This page goes over Omega Light grids and weapons. They are called Luminiera after the farmable Light aura summon Luminiera Omega. Additionally, they are often referred to as Magna after the JP name for them.
Early Game (Magna 1)
In the early game, building for Omega grids follows the general format of 5-6 magna mods, 1-2 normal mods, 2-3 EX mods, and 1 seraphic. Below are a list of available weapons for these mod types.
Omega (5-6 per grid)
Weapons who skills are Omega mod. These skills are boosted by Luminiera Omega. They typically can be identied by either an Ω in english or M in Japanese.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
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Knightcode’s Might II
|
Big boost to light allies’ ATK |
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Inferno’s Aegis
|
Big boost to fire allies’ max HP |
- Big magna attack mod.
- Tied for best weapon in pre Rank 101 M1 and gains increased value if you pull Harmonia.
- Given free for story progress and during anniversary.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
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Knightcode’s Might II
|
Big boost to light allies’ ATK |
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Terra’s Aegis
|
Big boost to earth allies’ max HP |
- Big magna attack mod.
- Tied for best weapon in pre Rank 101 M1 but falls off in usefulness after.
- Given free for story progress and during anniversary.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
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Knightcode’s Majesty
|
Small boost to light allies’ ATK and max HP |
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Light’s Might
|
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK |
- Small magna attack and hp. Gains an additional small normal attack mod at level 120.
- Combination of small magna and normal attack makes it the strongest slot for M1 but is useless before FLB.
- FLB requires Rank 101 in order to clear Luminiera Omega (Impossible).
- Normal mod on the weapon reduces the need for additional normal mod.
- Given free during anniversary.
Normal (1-2 per grid)
Weapons with skills that are normal mod. These skills typically boosted by Zeus but some like the Bahamut weapons can’t be boosted. Normal skills don’t have any special icons to indicate them.
Massive dark DMG to a foe (Gain DA Up.) |
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Human Animus Dominion
|
Boost to Humans’ ATK. |
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- Extremely strong normal mod that continues to get stronger with upgrades.
- A free copy can be obtained from the What Makes the Sky Blue sidestory.
- Choice of Bahamut weapon depends on your characters. Most players typically get Bahamut dagger first due to the large amount of Humans and Erunes.
- Typically the only normal mod in M1 grids.
EX (2-3 per grid)
Weapons with skills that are EX mod. EX skills can not be boosted at all. These skills can be identified with an EX on them.
Luminous Verdict |
Massive Light damage to a foe. / Inflict Light DEF Down (15%, 180s).
Additional effect at 4★: All allies gain Debuff Res. Up (30%, 2.5t). |
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Divine Gavel
|
Big boost to Light allies’ ATK |
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Oracle’s Boon
|
When main weapon (MC only): 30% boost to C.A. DMG and 20% boost to C.A. DMG Cap. |
- Side Story EX option.
- Can be easily obtained from Love Live! Sunshine!! Aqours Sky-High!.
- Has a 4* uncap making it one of the stronger side story weapon slots.
Dominion Echo |
Massive light DMG to a foe (Inflict Debuff Resistance Lowered.)
Additional effect at 4★: |
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Aura Divine
|
When main weapon: 10% boost to all allies’ DEF and debuff resistance. |
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Sign from Above
|
Big boost to light allies’ ATK |
- Side Story EX option.
- Can be easily obtained from What Makes the Sky Blue.
Orion’s Ladder |
Massive light DMG to a foe (Inflict Blinded 2.) |
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Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
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- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- Best early game mainhand after upgrading to True Purity Sunblade as at level 120, it provides 15% stam to party.
- Pairs great with being able to get Relic Buster early.
Coronae |
Massive light DMG to a foe (All allies gain Mirror Image.) |
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Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
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- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
Seraphic (1 per grid)
Seraphic skills amplify all damage fighting on element and are always must slots in that case. They can’t be boosted and have no special indicator.
Seraph Aria |
Big light DMG to a foe (All allies gain Light ATK Up.) |
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Teachers’ Guidance
|
Amplify Light allies’ damage against Dark foes by 10%. |
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- 10% seraphic mod that boosts all light damage by 10% when fighting on element.
- SSR upgrade is rank gated so upgrading can be put on the backburner until then.
Example Grids
Below is a an example grid for most content. Here we have two EX weapons in the form of Xenos, a Normal in form of the Baha, and 6 Omega weapons that can be any mix of harps and bolts.
After Rank 101, and defeating Luminiera Omega (Impossible) you can finally FLB Luminiera Sword Omegas. They will take over every Omega mod in grid and also the normal slot as well. If you can get a Cosmic Sword from Grand Order, it is a good filler slot to go along side them.
Some gacha weapons can prove useful in magna grids. For light this takes the form of Harmonia. Don’t worry about barring it. It is good at 0* and won’t recieve a major boost from barring them in M1 grids. Since Harmonia has an EX skill that increases damage based on the number of harps in grid, it replaces an EX slot and we will want to adopt more harps.
Magna 2
Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.
New Weapons
List of the notable new weapons during these ranks.
Incandescence |
Massive light DMG to a foe (Gain Charge Bar and Counters on DMG.)
Additional effect at 4★: |
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Knightcode’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
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Knightcode’s Verity II
|
Big boost to light allies’ critical hit rate |
- Core weapon to Omega crit grids.
- Single copy can be used for double Harmonia burst grids.
- Gains increased usage in M3 thanks to it needing only 2 copies with double Lumi and 3 with single to max crit.
Pleiades |
Massive Light DMG to a foe. All allies gain 30% DMG Cut (0.5T) and Light ATK Boosted (20%, 3.5t). |
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Knightcode’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
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Knightcode’s Resolve
|
Medium boost to light allies’ critical hit rate / Slight chance to dodge and counter (Medium DMG) |
- Component to the crit setup for Omega.
- Used only during the M2 era but Crit is often not run then.
Heru-Behdeti |
Massive light DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain DA Up and TA Up. |
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Glimmer’s Crux
|
Supplement light allies’ C.A. DMG |
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Luminis Excelsior
|
Boost to light allies’ C.A. DMG cap |
- 400k ougi supp and 15% CA cap makes this a good slot for ougi setups.
Kom Ombo |
Massive light DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: Upgraded to 100% chance of 1-turn cut to MC’s skill cooldowns. |
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Glimmer’s Persistence
|
Supplement light allies’ DMG based on how high their HP is |
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Thunder’s Progression
|
Medium boost to light allies’ light ATK based on number of turns passed |
- Farmable 30k stam supp weapon for light.
- Due to the nature of light burst it is not as useful as other stam supp weapons in other elements.
Knightcode’s Majesty III
|
Big boost to Light allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 2 is almost always skill cap.
- Skill 3 will typically be Stamina to start.
- For bursting it will normally be Freyr or Echo key.
- For hard content it may be Glory or Stamina.
Example Grids
Calling this section Magna 2 is actually a misnomer as light doesn’t wholesale adopt its M2 weapons. Instead it primarly sticks to Luminiera Sword Omegas still. However, now there are new weapons to pair with them. The below grid in general can be used for FA and most other content. Grid pieces can generally be swapped out depending on needs. For example, more Swords can be slotted in for harder fights where more HP is required.
Alternatively, we can take a look at changes for an Relic Buster CA burst for farming or OTK. Here we slot in Harakhte for the CA cap and CA supp.
As for light’s actual M2 weapons, Pillar of Flames and Mittron’s Bows are the basis to forming a grid around Crit Damage. The crit grid and swords grid tends to go back and forth in dominance with swords. Typically swords are stronger but later with M3 Crit finds a strong space again so I’ll mention it here.
Last let’s discuss adopting the Grand weapon Harmonia. If you have a Harmonia slot it even at 0*. The 50k supp it provides is incredible strong. Below is an example of adopting an FA and a Burst grid with it. In these cases Luminiera Harp Omega is introduced for the harp voltage. If you only have one Harm, replace the second with a Harsiesis.
Magna 3 to Late Game
Magna 3 introduces a lot of new strong weapons that provides a much needed boost to farmable setups. Additionally, this will go through the weapons introduced at Rank 200 which is the highest level requirement in the game presently.
New Weapons
List of the notable new weapons during these ranks.
Glauki Aktis |
Massive light DMG to a foe / Remove 1 buff / Boost to all allies’ debuff success rate
Additional effect at 4★: |
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Omega Exalto Luminis
|
20% boost to Knightcode’s weapon skills |
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Knightcode’s Might II
|
Big boost to light allies’ ATK |
Knight’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Knightcode’s weapon skills are equipped |
- Core weapon for M3.
- 20% boost to Omega weapon skills and 2% EX and 1% cap up per weapon with an Omega skill slotted.
- Very easy to reach 20% cap up with them.
- 3-4 copies will cover general uise. 5 is for usage with Super Lucilius keys.
Lampron Schizein |
Massive light DMG to a foe. (Remove 1 buff.)
Additional effect at 4★: |
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Knightcode’s Fandango III
|
Big boost to light allies’ ATK / Big boost to triple attack rate |
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Knightcode’s Trium
|
Small boost to light allies’ multiattack rate |
- Provides two sources of TA boosts.
- Great slot for OTK and NM95 in order to reach 100% TA via grid.
Tepnon Phos |
Massive light DMG to a foe / Remove 1 buff / Shield effect to all allies
Additional effect at 4★: |
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Knightcode’s Auspice II
|
Medium boost to light allies’ max HP and healing cap |
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Knightcode’s Garrison II
|
Medium boost to light allies’ DEF based on how low HP is |
- HP, Healing Cap, and Garrision in one weapon.
- Excellent defense tool but the lack of offensive mods hurts its overall usage.
- 1 is still a good slot for hard content.
Hyacintho Flamma |
Massive light DMG to a foe / Uplift effect to light allies
Additional effect at 4★: |
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Golden Enforcement
|
Boost to Light allies’ ATK and DEF (Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above) |
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Zenith Strike: Light
|
Boost to Light allies’ C.A. DMG cap and normal attack DMG cap |
- Great source of normal cap up as well as the damge mod from ATK awakening.
- Competes with World Harps for the normal cap.
- Works better outside RB setups presently.
Example Grids
First up will be an example of burst grids. This in particular is for Relic Buster which uses Florence (Halloween)’s targetable one turn assassin to deal large amounts of damage with Blitz Raid
Attack without using up a turn.
(Consumes 1 Machine Cell.)
.
For this, the primary focus is to increase the damage output on MC as much as possible. Assassin best benefits from having high amounts of cap up which thankfully is provided by the Bolts. Worldscathing Leon’s required gun and katana proficiency only affects the MC for these setups but that’s all you need. The remaining slots can be replaced depending on the requirements.
For Single Lumi setups, the best slots are Pillar of Flames. With 3 Bolts and 170% Lumi they reach 99% crit. With Sandalphon backline it hits the full 100%. For unboosted, you can slot about anything you have access to for more damage. More swords is typically a safe slot if you lack stronger pieces like Gateway-Star Sword.
The gacha weapon Harmonia can also be slotted. It provides a strong damage boost via the supp it provides. SInce the Bolts max cap up already, they mainly are their for the supplmental damage.
Now for an FA setup. Manadiver is a typical choice for MC class thanks to the damage output from both nukes after MC autos and teamwide echoes it provides. With double 170 Lumi and Bolts, you can cap crit with just two Pillars. Because of that, they provide a high amount of damage mod to grid space.
The Sephira staff is very weak as a mainhand so replace it with a better option like Concordia, Ultima Staff (Light), or Gambanteinn if available. The third Opus key can be Stamina or Extremity depending on what is available.
Now for an end game raid setup. The one below in particular is a Chrysaor for Dark Rapture Zero. Here, we slot in Luminiera Lance Credos due to the incredible amount of survivability is offers.
Both Hexa and Faa have mechanics that require being able to teamwide TA with ease. Thankfully, that’s where the Luminiera Saber Credos come in. Being able to easily cap grid TA makes it very easy to pull of TAs when required.
Outside that, the other pieces are pretty flexible depending on the needs. One Lance and one Bolt can be dropped for Harmonia if you have no issues with dying. Alternatively, the swords can be replaced by Concordia ideally 2 ATK 20 or 1 ATK 20 and 1 DEF 15+. I would not make both changes at the same time.
If running Kengo, you can remove one of the Bolts to make room for the Unsigned Kaneshige (Light).
Last up will be an OTK grid. With double Lumi. the Sabers provide 75% TA. With Chain of Temptation, this lets everyone reach 100% TA
Weapons
These are the notable weapons for Luminiera setups. They are categorized by what they are used for to make replacing easier to understand.
Universal Grid Pieces
List of the grid pieces that exist in almost every grid.
Eternal Grace |
Massive Light damage to a foe. All allies gain Light ATK Boosted (20%, 3.5t) and Dark DMG Lowered (20%, 3.5t). |
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Teachers’ Guidance III
|
Amplify Light allies’ damage against Dark foes by 23%. |
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Light’s Majesty
|
Small boost to light allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Light damage by when fighting on element.
- Core to on element raids.
- Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Knightcode’s Majesty III
|
Big boost to Light allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 2 is almost always skill cap.
- Skill 3 will typically be Stamina to start.
- For bursting it will normally be Freyr or Echo key.
- For hard content it may be Glory or Stamina.
Damage Mods
Weapons used for as a source of raw damage.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
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Knightcode’s Majesty
|
Small boost to light allies’ ATK and max HP |
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Light’s Might
|
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK |
- Small magna attack, normal attack and hp as well as AX skills.
- Best mod slot available for magna light as well as HP slot.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
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Knightcode’s Might II
|
Big boost to light allies’ ATK |
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Inferno’s Aegis
|
Big boost to fire allies’ max HP |
- Big magna attack with AX skills.
- Becomes best magna slot with Harmonia for burst and FA.
- Unused without Harmonia.
Incandescence |
Massive light DMG to a foe (Gain Charge Bar and Counters on DMG.)
Additional effect at 4★: |
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Knightcode’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
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Knightcode’s Verity II
|
Big boost to light allies’ critical hit rate |
- Core weapon to Omega crit grids.
- Single copy can be used for double Harmonia burst grids.
- Gains increased usage in M3 thanks to it needing only 2 copies with double Lumi and 3 with single to max crit.
Pleiades |
Massive Light DMG to a foe. All allies gain 30% DMG Cut (0.5T) and Light ATK Boosted (20%, 3.5t). |
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Knightcode’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
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Knightcode’s Resolve
|
Medium boost to light allies’ critical hit rate / Slight chance to dodge and counter (Medium DMG) |
- Component to the crit setup for Omega.
- Used only during the M2 era but Crit is often not run then.
Cap Break
Weapons that break cap either via cap up or supplemental.
Glauki Aktis |
Massive light DMG to a foe / Remove 1 buff / Boost to all allies’ debuff success rate
Additional effect at 4★: |
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Omega Exalto Luminis
|
20% boost to Knightcode’s weapon skills |
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Knightcode’s Might II
|
Big boost to light allies’ ATK |
Knight’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Knightcode’s weapon skills are equipped |
- Core weapon for M3.
- 20% boost to Omega weapon skills and 2% EX and 1% cap up per weapon with an Omega skill slotted.
- Very easy to reach 20% cap up with them.
- 3-4 copies will cover general uise. 5 is for usage with Super Lucilius keys.
Heavenly Glory |
Massive light DMG to a foe (All allies under Divinity (Summon) gain 90% Dark Cut until end of turn.)
Additional effect at 4★: Allies under Divinity (Summon) also gain DMG Boosted. |
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Chariot-Star’s Wish
|
When main weapon: Massive boost to Light allies’ ATK (Modifier: EX). 20% Bonus Damage|Bonus Light DMG effect to Light allies with Divinity (Summon). |
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Sephira Maxi-Light
|
20% boost to Light allies’ DMG Cap in Arcarum. |
Light’s Majesty
|
Small boost to light allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill useful thanks to providing echoes.
Kom Ombo |
Massive light DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: Upgraded to 100% chance of 1-turn cut to MC’s skill cooldowns. |
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Glimmer’s Persistence
|
Supplement light allies’ DMG based on how high their HP is |
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Thunder’s Progression
|
Medium boost to light allies’ light ATK based on number of turns passed |
- Farmable 30k stam supp weapon for light.
- Due to the nature of light burst it is not as useful as other stam supp weapons in other elements.
Normal Cap
Weapons that break Normal Attack cap either via cap up or echoes.
Hyacintho Flamma |
Massive light DMG to a foe / Uplift effect to light allies
Additional effect at 4★: |
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Golden Enforcement
|
Boost to Light allies’ ATK and DEF (Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above) |
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Zenith Strike: Light
|
Boost to Light allies’ C.A. DMG cap and normal attack DMG cap |
- Great source of normal cap up as well as the damge mod from ATK awakening.
- Also provides CA cap as well as other cap ups if you go the SPC awakening route, but it generally most useful as ATK in normal attack setups.
- Competes with World Harps for the normal cap.
- Works better outside RB setups presently.
- RB runs Worldscathing Leon instead.
Arclight Blast |
Massive light DMG to a foe (All allies gain Bonus Light DMG.)
Additional effect at 4★: MC also gains Guaranteed TA (1.5t). |
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Authority’s Trium
|
Massive boost to light allies’ multiattack rate |
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White Covenant
|
Supplement damage dealt by second, third, and fourth hits of Light allies’ normal attacks. |
- Solid supplemental damage greatly held back by the lack of ATK mods.
- Potential Axe slot for Viking grids if you lack Harmonia.
CA Cap
Weapons that break Charge Attack cap either via cap up or supplemental.
Heru-Behdeti |
Massive light DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain DA Up and TA Up. |
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Glimmer’s Crux
|
Supplement light allies’ C.A. DMG |
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Luminis Excelsior
|
Boost to light allies’ C.A. DMG cap |
- 400k ougi supp and 15% CA cap makes this a good slot for ougi setups.
Resonant Rumble Repetere |
Massive light DMG to a foe (Inflict Light DEF Down.)
Additional effect at 4★: |
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Harp Voltage II
|
Boost to ATK (Multiplier: EX) based on how many harps are equipped |
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Glimmer’s Quenching
|
Supplement light allies’ C.A. DMG based on how high their HP is |
- 600k stam ougi supp makes this a solid choice for ougi setups particularly since it can be put in Extra slots..
- Generally not used over Harakhte except in the case of Extra slots.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Kaleidoscopic Force |
Massive light DMG to a foe (All allies gain Mirror Imaged.)
Additional effect at 4★: All allies also gain Debuff Resistance Boosted. |
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Radiant Sovereign
|
Unworldly boost to Light allies’ ATK. |
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Astral Pierce
|
When main weapon: 50%-10% boost to Light allies’ skill damage cap based on how high their HP is.’"`UNIQ–ref-00000008-QINU`"’ |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- 50% stamina based skill cap.
- Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Dual Mirage |
Massive light DMG to a foe (All allies gain Supplemental DMG.)
Additional effect at 4★: All allies also gain Mirror Image. |
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Armed Shine
|
Big boost to light allies’ ATK |
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Golden Arts
|
Boost to light allies’ skill DMG cap |
- 15% skill cap currently.
- Eventually will receive a ULB that ups it to 20% skill damage cap as well as awakenings.
Incisio Unitatis |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★: All allies also gain Shield. |
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Zion’s Garrison
|
Big boost to light allies’ DEF based on how low HP is |
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Light’s Tempering
|
Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG |
- Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
- Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
- 2 ATK have niche use for OTK setups or as a general replacement for Rinnes to provide an additional bit of skill damage.
Defensive
Weapons that provide HP or DEF up.
Radiant Blade |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 5★: MC also gains C.A. DMG Boosted (Stackable) and C.A. DMG Cap Boosted (Stackable). |
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Lu Woh’s Authority
|
<span class="tooltip" >Boost to Light allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level, max 25%’"`UNIQ–ref-00000000-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed. |
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Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- EX progression, big normal or magna ATK, and up to 30% dark damage reduction or 20% DEF make this a solid weapon for hard content.
- Can’t be slotted with Opus which greatly kills it’s general usage.
Resplendent Blade ++ |
Massive light DMG to a foe / Drain effect to all allies / Boost to MC’s C.A. specs (Stackable) / Uplift effect |
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Lu Woh’s Authority
|
<span class="tooltip" >Boost to Light allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level, max 25%’"`UNIQ–ref-00000000-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed. |
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Six Pillars’ Judgment
|
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Blade offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Tepnon Phos |
Massive light DMG to a foe / Remove 1 buff / Shield effect to all allies
Additional effect at 4★: |
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Knightcode’s Auspice II
|
Medium boost to light allies’ max HP and healing cap |
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Knightcode’s Garrison II
|
Medium boost to light allies’ DEF based on how low HP is |
- HP, Healing Cap, and Garrision in one weapon.
- Excellent defense tool but the lack of offensive mods hurts its overall usage.
- 1 is still a good slot for hard content.
Incisio Unitatis |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★: All allies also gain Shield. |
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Zion’s Garrison
|
Big boost to light allies’ DEF based on how low HP is |
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Light’s Tempering
|
Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG |
- Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
- Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
- 2 ATK have niche use for OTK setups or as a general replacement for Rinnes to provide an additional bit of skill damage.
Multiattack Up
Weapons that increase Multiattack rate.
Lampron Schizein |
Massive light DMG to a foe. (Remove 1 buff.)
Additional effect at 4★: |
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Knightcode’s Fandango III
|
Big boost to light allies’ ATK / Big boost to triple attack rate |
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Knightcode’s Trium
|
Small boost to light allies’ multiattack rate |
- Provides two sources of TA boosts.
- Great slot for OTK and NM95 in order to reach 100% TA via grid.
Mainhands
Weapons that are strong as mainhands.
Font of Orion |
450% Light damage to a foe (Inflict Blinded 2.)
Additional effect at 5★: Damage increased to 550%. (Blinded 3 duration increased to Half Turns|3.5 turns and now affects all foes.) |
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Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
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Sunveil’s Radiance
|
When main weapon: Big boost to all allies’ ATK based on how high MC’s HP is |
- 15% normal stamina when MH makes it one of the best MHs for magna light especially for relic buster setups.
Coronae |
Massive light DMG to a foe (All allies gain Mirror Image.) |
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Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
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- Best gun mainhand for magna.
- Solid for FA or OTK but generally no longer used.
Heliacal Blaze |
Massive light DMG to a foe (Gain Lethal Attack Dodged (25% HP / 1 time).)
Additional effect at 4★: 1-turn cut to MC’s damage skill cooldowns. |
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Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
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Resplendent Ruler’s Sanctity
|
When main weapon upon MC using a damage skill (MC only): All Light allies gain Supplemental Skill DMG (Stackable) (10,000 (50,000 Max)). |
- Excellent monk mainhand providing 10% cap up, 15% skill cap, as well as stackable skill supp maxing at 50k when MC hits a red skill.
Premium
Weapons that come from the Gacha.
Arbitration Ray |
Massive light DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 1000).)
Additional effect at 4★: Also inflict Delay. |
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Glimmer’s Pact
|
Supplement light allies’ DMG |
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Harp Voltage II
|
Boost to ATK (Multiplier: EX) based on how many harps are equipped |
Glimmer’s Quintessence
|
Boost to light allies’ DMG cap |
- 50k (100lk max) unconditional supp and 7% cap makes this a must slot for almost everywhere if you get it.
- FLB is highly important due to the cap up being locked to it.
- Harp voltage pairs well with Lumi harps.
Io’s Promise |
Massive light DMG to a foe (Restore allies’ HP (Healing cap: 1000).)
Additional effect at 4★: Now restores 15% of all allies’ HP (Healing cap: 2000). (Refresh’s healing cap increased to 600.) |
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Zion’s Might II
|
Big boost to light allies’ ATK |
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Light’s Trium
|
Small boost to light allies’ multiattack rate |
- ATK awakening grants the weapon 5% cap up on top of being a strong normal mod.
- Good option to consider but far from required to do well.
- Low priority to bar but excellent to slot if available.
2 responses to “Luminiera”
Hi I think this is a great guide. But I think u put the m3 spear and sword in the wrong place
Thanks! Fixed