Wind Unite and Fight 2023
Overview
NM200 becomes available on the third round of Finals for GW. For stronger players, this will have the highest honors/hour ratio of any raid. Typical setups with take 10-20 turns on manual or 6-12m on FA with current character and grid strength.
Information
- HP: 577,500,000
- Defense: 25
- Honors: 13,350,000
- Host Cost: 30x Bait Chunks
- JP Name: 200HELL
Manual
Manual setups will primarily be posted during and after GW due to the private nature of these comps.
In the prior GW, NM200 typically wasn’t run solo due to the lower honors/hour of the raid. This year, thanks to not only the increased honors of the raid but also new weapons like Claíomh Solais Díons and Sette di Spades, new character like Vania (Yukata), Aliza (Summer), and Ewiyar, and class changes, it will be run by a wider variety of players.
Manadiver skill damage or viking normal damage mash setups will likely be the most obtainable setup available for many. Luchador and Spartan like with the other raids have the most potential for the higher levels of burst strategies. Setups involving Rhomphaia overall look like they will have the highest clear speeds this year.
Setups
Manadiver 12T
Rotation
- Turn 1
- Demonbream
- Raphael or Belial (Summer)
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). , Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). , 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) , Hoplite All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.) (optional)
- Turn 2
- Qilin
- Beelzebub
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- => MC
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) (optional)
Reference Video: 12T
Reference Video: 11T
Manadiver 8T ST
Rotation
- Turn 1
- Demonbream
- Raphael or Belial (Summer)
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). , Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). , 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) , Hoplite All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.) (optional)
- Turn 2
- Qilin
- Beelzebub
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- => MC
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) (optional)
Reference Video
Spartan 7T
Rotation
- Turn 1
- Demonbream
- Raphael or Belial (Summer)
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). , Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). , 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) , Hoplite All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.) (optional)
- Turn 2
- Qilin
- Beelzebub
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- => MC
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) (optional)
Reference Video
Full Auto
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to safely predict.
For NM200, the most likely classes to be used are Iatromantis, Paladin, or Manadiver. The first two classes are generally always safe bets to survive the increased damage from NM200. Manadiver is likely to be a safer class to run this year thanks to increased HP and defense from either clams or settes.
Three of the all around great FA characters are Vania (Yukata), Niyon and Ewiyar. Vampy pairs both being a strong damage dealer with 6 turns of one hit assasin as well as being a very strong teamwide buffer with cap up, echos, and 100% debuff resistance and even further being a great source for dispels and delays. Nio outside being an strong buffer is great for dispel heavy GW bosses with her Level 150 pernament dispel cancel. Ewiyar is another amazing buffer with all the buffs she provides via her passive. The perma team charmed also pairs excellently with Katzelia’s backline buff.
If the boss is AoE, Aliza (Summer) is another strong choice providing viel. dispel cancel, defense up, armored, and earth cut. Additionally, she deals a lot of damage each turn thanks to all her counter damage.
One of the big FA setups from last year were skill damage teams primarily consisting of Lich (Halloween), Enyo, Estarriola. Lich and Esta pack tons of dispels which feed into Enyo for large amounts of damage every dispel.
A new team comp from the last year is the harp party of Caro, Cantate, and Niyon. Each member of the team inflicts tuning while also providing special buffs against enemies with tuning. The main limiting factor of the team is needing harp allies for Caro’s passive but with the right members it does great damage while also providing lots of defensive buffs.
A short list of other characters who are all around good for FA is Grimnir (Valentine), Yuel (Summer), Nami and Robin, Petra (SSR), Tiamat, Sho, Randall (SSR), Melissabelle, Freyr, Andira, and Azusa.
Below are a couple reference videos from last year’s GW. Magna setups will likely use Sette grids this year optimally. Zeph ones will adopt clams as their primary defense weapon over Indra’s edge.
Reference Video: Magna
Reference Video: Zeph
Setups
12m
Reference Video
9-10m
Reference Video
9-10m
Reference Video
Notes
- Turn 1 requires using Kaguya .
- Licha can be subbed for Yuel (Summer) or Enyo.
4:30-5m
Reference Video
4:09-4:30
Reference Video