and Normal Attack DMG Cap Boosted.)
Additional effect at 4★: Normal Attack DMG Cap Boosted now affects all allies. |
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Inferno’s Trium
|
Big boost to fire allies’ multiattack rate |
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Hellfire’s Verity
|
Medium boost to fire allies’ critical hit rate |
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Fire’s Might
|
Small boost to fire allies’ ATK |
- Big MA, medium Crit, and small ATK.
Peerless Draw |
Massive fire DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 4★: Also gain ATK Sharply Boosted. |
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Inferno’s Might II
|
Big boost to fire allies’ ATK |
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Hellfire’s Stamina
|
Medium boost to fire allies’ ATK based on how high HP is |
- Massive ATK and Medium Stamina
- String combination of ATK and Stamina mods makes it an excellent normal mod slot.
- 10% TA from MA awakening is great for OTK setups.
Piercing Blaze |
Massive fire DMG to a foe. (Chance to inflict Delay.)
Additional effect at 4★: Debuff success rate of Delay increased. |
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Inferno’s Tyranny
|
Big boost to fire allies’ ATK / 10% cut to fire allies’ max HP |
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Inferno’s Trium
|
Big boost to fire allies’ multiattack rate |
- Big ATK at the cost of 10% max HP and Big TA.
- Strong for OTK setups.
- Does not pair well with Wamdus (Holiday)
due to the 10% cut to max HP.
Defensive
Weapons that provide HP or other defensive utility.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
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Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
|---|---|
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Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
|
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
- DEF awakening is great for hard content.
- Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
- With Extinction Blade Mk II
, it becomes the strongest farmable mod slot available.
- Typically used for unboosted grids.
- Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.
Hadron Blaze |
Massive fire DMG to a foe (All allies gain Mirror Image.)
Additional effect at 5★: All allies also gain Refresh. |
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Wilnas’s Firestorm
|
Boost to Fire allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000001E-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Big ATK, Big HP, and EX progression.
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
- Mirror Image
to party on CA makes it a very strong defensive MH.
Furious Blaze ++ |
Massive fire DMG to a foe (All allies gain Mirror Image, Refresh, and Veil.) |
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Wilnas’s Firestorm
|
Boost to Fire allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000001E-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Six Pillars’ Judgment
|
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Harp offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Scorched Paradise |
Massive fire DMG to a foe (All Fire allies gain DMG Cap Boosted.)
Additional effect at 4★: All Fire allies also gain Revitalize. |
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Inferno’s Progression
|
Big boost to fire allies’ fire ATK based on number of turns passed |
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Hellfire’s Majesty
|
Medium boost to fire allies’ ATK and max HP |
- Medium ATK, medium HP, and medium progression.
- Has ATK awakening for 40% might and 5% cap up.
Metis Slash |
Massive Fire damage to a foe. All allies gain 15% DMG Cut (0.5T). Additional effect at 4★: Buff increased to 20% DMG Cut (0.5T). |
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Inferno’s Might
|
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to fire allies’ ATK |
|---|---|
|
Hellfire’s Aegis
|
Medium boost to Fire allies’ max HP |
- Big ATK and Medium HP.
- Farmable HP filler.
Mainhands
Weapons that are strong as mainhands.
Seething Incineration |
Massive fire DMG to a foe (All Fire allies gain DMG Cap Boosted.)
Additional effect at 4★: All Fire allies also gain Bonus Fire DMG (1 time). |
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|
Dreadflame’s Supremacy
|
Massive boost to Fire allies’ ATK. |
|---|---|
|
Searing Enlightener’s Jurisdiction
|
When main weapon (MC only): For every 20 hits dealt to a foe: All Fire allies gain ATK Boosted (Stackable) (10% (50% Max), Multiplier: Unique Stackable) and Supplemental Skill DMG (Stackable) (10,000 (50,000 Max)). |
- Massive EX ATK.
- When main weapon, after every 20 hits from MC, team gains ATK Up (Stackable)
ATK is boosted (Stackable)
and Supplemental Skill DMG (Stackable)
Skill DMG dealt is supplemented (Stackable)
. - ATK awakening provides 10% cap and 10% skill cap as well.
- Strong CA providing DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
and Bonus DMG (30%, 1 time)
Deals bonus DMG for one-foe one-ally attacks
to team. - Excellent mainhand option for Boogeyman
.
Refulgent Conflagration |
Massive fire DMG to a foe / Boost to all allies’ multiattack rate (Stackable)
Additional effect at 4★: |
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|
Dreadflame’s Supremacy
|
Massive boost to Fire allies’ ATK. |
|---|---|
|
Searing Enlightener’s Sanctity
|
When main weapon (MC only): Upon triple attacks: Boost to fire allies’ fire ATK (Stackable) / Supplemental DMG effect (Stackable) |
- Massive EX ATK.
- ATK awakening provides 10% cap and 10% normal cap as well as Supplemental DMG (Stackable) (10k, 30k max)
DMG dealt is supplemented (Stackable)
to party on MC normal attacks
Gold Moon
Weapons that cost Gold Moons to acquire.
Lunar Fang |
Massive damage to a foe. Gain DMG Boosted (Damage cap: 10,000, 3.5T). Additional effect at 4★: DMG Boosted (Damage cap: 40,000, 3.5T) cap raised to 40,000. |
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|
Inferno’s Enmity
|
Big boost to fire allies’ ATK based on how low HP is |
|---|---|
|
Apocalyptic Power
|
When main weapon (MC only): Guaranteed (Unaffected by debuffs) triple attacks / Take 5% damage (Based on max HP) every turn. |
|
Blood Red Blow
|
20% Bonus Fire DMG effect to third hit of Fire allies’ triple attacks. |
- BIS mainhand for Sumaibito setups.
- GTA and extra 30% bonus damage on MC.
Summer’s End Slash |
Unworldly fire DMG to a foe (Gain Dodge All 1.)
Additional effect at 4★: All Fire allies also gain Wind Switch. |
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|
Transience of Life
|
When main weapon (MC only): Add 2 to the number of chains in Fire Chain Bursts. Upon Fire Chain Burst activation: Fire allies gain Debuff Resistance Boosted (0.5T), Dispel Cancel (1 times, 0.5T), and Charge Bar (10%). |
|---|---|
|
Blazing Chain
|
When main weapon: 30% boost to Fire allies’ charge bar gain. |
|
Inferno’s Glory
|
Big boost to fire allies’ C.A. specs and chain burst specs |
- Excellent mainhand for Kengo or Chrysaor comps particular for Hexa or HL Solos.
- Really only for very hardcore players who will actually make use of it in those scenarios.
- Excellent boosts to CA damage and output with 20% CB gain, 300 CA supp, and Big Glory.
- Debuff Resistance Boosted (100%)
, Dispel Cancel
, and Charge Bar (10%)
Instantly boosts Charge Bar
to party on chainburst. - Adds 2 to Chain Burst counts. At 5 chain (3 CAs), deals a massive 10 hit skill nuke.
Example Grids
OTK
Manadiver
Fire OTK almost entirely revolves around Percival (Grand)
and his skill 3 Koenig Dekret
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
. This is a is a Teamwide Instant Attack
All allies attack without using up a turn
with Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
and Fire ATK Up (100%)
Fire ATK is boosted
. Since its a skill, it uses the much faster skill lockout over the standard normal attack lockout.
The main concerns here grid wise is pushing normal attack damage and making sure everyone can TA. The below is a very advanced UnF setup that only needs two characters. This uses Manadiver
with its skill nuke activated by the free crest from Surtr
. For OTK, about any class can be used. And additional characters can be added as needed.
Burst
Manadiver
Fire almost entirely leans on its Manadiver
setups. These are very common for BHL and Unite and Fight. The main considerations with this are reaching 60k HP on Wamdus (Holiday)
and hitting 100% TA on MC.
The present meta for this burst type is to run Agni x Agni. As a result, only two Overriders
are needed to reach the 50% bonus damage cap. [[[w|phoenixs’s-torch]]] is the go to best mainhand for the extra skill nukes.
The setup has three main free slots open. One slot is your TA slot. The ideal choices here are Dreadful Flamesword
or Solomon’s Accelerator
. The other two will either be skill cap boosts or further TA boosts. The best slot is Sennen Goji
. Alternative slots are Twelfth Vertex of the Passels
, Solomon’s Accelerators
, or MA Ixabas
.
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Full Auto
Manadiver
Like with Burst, Manadiver
is the strongest class for FA. For shorter to medium bursts, the grid will be pretty similar to the burst one as it greatly boossts both normal attack and skill damage for the party. The three extra slots discussed before can be swapped out depending on the fight. For example, swapping in more defensive pieces like Lord of Flames
or Extinction Blade
for harder hitting fights.
If you lack Super Faa access, run the Stamina key on Opus instead.
Boogeyman
For harder FAs, Boogeyman
is a great choice as it has a lot survivablity while dealing strong damage. Below is an example from last NM250. Extinction Blades
make their way in for their Garrison and DEF awakening. For mainhand, there are quite a few options. Benedia
is great for CA off setups as it provides cap up from its ATK awakening and has crit to help reach 100% crit. Lux in Tenebris (Fire)
and Exo Krodha
are both strong alternative slots and both have much stronger CAs if those are needed.
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Hard Content
Manadiver
Once again for HL, this grid in particular being for Dark Rapture Zero, it is a pretty similar configuration. Here we need more emphasis on survivability which is why it leans more towards Lord of Flames
and Extinction Blade Mk IIs
. In particular, it drops to one CS since the surviability is more important.
LoF and Overriders can be replaced with Gateway-Star Sword
or Extinction Blade Mk IIs
. You will want at least one Overrider for the echoes it provides.
The World Harp can be replaced by Heat of The Sun









































