Overview
Information
- JP Name: アガスティアHL
- HP: 2,000,000,000
- Defense: 20
- Blue Chest: 4m honors
Links
General Strategy
Agastia deals around 50k random element damage at battle start and knocks out all non Light allies.
It is a two phase fight.
Agastia starts off with some horrid buffs. One is 500k damage mitigation greatly reducing damage dealt to the boss and making most non ougi damage really weak. The other is its field effect which cuts all buff durations by one turn rendering 1T buffs useless. Additionally, for every instance of damage it hits a character with, they will gain a stacking debuff Abomination Cell that maxes at 20. Each stack adds supplemental damage to that character which really begins to hurt at high stacks.
The main gimmick to this fight is cancelling or delaying omens fills up the Limit Meter and once filled it converts Fated Chains into calls to Grand God Kaiser which deals 6 hits of damage of all elements and removes Agastia’s damage mitigation.
The easier route for building this meter is to spam delays due to the main omen All-Range Hell having generally annoying cancels to deal with. The main options for this are mainhands like with Harmonia or Lion Khan Claw or a delay on ougi character like Fif at 110.
There are three other triggers in there. At 90%, 75%, and 60%, Agastia uses Exadeath Cannon which inflicts strong armed. 90% and 60% both require 60 hits to cancel and 75% needs 10 debuffs. 90% is generally hard to deal with and will typically be crossed by using a sub all tank like Vira (Grand). 75% is the easiest of the bunch to cancel so make sure to save debuff skills for it. The last 60% is the hardest if you don’t have a high hit count setup and will usually rely on Yuni’s skill 3 Vis Voluntatis Cancel all cancelable Omens.Clear all foes’ charge diamonds.(Uses 10 Precious Wish.) .
By Phase 2, you want to have Grand God Kaiser ready as the fight gains delay immunity and only has one 24 damage hit omen left named Zepto Exadeath Cannon which requires damage with 6 different elements to cancel. An ougi loop needs to be maintained to keep building up Fate Chains fast enough to cancel it. Being hit with it extends skill cooldowns, cuts buff durations, and inflicts 200% cut which is very damaging to maintaing an ougi loop.
Alternatively, Cosmos deals all six elements of damage on her skill 1 Sweeping Detonation
6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
Remove 1 buff from all foes.
(While Halo Attunement is in effect: Auto-activates upon charge attacks.)
which also activates on her charge attacks making her a very easy way to cancel all omens in the second phase.
Drops
These are the most notable drops from this raid. Any unlisted weapons are safe to fodder.
- Mat for uncapping Revan weapons and awakenings.
All-Range Hell |
Massive dark DMG to a foe (All allies gain DMG Amplified.)
Additional effect at 4★: All allies also gain Counters on DMG. |
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Mistfall’s Bloodshed III
|
Big boost to dark allies’ ATK / Take DMG worth 20% of max HP at battle start |
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Mistfall’s Restraint
|
Medium boost to dark allies’ double attack rate and critical hit rate |
- Alternate and better raw damage source than zagnals for burst grids.
- Two copies are used to activate enmity.
- Four can be used as a crit grid.
- With Forbidden Agastia Mk II, the ATK awakening makes a single one an excellent mod for Celeste and Hades.
- 3-5 can be used for Kaguya x Kaguya grids for EX+ or NM95.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
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Graphite Enforcement
|
Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
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Zenith Strike: Dark
|
Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- Solid option for normal and CA cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
- Extremely rare item used for New World Foundation weapon ULBs and summon transcendence
Blue Chest Setups
Blue chests are awarded based on the amount of honors achieved in a raid maxing out at 99% chance at a raid specific amount of honors: 4m in the case of Revan raids. They typically contain the most desirable drops in a raid such as the weapon drops. When farming a raid, this is the chest you want to aim for. The typical strategy is to deal the blue chest amount and then moving onto the next raid. Below is a list of strategies on how to effectively and quickly achieve blue chests.
Kengo
Kengo is the other main ougi class. Since it can’t provide it’s own delays, it needs an ougi delay character. Presently, this will be Fif. Nehan is also used due to the 100% charge gain up on his skill 2 Six-Wolf Tonic All other Light allies gain Wolf Tonic (3T). helping making ougi looping easier.
Horus
Rotation
- Turn 1
- Zeus or Aoi Todo
- Seruel (Summer)
All allies gain Veil, Revitalize (10% of max HP Healing cap: 500 or 10% charge bar, 3T), and Dispel Cancel (1 times).
.
Gain C.A. Reactivation (1 time).
All allies gain C.A. DMG Boosted (Stackable / Can’t be removed) (20% (100% Max)) and C.A. DMG Cap Boosted (Stackable / Can’t be removed) (10% (50% Max)). - Horus (Summer)
- Kengo Gain Counters on Dodge/DMG (500%, 2 times, 2T). , All parties gain Skill DMG Boosted (60%, 3T). , All parties gain Charge Boost (5%). ,
- Cosmos
Gain Halo Attunement, Instant Charge, and Unchallenged (1T).
Set HP to 50% of max HP.
(From 2nd cast onwards:
End cooldown for caster’s other skills.
Can use each damage skill up to one extra time this turn.)
- Turn 2
- Cosmos
800% Light damage to a foe (Damage cap: ~820,000).
Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(While Halo Attunement is in effect: Auto-activates upon normal attacks.)
- Cosmos
800% Light damage to a foe (Damage cap: ~820,000).
- Turn 3
- Seruel (Summer)
2-hit, 250% Light damage to a foe (Damage cap: ~350,000 per hit).
Restore Light allies’ HP (Healing cap: 2000).
All Light allies gain Charge Bar (20%).
Raise caster’s Solas lvl by 1.
(When activated at Solas lvl 3:
Consumes all Solas lvls.
Charge bar boost changes to Charge Bar (100%).)
- Seruel (Summer)
2-hit, 250% Light damage to a foe (Damage cap: ~350,000 per hit).
- Turn 4
- Seruel (Summer)
Gain C.A. Reactivation (1 time).
All allies gain C.A. DMG Boosted (Stackable / Can’t be removed) (20% (100% Max)) and C.A. DMG Cap Boosted (Stackable / Can’t be removed) (10% (50% Max)).
- Seruel (Summer)
Gain C.A. Reactivation (1 time).
- Turn 5
- Kengo
- Cosmos
800% Light damage to a foe (Damage cap: ~820,000).
Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(While Halo Attunement is in effect: Auto-activates upon normal attacks.)
References
Notes
- Can replace Seruel with Nehan.
- Advisible for those without Naru.
- Press his skill 2 on turn 1.
- Without Naru backline may need to call a charge bar summon like All Might to complete a loop.
- Aoi Todo or Zeus 220 are used for the Uplift.
- Two teamwide buff skills are required from MC for Cosmos’s skill cooldown reduction.
Yuni
References
Notes
- Requires 110 Funf for her delay on ougi.
Cagliostro
References
Notes
- Alternative version replacing Yuni with Cag.
- 60 hits omen needs to be guarded. Make sure to heal before then due to the strong armed.
- Revives are used as needed.
- Sophia is used to revive MC if they die.
- Avoid CAs as funf outside enemy special turns.
- Setup is typically too slow for pubs. Aim for co-op rooms if possible.
Rising Force
Rising Force is one of the two main ougi classes. The harp proof pairs well with Harmonia having delay on ougi which is the key to this comp. It must be FLB for the delay.
Horus
References
Older
References
Notes
- Requires FLB Harmonia.
- Vira can be replaced by any multi turn sub like Baotorda (SSR).
- Needs to be multi turn due to the field effect.
- Sacced at 90%.
- Noa can be replaced by Seruel (Summer) or Nehan.
- Cag can be replaced by Cosmos, Aglovale (Valentine), Mahira (Holiday), or Geisenborger FLB.
- If replacing, swap Noa’s and Cag’s positions.
Monk
Monk provides a lot more focus on skill damage than other setups while avoiding CA lockout.
Rotation
- Turn 1
- Halluel and Malluel
- Monk
,
2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit).
Gain Mystic Restoration and Undying (Can’t be removed) (1 times). (Can’t be recast.)
3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened Fury (3T). - Mugen (Halloween) All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) Gain Tricky Constitution (1T) and Undying (Can’t be removed) (3 times).Self-inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)).
- Cosmos
Gain Halo Attunement, Instant Charge, and Unchallenged (1T).
Set HP to 50% of max HP.
(From 2nd cast onwards:
End cooldown for caster’s other skills.
Can use each damage skill up to one extra time this turn.) - Illnott (Holiday)
- Turn 2
- Turn 3
- Cosmos
6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
Remove 1 buff from all foes.
(While Halo Attunement is in effect: Auto-activates upon charge attacks.) - Illnott (Holiday)
- Zeus (if 5 CA omen)
-
6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
Remove 1 buff from all foes.
(While Halo Attunement is in effect: Auto-activates upon charge attacks.) (if 5 CA omen)
- Cosmos
6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
- Turn 4
- Mugen (Halloween)
Gain Substituted (Select/Can’t be removed), Dark DMG Lowered (Can’t be removed) (30%), and Dark Switch (Can’t be removed).(Only substitutes for a selected ally. Can’t recast.)
=>
6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
Remove 1 buff from all foes.
(While Halo Attunement is in effect: Auto-activates upon charge attacks.) - Cosmos
Gain Halo Attunement, Instant Charge, and Unchallenged (1T).
Set HP to 50% of max HP.
(From 2nd cast onwards:
End cooldown for caster’s other skills.
Can use each damage skill up to one extra time this turn.)
- Mugen (Halloween)
Gain Substituted (Select/Can’t be removed), Dark DMG Lowered (Can’t be removed) (30%), and Dark Switch (Can’t be removed).(Only substitutes for a selected ally. Can’t recast.)
=>
6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
- Turn 5
- Kengo
- Cosmos
800% Light damage to a foe (Damage cap: ~820,000).
Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(While Halo Attunement is in effect: Auto-activates upon normal attacks.)
Reference
Full Auto Blue Chest
With Agastia’s nerf, it is now possible to Full Auto the raid. That said it still has high requirements.
Kengo
Horus
Reference
Notes
Juliet
Reference
Chrysaor
Reference
Notes
- Frontline character replacements can’t be made.
Yamato
Reference
Monk
Reference