Legend
Weapons which will never leave your grid. | |
Best in slot. Used in a large majority of team comps or essential to the best setups. | |
Weapons used in a lot of setups,. | |
Weapons with a few niches. | |
Weapons with one specific niche. | |
Not worth using or mentioning. |
While weapon rankings can be a handy reference, they fail to tell the whole story of a particular weapon . A D rank weapon for example might only exist in one specific setup, but may be unreplaceable on that setup. Look for specific raid guides to get an understanding of the value of weapons there.
Farmable
Copies: 1 ATK MKI, 3-4 ATK MKII, 1-2 SPC MKII, 0-1 DEF MKI
Source: SIEGFRIED
Raserei Faenge |
Massive earth DMG to a foe (All allies gain 15% Cut until end of turn.)
Additional effect at 4★: Buff effect increased to 35% Cut. |
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Lifetree’s Insignia III
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Big boost to earth allies’ ATK / Take <span class="tooltip" >5% damage<span class="tooltiptext" style="">Based on max HP.</span></span> every turn. |
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Earth’s Majesty
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Small boost to earth allies’ ATK and max HP |
- Mix of Omega and Optimus mods with awakenings makes it one of the raw damage slots available for Earth.
- The upgraded version Fang of the Dragonslayer Mk II pushes this further with even more ATK mods added to it.
- Pairs great with the 150 GM weapon Hrunting due to activating its second skill for the whole team for free bonus damage every turn.
- 3-4 ATK sees use in Nekomancer setups and OTK.
- Caim Grids can run one MKI and one MKII as they count as different weapons and they are ideal weapons to run together.
- 1-2 SPC is good for burst setups for the cap up.
Copies: 1
Source:
Lifetree’s Majesty III
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Big boost to earth allies’ ATK and max HP |
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Guiding Revelation
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A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
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A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Generally the only source of magna mod in primal grids.
- Typically used for bursting or FA.
- Frequently used keys: Freyr, Echo
Copies: 1
Source:
Terra’s Majesty
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Big boost to earth allies’ ATK and max HP |
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Guiding Revelation
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A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
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A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Typically used for FA and hard content.
- Frequently used keys: Ougi, Echo.
Copies: 1
Source: SERAPHIC WEAPONS
Uriel Bomber |
Massive Earth damage to a foe. All allies gain Earth ATK Boosted (20%, 3.5t) and Water DMG Lowered (20%, 3.5t). |
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Uriel’s Blessing III
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Amplify Earth allies’ damage against Water foes by 23%. |
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Earth’s Majesty
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Small boost to earth allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Earth damage by when fighting on element.
- Core to on element raids.
- Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Copies: 1
Source:
Callous Fist |
Massive earth DMG to a foe (300% Bonus Earth damage to all foes (Damage cap: ~400,000).)
Additional effect at 4★: Bonus Earth damage cap increased to ~700,000. |
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Magician-Tower’s Calamity
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When main weapon: Massive boost to Earth allies’ ATK (Modifier: EX). MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). |
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Sephira Maxi-Earth
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20% boost to Earth allies’ DMG Cap in Arcarum. |
Earth’s Majesty
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Small boost to earth allies’ ATK and max HP |
- Needs FLB to be useful.
- Mix of small normal majesty and Massive EX makes it a great grid piece.
- At ULB, can be considered for a gridpiece in normal grids because of the additional 5% cap up.
- Unique skill adds an extra skill nuke every three turns which pushes a bit more damage but is generally ignorable.
- BIS grid piece for Axe grids.
- Can only be gotten from Arcarum and Sandbox.
Copies: 1
Source:
Inverted Spine |
Massive earth DMG to a foe ((240% boost to C.A. damage and 120% boost to C.A. damage cap when MC has 12 or more buffs [Damage cap: ~3,700,000].))
Additional effect at 4★: |
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Fool-Hanged Man’s Perseverance
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When main weapon: Massive boost to Earth allies’ ATK (Modifier: EX). Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200). |
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Sephira Maxi-Earth
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20% boost to Earth allies’ DMG Cap in Arcarum. |
Earth’s Majesty
|
Small boost to earth allies’ ATK and max HP |
- Needs FLB to be useful.
- Mix of small normal majesty and Massive EX makes it a great grid piece.
- At ULB, can be considered for a gridpiece in normal grids because of the additional 5% cap up.
- Passive heals 1.2k hp to allies that have at least 12 buffs which makes it helpful for hard content.
- Can only be gotten from Arcarum and Sandbox as well.
Copies: 1-3 ATK
Source: BENNU
Weben |
Massive earth DMG to a foe (Slight chance to remove 1 buff.)
Additional effect at 4★: Effect increased to 100% chance to remove 1 buff. |
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Ridge’s Persistence
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Supplement earth allies’ DMG based on how high their HP is |
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Amber Arts
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Boost to earth allies’ skill DMG cap |
- The best source of supplemental damage for earth currently.
- 30k supp at full HP.
- Additionally provides 15% skill cap.
Copies: 1
Source: ROTB
Western Guardian Charge |
Massive earth DMG to a foe (Gain Mirror Image.)
Additional effect at 4★: Buff increased to Mirror Image. |
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Terra’s Might
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Big boost to earth allies’ ATK |
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Essence of the West
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Boost to Earth allies’ damage cap. |
- Big II Normal mod and 10% cap up.
- Easiest source of cap up to obtain and the largest single source of it.
Copies: 1-3
Source: GALLEON
Canyon Cannon |
400% Earth damage to a foe. (Gain Charge Boost.)
Additional effect at 4★: Damage increased to 450%. (All allies also gain C.A. DMG Boosted (Stackable) and C.A. DMG Cap Boosted (Stackable).) |
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Landslide’s Mystery
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Massive boost to earth allies’ C.A. DMG |
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Gold Covenant
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#Gold Covenant|Supplement Earth allies’ C.A. DMG. |
- Earth’s ougi supplemental weapon.
- Adds 400k supp to ougis.
- Pretty much always used for any ougi setups
Copies: 1
Source:
Axis Garden |
Massive earth DMG to a foe (All allies gain Shield.)
Additional effect at 4★: All allies also gain Strength. |
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Evergreen Sovereign
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Unworldly boost to Earth allies’ ATK. |
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Astral Arts
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When main weapon: Boost to Earth allies’ skill damage cap based on their number of buffs. |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- 50% additional skill cap with 5 buffs.
- Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Copies: 1 ATK, 1 HP
Source: BENNU
Iinfijar |
Massive Earth damage to a foe. (All allies gain DA Up and TA Up.)
Additional effect at 4★: Effect increased to DA Up and TA Up. (All allies also gain Bonus Earth DMG.) |
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Ridge’s Fortitude
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Supplement earth allies’ DMG based on how low HP is |
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Ridge’s Surge
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Boost to earth allies’ multiattack rate based on how low their HP is |
- 10-60k enmity supplemental and up to 25% enmity MA.
- Used namely as a mainhand for Diaspora manadiver strats.
- 10% echo and 35/35 DATA on ougi.
Copies: 1
Source:
Nether Veil |
Big earth DMG to a foe (Bonus Fire damage.)
Additional effect at 4★: Earth damage upgraded to massive. |
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Lifetree’s Might II
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Big boost to earth allies’ ATK |
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- Large source of magna mod.
- Solid sword option for Viking setups.
Copies: 2
Source: PROVING GROUNDS
Skean Ascent |
500% Earth damage to a foe (5-hit, 60% Bonus Earth damage (Damage cap: ~120,000 per hit).)
Additional effect at 4★: Also inflict Earth DEF Lowered. |
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Armed Grounds
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Big boost to earth allies’ ATK |
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Amber Arts
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Boost to earth allies’ skill DMG cap |
- Provides a large 15% skill damage.
- Good for skill damage teams.
- 5-hit nuke and 15% earth defense down on CA makes it a great mainhand for ougi otk.
- Will receive ULB and awakenings in the future to make it a pretty solid slot.
Copies: 1
Source: SHOP
Hurtling Boulder |
Massive earth DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 5★: All allies also gain Bonus Earth DMG. |
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Galleon’s Landslide
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<span class="tooltip" >Boost to Earth allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level (Max: 25%)’"`UNIQ–ref-00000003-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed. |
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Four Orbs’ Judgment
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Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
Six Dragons’ Radiance
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Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% water damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
- Very strong ougi providing teamwide 20/20 DATA and 15% echoes.
Premium
Copies: 3
Source:
Earth’s Furor |
Unworldly Earth damage to a foe (Damage cap: ~2,550,000). (MC can’t attack next turn.)
Additional effect at 4★: All allies also gain Bonus Earth DMG (1 time). |
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Amber Resonator
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When 3 or more of the same weapon are equipped: Boost to Earth allies’ ATK, DEF, and DMG cap. |
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Earth’s Majesty
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Small boost to earth allies’ ATK and max HP |
- Essential weapon to this grid type.
- 40% EX attack, 25% defense, and 7% special cap when three or more of the same weapon are equipped.
- Requires three copies to out perform Caim grids.
Copies: 1 ATK
Source:
Foulkon Blade |
Massive Earth damage to a foe. Gain Mirror-Blade Eruption (Weapon) (20% DEF Up / 450% Damage cap: ~700,000, 3.5 turns (DEF) / 1.5 turns (DMG)) (400% Earth damage to all foes Half Turns|1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]). Additional effect at 4★: Also remove 1 buff from a foe. |
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Terra’s Primacy II
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Big boost to earth allies’ ATK and double attack rate |
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Earth’s Bladeshield
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Small boost to earth allies’ max HP and critical hit rate |
- Big ATK, big DA, small HP, and small crit.
- Additional attack and cap up from ATK awakening make this an incredible potent skill slot.
- Used as apart of the crit setup.
Copies: 1-3
Source:
Serration Wave |
Massive Earth damage to a foe. All allies gain ATK Up (30%, Multiplier: Normal, 2.5t). Additional effect at 4★: 50% chance to gain Double Strike (1.5t). |
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Terra’s Might II
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Big boost to earth allies’ ATK |
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Mountain’s Stamina
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Medium boost to earth allies’ ATK based on how high HP is |
- Massive attack and medium stam makes this one of the best normal slots for magna.
Copies: 1
Source:
Rising Dragon Slash |
Massive earth DMG to a foe (All Earth allies gain Critical Hit Rate Boosted (Earth).)
Additional effect at 4★: All Earth allies also gain DA Up and TA Up. |
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Terra’s Progression
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Big boost to earth allies’ earth ATK based on number of turns passed |
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Mountain’s Majesty
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Medium boost to earth allies’ ATK and max HP |
- Big Progression and medium Majesty makes this an excellent weapon for hard content.
Copies: 1-2
Source:
Aureate Fang |
Massive earth DMG to a foe (Inflict Earth Lowered (Stackable).)
Additional effect at 4★: All allies also gain Keen. |
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Terra’s Verity II
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Big boost to earth allies’ critical hit rate |
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Mountain’s Sentence
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Medium boost to earth allies’ C.A. DMG and C.A. DMG cap |
- Big Crit and medium Sentence.
- Great slot for ougi setups but the lack off offensive mod hurts for more general setups.
Copies: 1
Source:
Winter’s Eve Waltz |
Massive earth DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 1500).)
Additional effect at 4★: Healing cap increased to 2000. (Also remove 1 debuff from all allies.) |
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Terra’s Verity
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Big boost to earth allies’ critical hit rate |
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Earth’s Healing
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Small boost to earth allies’ healing cap |
Mountain’s Stamina
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Medium boost to earth allies’ ATK based on how high HP is |
- Premium Alex Axe.
- Big crit, medium stam, and small healing cap.
- Best primal crit weapon though it’s limited to ougi setups currently.
Copies: 1-2
Source:
Vernus |
Massive earth DMG to a foe (All Earth allies gain Counters on DMG.)
Additional effect at 4★: All Earth allies also gain Dispel Cancel. |
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Terra’s Tempering
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Big boost to earth allies’ skill DMG cap / Big supplemental boost to skill DMG |
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Earth’s Fandango
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Small boost to earth allies’ ATK / Small boost to triple attack rate |
- The first of the skill supplemental weapons.
- Great weapon for earth skill damage teams though currently that is mostly in Diaspora or FA.
- Can stack 2 copies for more skill damage than Caim.
Copies: 1
Source:
Kerato Diaperno |
Massive earth DMG to a foe (Inflict DEF Lowered (Stackable / Can’t be removed / Local).)
Additional effect at 4★: Also inflict ATK Lowered (Stackable / Can’t be removed / Local). |
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Terra’s Garrison
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Big boost to earth allies’ DEF based on how low HP is |
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Earth’s Enmity
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Small boost to earth allies’ ATK based on how low HP is |
- Best garrison for Earth as it pairs big enmity and big garrison.
- Garrison lower value in Galleon grids due to 75% defense from the sticks.
Gold Moon
Copies: 1
Source:
Here at Last |
Unworldly Earth damage to a foe (Damage cap: ~2,550,000). (All Earth allies gain Blood Sacrifice.)
Additional effect at 4★: All Earth allies also gain DMG Mitigation. |
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Savage Mythology
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When main weapon (MC only): Savage Mythology to MC at battle start. |
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Abandoned Role
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When main weapon: Reduce turn-based damage taken by earth allies by 50%. Gain Bonus Earth DMG (1 time) (30%, 1T) upon taking turn-based damage. |
Terra’s Enmity
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Big boost to earth allies’ ATK based on how low HP is |
- Excellent weapon for Earth HL content, FA, and burst.
- Perm double strike, 30% attack, and 250% defense up for MC.
- Pairs amazingly with Sieg dagger to give party 30% echo every turn.
- 1 turn assassin with glorybringer turns MC into a powerhouse for burst.
Example Grids
- Full Auto
- Kengo Hard Content
- Lucha Burst