GW section will often be out of date as GW setups are typically brainstormed in the months leading up to GW. Setups will typically be methods from the prior GW with minor updates for new content. Additionally, since GW bosses differ every run final setups won’t be known until GW actually begins.
GW Pages
Characters
General
Ougi
Auto
- Poseidon
- Wamdus
- Anne
- Requires Belial (Summer)
Backline
Progression
The first goal for meat farming is being able to clear EX and EX+ in one turn. The easiest way to achieve this is with teamwide charge attacks. While there are a few ways to do this, the easier way is with Relic’s Limit burst. Although the setups below are fairly optimal for this level, they cover the basic methods to this level of OTK. For weaker grids, additional button presses for strong buffs or skills and summon calls may be needed to reach that one turn. Ultimately, the goal will be to reduce the button presses as much as possible to make meat farming faster, but having a reliable one turn kill is the highest priority.
From here on out, the way to improve OTKs is by reducing lockout, the time between turns. Different actions increase lockout with the bigest being from CA chains. The chain lockout reduces with fewer CAs with a 4 chain being significantly more than 3 chain. Using the extra 10% starting charge from the wonder for unlocking every eternal, eternals can start with 100% charge with double Huanglong and crew buffs with zero button presses. Any charge behind them will also CA unless they have reduced charge gain. This is the core to 0B3C, 0B2C, and 0B1C setups. Alternatively, chains can be avoided altogether with a single button press or a strong summon call. Due to avoiding a chain, they can be faster 2C.
In the final stages, ping plays the greatest inhibitor in going faster. While time can be shaved by further reducing actions by using tag team skills instead of attacking, no boss action, or reducing the number of characters attacking, if you don’t notice the reduced lockout on your ping, you have hit your speed limit. As a result, some people may run Kaguya as a support and/or main summon to help increase drops per run. It should be noted while this does offer a notable increase in drops, it is not notable enough to take a major speed hit for it. But if you already hit your limit it will make meat farming faster.
Lockout
Lockout Calculation Table
Setups
2B4C
Rotation
- Turn 1
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
Notes
- Every character is replaceable with anyone with skill nukes like Juliet or Sturm or with a large ougi like Vania and Malinda.
- Lecia (Water) can be slotted backline for more damage.
- Support Bahamut can be Lucifer or Leviathan.
1B4C
Rotation
- Turn 1
- Warlock
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
- Warlock
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
Rotation
- Splitting Spirit. Attack.
Notes
- Uses splitting spirit to reach 4 chain.
- Every character is replaceable with anyone with skill nukes like Juliet or Sturm or with a large ougi like Vampy.
- Lecia can be slotted backline for more damage.
0B6C1S
Rotation
- Turn 1
Notes
- Bonito allows for easy charge bar fill for all characters especially for 200 bar characters.
- Every character is replaceable with anyone with skill nukes like Juliet or Sturm or with a large ougi like Vania and Malinda.
- Lecia (Water) can be slotted backline for more damage.
0B3C
Notes
1B1C
Rotation
- Turn 1
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
Notes
- Uses Falsehood ougi for teamwide double strike.
- Narmaya and V.Grim can be replaced with other GTA characters.
- S.Anila can be replaced with Nio or Estarriola.
0B2C
Notes
- 2 chain setup.
- Eternal slot can be Anre 110 or Feower 150 for boss action setups.
- Secondary ougi slot can be Zeta (Water) or Lancelot (Grand).
- Zeta requires Charlotta backline for the charge bar.
- Non ougi slot options can be Poseidon, Lancelot (Grand), Isaac or Wamdus.
- Sette and Mk II setups via umikin (@Lysts_Sin).
0B0C1S
Rotation
- Turn 1
Notes
- Bubs call deals large damage and increases damage output for other characters.
- Character and grid choices are very flexible.
- Character replacements can be GTA characters or ones with skill nukes.
0B1C
Notes
- Requires very optimal rings if no Perp Rings.
- Stamina 10 and Supp 10.
- Baha main can be Lucifer 250 or Europa FLB
0B0C
Iatromantis
Reference Video
Notes
- Requires a strong grid and is safest done by primal.
- Replacements for Gwynne are Anne and Lancelot (Grand).
Manadiver
Reference Video: Magna
Reference Video: Primal
Notes
- Requires reaching 100% TA on both Gabriel and MC.
- 49% from Schrodingers.
- 25% from Ultima’s strife key
- 10% from Gabriel EMPs
- 10% from Halluel and Malluel
- 6% from Earrings/Rings
- Magna version may fail depending on Wamdus counter.
1B Only
Soldier
Rotation
- Turn 1
- Soldier Open Fire Deal one-foe attacks until all bullets are consumed.
Reference Video
Notes
- Very low lockout since it uses skill lockout.
- Lyria (Event), [[c|erika]]], and Sakura Kinomoto are options for the 2nd and 3rd character slots if additional damage is needed.
- Kag x Kag requires Belial Bullets.
Luchador
Rotation
- Turn 1
- Luchador Tag Team All allies instantly perform a normal attack without using up a turn.
Reference Video
Notes
- Requires reaching 100% TA on both Gabriel and MC.
- Has very high ring and AX requirements. Example grid has 2x 3% TA Levi daggers and 18% TA via rings on Gabriel.