Luminiera

This page goes over Omega Light grids and weapons. They are called Luminiera after the farmable Light aura summon Luminiera Omega. Additionally, they are often referred to as Magna after the JP name for them.

Early Game (Magna 1)

In the early game, building for Omega grids follows the general format of 5-6 magna mods, 1-2 normal mods, 2-3 EX mods, and 1 seraphic. Below are a list of available weapons for these mod types.

Omega (5-6 per grid)

Weapons who skills are Omega mod. These skills are boosted by Luminiera Omega. They typically can be identied by either an Ω in english or M in Japanese.

Copies: 2-3
Source: LUMINIERA
Holy Blade
Massive light DMG to a foe (Slight chance to remove a buff effect.)
Knightcode’s Might II
Big boost to light allies’ ATK
Inferno’s Aegis
Big boost to fire allies’ max HP
  • Big magna attack mod.
  • Tied for best weapon in pre Rank 101 M1 and gains increased value if you pull Harmonia.
  • Given free for story progress and during anniversary.
Copies: 2-3
Source: LUMINIERA
Holy Blade
Massive light DMG to a foe (Slight chance to remove a buff effect.)
Knightcode’s Might II
Big boost to light allies’ ATK
Terra’s Aegis
Big boost to earth allies’ max HP
  • Big magna attack mod.
  • Tied for best weapon in pre Rank 101 M1 but falls off in usefulness after.
  • Given free for story progress and during anniversary.
Copies: 4-6
Source: LUMINIERA
Holy Blade
Massive light DMG to a foe (Slight chance to remove a buff effect.)
Knightcode’s Majesty
Small boost to light allies’ ATK and max HP
Light’s Might
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK
  • Small magna attack and hp. Gains an additional small normal attack mod at level 120.
  • Combination of small magna and normal attack makes it the strongest slot for M1 but is useless before FLB.
    • FLB requires Rank 101 in order to clear Luminiera Omega (Impossible).
  • Normal mod on the weapon reduces the need for additional normal mod.
  • Given free during anniversary.

Normal (1-2 per grid)

Weapons with skills that are normal mod. These skills typically boosted by Zeus but some like the Bahamut weapons can’t be boosted. Normal skills don’t have any special icons to indicate them.

Copies: 1
Source: SIDE STORIES, BAHAMUT WEAPONS
Massive dark DMG to a foe (Gain DA Up.)
Human Animus Dominion
Boost to Humans’ ATK.
  • Extremely strong normal mod that continues to get stronger with upgrades.
  • A free copy can be obtained from the What Makes the Sky Blue sidestory.
  • Choice of Bahamut weapon depends on your characters. Most players typically get Bahamut dagger first due to the large amount of Humans and Erunes.
  • Typically the only normal mod in M1 grids.

EX (2-3 per grid)

Weapons with skills that are EX mod. EX skills can not be boosted at all. These skills can be identified with an EX on them.

Copies: 1
Source: SIDE STORIES
Luminous Verdict
Massive Light damage to a foe. / Inflict Light DEF Down (15%, 180s).
Additional effect at 4★:
All allies gain Debuff Res. Up (30%, 2.5t).
Divine Gavel
Big boost to Light allies’ ATK
Oracle’s Boon
When main weapon (MC only): 30% boost to C.A. DMG and 20% boost to C.A. DMG Cap.
  • Side Story EX option.
  • Can be easily obtained from Love Live! Sunshine!! Aqours Sky-High!‎‎.
  • Has a 4* uncap making it one of the stronger side story weapon slots.
Copies: 1
Source:
Dominion Echo
Massive light DMG to a foe (Inflict Debuff Resistance Lowered.)
Additional effect at 4★:
Aura Divine
When main weapon: 10% boost to all allies’ DEF and debuff resistance.
Sign from Above
Big boost to light allies’ ATK
  • Side Story EX option.
  • Can be easily obtained from What Makes the Sky Blue‎‎.
Copies: 1
Source: XENO COROW
Orion’s Ladder
Massive light DMG to a foe (Inflict Blinded 2.)
Solaris’s Supremacy
Massive boost to light allies’ ATK
  • Large EX source as well as bonuses from AX skills.
  • Upgrade option to side story weapons.
  • Best early game mainhand after upgrading to True Purity Sunblade as at level 120, it provides 15% stam to party.
    • Pairs great with being able to get Relic Buster early.
Copies: 1
Source: XENO COROW
Coronae
Massive light DMG to a foe (All allies gain Mirror Image.)
Solaris’s Supremacy
Massive boost to light allies’ ATK
  • Large EX source as well as bonuses from AX skills.
  • Upgrade option to side story weapons.

Seraphic (1 per grid)

Seraphic skills amplify all damage fighting on element and are always must slots in that case. They can’t be boosted and have no special indicator.

Copies: 1
Source: SERAPHIC WEAPONS
Seraph Aria
Big light DMG to a foe (All allies gain Light ATK Up.)
Teachers’ Guidance
Amplify Light allies’ damage against Dark foes by 10%.
  • 10% seraphic mod that boosts all light damage by 10% when fighting on element.
  • SSR upgrade is rank gated so upgrading can be put on the backburner until then.

Example Grids

Below is a an example grid for most content. Here we have two EX weapons in the form of Xenos, a Normal in form of the Baha, and 6 Omega weapons that can be any mix of harps and bolts.

Xeno Purity Sunblade
Luminiera Harp Omega
Luminiera Harp Omega
Luminiera Harp Omega
Luminiera Bolt Omega
Luminiera Bolt Omega
Luminiera Bolt Omega
Dagger of Bahamut Nova
Harp of the Teachers (SR)
Sol Flamma

After Rank 101, and defeating Luminiera Omega (Impossible) you can finally FLB Luminiera Sword Omegas. They will take over every Omega mod in grid and also the normal slot as well. If you can get a Cosmic Sword from Grand Order, it is a good filler slot to go along side them.

True Purity Sunblade
Luminiera Sword Omega
Luminiera Sword Omega
Luminiera Sword Omega
Luminiera Sword Omega
Luminiera Sword Omega
Luminiera Sword Omega
Cosmic Sword
Harp of the Teachers (SR)
Sol Flamma

Some gacha weapons can prove useful in magna grids. For light this takes the form of Harmonia. Don’t worry about barring it. It is good at 0* and won’t recieve a major boost from barring them in M1 grids. Since Harmonia has an EX skill that increases damage based on the number of harps in grid, it replaces an EX slot and we will want to adopt more harps.

Xeno Purity Sunblade
Luminiera Harp Omega
Luminiera Harp Omega
Luminiera Harp Omega
Luminiera Harp Omega
Luminiera Harp Omega
Luminiera Harp Omega
Dagger of Bahamut Nova
Harp of the Teachers (SR)
Harmonia

Magna 2

Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.

New Weapons

List of the notable new weapons during these ranks.

Copies: 1-4
Source: METATRON
Incandescence
Massive light DMG to a foe (Gain Charge Bar and Counters on DMG.)
Additional effect at 4★:
Knightcode’s Stamina
Medium boost to light allies’ ATK based on how high HP is
Knightcode’s Verity II
Big boost to light allies’ critical hit rate
  • Core weapon to Omega crit grids.
  • Single copy can be used for double Harmonia burst grids.
  • Gains increased usage in M3 thanks to it needing only 2 copies with double Lumi and 3 with single to max crit.
Copies: 0-2
Source: METATRON
Pleiades
Massive Light DMG to a foe.
All allies gain 30% DMG Cut (0.5T) and Light ATK Boosted (20%, 3.5t).
Knightcode’s Stamina
Medium boost to light allies’ ATK based on how high HP is
Knightcode’s Resolve
Medium boost to light allies’ critical hit rate / Slight chance to dodge and counter (Medium DMG)
  • Component to the crit setup for Omega.
  • Used only during the M2 era but Crit is often not run then.
Copies: 1-2 ATK, 1-2 DEF
Source: HORUS
Heru-Behdeti
Massive light DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★:
All allies also gain DA Up and TA Up.
Glimmer’s Crux
Supplement light allies’ C.A. DMG
Luminis Excelsior
Boost to light allies’ C.A. DMG cap
  • 400k ougi supp and 15% CA cap makes this a good slot for ougi setups.
Copies: 1-2 ATK
Source: HORUS
Kom Ombo
Massive light DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★:
Upgraded to 100% chance of 1-turn cut to MC’s skill cooldowns.
Glimmer’s Persistence
Supplement light allies’ DMG based on how high their HP is
Thunder’s Progression
Medium boost to light allies’ light ATK based on number of turns passed
  • Farmable 30k stam supp weapon for light.
  • Due to the nature of light burst it is not as useful as other stam supp weapons in other elements.
Copies: 1
Source: DARK OPUS WEAPONS
Knightcode’s Majesty III
Big boost to Light allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
  • Once ULB it will be a must slot in every grid.
  • Skill 2 is almost always skill cap.
  • Skill 3 will typically be Stamina to start.
  • For bursting it will normally be Freyr or Echo key.
  • For hard content it may be Glory or Stamina.

Example Grids

Calling this section Magna 2 is actually a misnomer as light doesn’t wholesale adopt its M2 weapons. Instead it primarly sticks to Luminiera Sword Omegas still. However, now there are new weapons to pair with them. The below grid in general can be used for FA and most other content. Grid pieces can generally be swapped out depending on needs. For example, more Swords can be slotted in for harder fights where more HP is required.

True Purity Sunblade
Luminiera Sword Omega
Luminiera Sword Omega
Luminiera Sword Omega
Harsiesis
Harsiesis
Sword of Pallas Militis
Sword of Bahamut Coda
Sword of Renunciation
Harp of Everlore

Alternatively, we can take a look at changes for an Relic Buster CA burst for farming or OTK. Here we slot in Harakhte for the CA cap and CA supp.

True Purity Sunblade
Luminiera Sword Omega
Luminiera Sword Omega
Harakhte
Luminiera Sword Omega
Luminiera Sword Omega
Harakhte
Dagger of Bahamut Coda
Sword of Renunciation
Harp of Everlore

As for light’s actual M2 weapons, Pillar of Flames and Mittron’s Bows are the basis to forming a grid around Crit Damage. The crit grid and swords grid tends to go back and forth in dominance with swords. Typically swords are stronger but later with M3 Crit finds a strong space again so I’ll mention it here.

True Purity Sunblade
Pillar of Flame
Pillar of Flame
Mittron’s Bow
Harsiesis
Harsiesis
Sword of Renunciation
Luminiera Sword Omega
Luminiera Sword Omega
Harp of Everlore

Last let’s discuss adopting the Grand weapon Harmonia. If you have a Harmonia slot it even at 0*. The 50k supp it provides is incredible strong. Below is an example of adopting an FA and a Burst grid with it. In these cases Luminiera Harp Omega is introduced for the harp voltage. If you only have one Harm, replace the second with a Harsiesis.

True Purity Sunblade
Luminiera Sword Omega
Luminiera Sword Omega
Luminiera Sword Omega
Harmonia
Harmonia
Luminiera Harp Omega
Dagger of Bahamut Coda
Sword of Renunciation
Harp of Everlore
True Purity Sunblade
Luminiera Harp Omega
Luminiera Harp Omega
Luminiera Harp Omega
Harmonia
Harmonia
Sword of Renunciation
Dagger of Bahamut Coda
Pillar of Flame
Harp of Everlore

Magna 3 to Late Game

Magna 3 introduces a lot of new strong weapons that provides a much needed boost to farmable setups. Additionally, this will go through the weapons introduced at Rank 200 which is the highest level requirement in the game presently.

New Weapons

List of the notable new weapons during these ranks.

Copies: 3-5
Source: LUMINIERA CREDO
Glauki Aktis
Massive light DMG to a foe / Remove 1 buff / Boost to all allies’ debuff success rate
Additional effect at 4★:
Omega Exalto Luminis
20% boost to Knightcode’s weapon skills
Knightcode’s Might II
Big boost to light allies’ ATK
Knight’s Vivification
Boost to ATK and DMG cap based on how many weapons with Knightcode’s weapon skills are equipped
  • Core weapon for M3.
  • 20% boost to Omega weapon skills and 2% EX and 1% cap up per weapon with an Omega skill slotted.
  • Very easy to reach 20% cap up with them.
  • 3-4 copies will cover general uise. 5 is for usage with Super Lucilius keys.
Copies: 2-3
Source: LUMINIERA CREDO
Lampron Schizein
Massive light DMG to a foe. (Remove 1 buff.)
Additional effect at 4★:
Knightcode’s Fandango III
Big boost to light allies’ ATK / Big boost to triple attack rate
Knightcode’s Trium
Small boost to light allies’ multiattack rate
  • Provides two sources of TA boosts.
  • Great slot for OTK and NM95 in order to reach 100% TA via grid.
Copies: 1-3
Source: LUMINIERA CREDO
Tepnon Phos
Massive light DMG to a foe / Remove 1 buff / Shield effect to all allies
Additional effect at 4★:
Knightcode’s Auspice II
Medium boost to light allies’ max HP and healing cap
Knightcode’s Garrison II
Medium boost to light allies’ DEF based on how low HP is
  • HP, Healing Cap, and Garrision in one weapon.
  • Excellent defense tool but the lack of offensive mods hurts its overall usage.
  • 1 is still a good slot for hard content.
Copies: 2 ATK
Source: COSMOS
Hyacintho Flamma
Massive light DMG to a foe / Uplift effect to light allies
Additional effect at 4★:
Golden Enforcement
Boost to Light allies’ ATK and DEF (Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above)
Zenith Strike: Light
Boost to Light allies’ C.A. DMG cap and normal attack DMG cap
  • Great source of normal cap up as well as the damge mod from ATK awakening.
  • Competes with World Harps for the normal cap.
    • Works better outside RB setups presently.

Example Grids

First up will be an example of burst grids. This in particular is for Relic Buster which uses Florence (Halloween)’s targetable one turn assassin to deal large amounts of damage with Blitz Raid Attack without using up a turn.
(Consumes 1 Machine Cell.)
.

For this, the primary focus is to increase the damage output on MC as much as possible. Assassin best benefits from having high amounts of cap up which thankfully is provided by the Bolts. Worldscathing Leon’s required gun and katana proficiency only affects the MC for these setups but that’s all you need. The remaining slots can be replaced depending on the requirements.

For Single Lumi setups, the best slots are Pillar of Flames. With 3 Bolts and 170% Lumi they reach 99% crit. With Sandalphon backline it hits the full 100%. For unboosted, you can slot about anything you have access to for more damage. More swords is typically a safe slot if you lack stronger pieces like Gateway-Star Sword.

The gacha weapon Harmonia can also be slotted. It provides a strong damage boost via the supp it provides. SInce the Bolts max cap up already, they mainly are their for the supplmental damage.

Sword of Renunciation
Luminiera Bolt Credo
Luminiera Bolt Credo
Luminiera Bolt Credo
Pillar of Flame
Pillar of Flame
Pillar of Flame
Worldscathing Leon
Harsiesis
Ultima Sword
True Purity Sunblade
Luminiera Bolt Credo
Luminiera Bolt Credo
Luminiera Bolt Credo
Luminiera Sword Omega
Luminiera Sword Omega
Luminiera Sword Omega
Worldscathing Leon
Sword of Renunciation
Ultima Sword
Sword of Renunciation
Luminiera Bolt Credo
Luminiera Bolt Credo
Luminiera Bolt Credo
Harmonia
Harmonia
Worldscathing Leon
Luminiera Sword Omega
Gateway-Star Sword
Ultima Sword

Now for an FA setup. Manadiver is a typical choice for MC class thanks to the damage output from both nukes after MC autos and teamwide echoes it provides. With double 170 Lumi and Bolts, you can cap crit with just two Pillars. Because of that, they provide a high amount of damage mod to grid space.

The Sephira staff is very weak as a mainhand so replace it with a better option like Concordia, Ultima Staff (Light), or Gambanteinn if available. The third Opus key can be Stamina or Extremity depending on what is available.

Sephira Emerald Staff
Luminiera Bolt Credo
Luminiera Bolt Credo
Luminiera Bolt Credo
Pillar of Flame
Pillar of Flame
Sword of Renunciation
Harsiesis
Luminiera Sword Omega
Ultima Staff
Concordia Mk II
Luminiera Bolt Credo
Luminiera Bolt Credo
Fantasia-Realm Harp
Pillar of Flame
Pillar of Flame
Sword of Renunciation
Harmonia
Harmonia
Ultima Staff

Now for an end game raid setup. The one below in particular is a Chrysaor for Dark Rapture Zero. Here, we slot in Luminiera Lance Credos due to the incredible amount of survivability is offers.

Both Hexa and Faa have mechanics that require being able to teamwide TA with ease. Thankfully, that’s where the Luminiera Saber Credos come in. Being able to easily cap grid TA makes it very easy to pull of TAs when required.

Outside that, the other pieces are pretty flexible depending on the needs. One Lance and one Bolt can be dropped for Harmonia if you have no issues with dying. Alternatively, the swords can be replaced by Concordia ideally 2 ATK 20 or 1 ATK 20 and 1 DEF 15+. I would not make both changes at the same time.

If running Kengo, you can remove one of the Bolts to make room for the Unsigned Kaneshige (Light).

Sword of Renunciation
Luminiera Saber Credo
Luminiera Saber Credo
Luminiera Bolt Credo
Luminiera Lance Credo
Luminiera Lance Credo
Luminiera Bolt Credo
Luminiera Sword Omega
Luminiera Sword Omega
Gateway-Star Sword
Ultima Sword
Worldforging Moros
Radiance of Insightful Rebirth

Last up will be an OTK grid. With double Lumi. the Sabers provide 75% TA. With Chain of Temptation, this lets everyone reach 100% TA

Concordia Mk II
Luminiera Bolt Credo
Luminiera Bolt Credo
Luminiera Bolt Credo
Luminiera Saber Credo
Luminiera Saber Credo
Sword of Renunciation
Pillar of Flame
Pillar of Flame
Ultima Sword

Weapons

These are the notable weapons for Luminiera setups. They are categorized by what they are used for to make replacing easier to understand.

Universal Grid Pieces

List of the grid pieces that exist in almost every grid.

Copies: 1
Source: SERAPHIC WEAPONS
Eternal Grace
Massive Light damage to a foe.
All allies gain Light ATK Boosted (20%, 3.5t) and Dark DMG Lowered (20%, 3.5t).
Teachers’ Guidance III
Amplify Light allies’ damage against Dark foes by 23%.
Light’s Majesty
Small boost to light allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Light damage by when fighting on element.
  • Core to on element raids.
  • Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Copies: 1
Source: DARK OPUS WEAPONS
Knightcode’s Majesty III
Big boost to Light allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
  • Once ULB it will be a must slot in every grid.
  • Skill 2 is almost always skill cap.
  • Skill 3 will typically be Stamina to start.
  • For bursting it will normally be Freyr or Echo key.
  • For hard content it may be Glory or Stamina.

Damage Mods

Weapons used for as a source of raw damage.

Copies: 4-6
Source: LUMINIERA, SANDBOX
Holy Blade
Massive light DMG to a foe (Slight chance to remove a buff effect.)
Knightcode’s Majesty
Small boost to light allies’ ATK and max HP
Light’s Might
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK
  • Small magna attack, normal attack and hp as well as AX skills.
  • Best mod slot available for magna light as well as HP slot.
Copies: 3
Source: LUMINIERA, SANDBOX
Holy Blade
Massive light DMG to a foe (Slight chance to remove a buff effect.)
Knightcode’s Might II
Big boost to light allies’ ATK
Inferno’s Aegis
Big boost to fire allies’ max HP
  • Big magna attack with AX skills.
  • Becomes best magna slot with Harmonia for burst and FA.
    • Unused without Harmonia.
Copies: 1-4
Source: METATRON
Incandescence
Massive light DMG to a foe (Gain Charge Bar and Counters on DMG.)
Additional effect at 4★:
Knightcode’s Stamina
Medium boost to light allies’ ATK based on how high HP is
Knightcode’s Verity II
Big boost to light allies’ critical hit rate
  • Core weapon to Omega crit grids.
  • Single copy can be used for double Harmonia burst grids.
  • Gains increased usage in M3 thanks to it needing only 2 copies with double Lumi and 3 with single to max crit.
Copies: 0-2
Source: METATRON
Pleiades
Massive Light DMG to a foe.
All allies gain 30% DMG Cut (0.5T) and Light ATK Boosted (20%, 3.5t).
Knightcode’s Stamina
Medium boost to light allies’ ATK based on how high HP is
Knightcode’s Resolve
Medium boost to light allies’ critical hit rate / Slight chance to dodge and counter (Medium DMG)
  • Component to the crit setup for Omega.
  • Used only during the M2 era but Crit is often not run then.

Cap Break

Weapons that break cap either via cap up or supplemental.

Copies: 3-5
Source: LUMINIERA CREDO
Glauki Aktis
Massive light DMG to a foe / Remove 1 buff / Boost to all allies’ debuff success rate
Additional effect at 4★:
Omega Exalto Luminis
20% boost to Knightcode’s weapon skills
Knightcode’s Might II
Big boost to light allies’ ATK
Knight’s Vivification
Boost to ATK and DMG cap based on how many weapons with Knightcode’s weapon skills are equipped
  • Core weapon for M3.
  • 20% boost to Omega weapon skills and 2% EX and 1% cap up per weapon with an Omega skill slotted.
  • Very easy to reach 20% cap up with them.
  • 3-4 copies will cover general uise. 5 is for usage with Super Lucilius keys.
Copies: 1
Source: SANDBOX
Heavenly Glory
Massive light DMG to a foe (All allies under Divinity (Summon) gain 90% Dark Cut until end of turn.)
Additional effect at 4★:
Allies under Divinity (Summon) also gain DMG Boosted.
Chariot-Star’s Wish
When main weapon: Massive boost to Light allies’ ATK (Modifier: EX). 20% Bonus Damage|Bonus Light DMG effect to Light allies with Divinity (Summon).
Sephira Maxi-Light
20% boost to Light allies’ DMG Cap in Arcarum.
Light’s Majesty
Small boost to light allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Unique skill useful thanks to providing echoes.
Copies: 1-2 ATK
Source: HORUS
Kom Ombo
Massive light DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★:
Upgraded to 100% chance of 1-turn cut to MC’s skill cooldowns.
Glimmer’s Persistence
Supplement light allies’ DMG based on how high their HP is
Thunder’s Progression
Medium boost to light allies’ light ATK based on number of turns passed
  • Farmable 30k stam supp weapon for light.
  • Due to the nature of light burst it is not as useful as other stam supp weapons in other elements.

Normal Cap

Weapons that break Normal Attack cap either via cap up or echoes.

Copies: 2 ATK
Source: COSMOS
Hyacintho Flamma
Massive light DMG to a foe / Uplift effect to light allies
Additional effect at 4★:
Golden Enforcement
Boost to Light allies’ ATK and DEF (Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above)
Zenith Strike: Light
Boost to Light allies’ C.A. DMG cap and normal attack DMG cap
  • Great source of normal cap up as well as the damge mod from ATK awakening.
  • Also provides CA cap as well as other cap ups if you go the SPC awakening route, but it generally most useful as ATK in normal attack setups.
  • Competes with World Harps for the normal cap.
Copies: 0-2
Source: LU WOH
Arclight Blast
Massive light DMG to a foe (All allies gain Bonus Light DMG.)
Additional effect at 4★:
MC also gains Guaranteed TA (1.5t).
Authority’s Trium
Massive boost to light allies’ multiattack rate
White Covenant
Supplement damage dealt by second, third, and fourth hits of Light allies’ normal attacks.
  • Solid supplemental damage greatly held back by the lack of ATK mods.
  • Potential Axe slot for Viking grids if you lack Harmonia.

CA Cap

Weapons that break Charge Attack cap either via cap up or supplemental.

Copies: 1-2 ATK, 1-2 DEF
Source: HORUS
Heru-Behdeti
Massive light DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★:
All allies also gain DA Up and TA Up.
Glimmer’s Crux
Supplement light allies’ C.A. DMG
Luminis Excelsior
Boost to light allies’ C.A. DMG cap
  • 400k ougi supp and 15% CA cap makes this a good slot for ougi setups.
Copies: 1
Source:
Resonant Rumble Repetere
Massive light DMG to a foe (Inflict Light DEF Down.)
Additional effect at 4★:
Harp Voltage II
Boost to ATK (Multiplier: EX) based on how many harps are equipped
Glimmer’s Quenching
Supplement light allies’ C.A. DMG based on how high their HP is
  • 600k stam ougi supp makes this a solid choice for ougi setups particularly since it can be put in Extra slots..
  • Generally not used over Harakhte except in the case of Extra slots.

Skill Cap

Weapons that break skill cap either via cap up or supplemental.

Copies: 1
Source: SHOP
Kaleidoscopic Force
Massive light DMG to a foe (All allies gain Mirror Imaged.)
Additional effect at 4★:
All allies also gain Debuff Resistance Boosted.
Radiant Sovereign
Unworldly boost to Light allies’ ATK.
Astral Pierce
When main weapon: 50%-10% boost to Light allies’ skill damage cap based on how high their HP is.’"`UNIQ–ref-00000008-QINU`"’
  • The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
  • 50% stamina based skill cap.
  • Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Copies: 2
Source: PROVING GROUNDS
Dual Mirage
Massive light DMG to a foe (All allies gain Supplemental DMG.)
Additional effect at 4★:
All allies also gain Mirror Image.
Armed Shine
Big boost to light allies’ ATK
Golden Arts
Boost to light allies’ skill DMG cap
  • 15% skill cap currently.
  • Eventually will receive a ULB that ups it to 20% skill damage cap as well as awakenings.
Copies: 2 DEF 0-2 ATK
Source: COSMOS
Incisio Unitatis
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★:
All allies also gain Shield.
Zion’s Garrison
Big boost to light allies’ DEF based on how low HP is
Light’s Tempering
Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG
  • Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
  • Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
  • 2 ATK have niche use for OTK setups or as a general replacement for Rinnes to provide an additional bit of skill damage.

Defensive

Weapons that provide HP or DEF up.

Copies: 1
Source: SHOP
Radiant Blade
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 5★:
MC also gains C.A. DMG Boosted (Stackable) and C.A. DMG Cap Boosted (Stackable).
Lu Woh’s Authority
<span class="tooltip" >Boost to Light allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level, max 25%’"`UNIQ–ref-00000000-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed.
Four Orbs’ Judgment
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • EX progression, big normal or magna ATK, and up to 30% dark damage reduction or 20% DEF make this a solid weapon for hard content.
  • Can’t be slotted with Opus which greatly kills it’s general usage.
Copies: 1
Source: DRACONIC WEAPONS
Resplendent Blade ++
Massive light DMG to a foe / Drain effect to all allies / Boost to MC’s C.A. specs (Stackable) / Uplift effect
Lu Woh’s Authority
<span class="tooltip" >Boost to Light allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level, max 25%’"`UNIQ–ref-00000000-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed.
Six Pillars’ Judgment
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Upgraded version of the Draconic Blade offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
  • Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Copies: 1-3
Source: LUMINIERA CREDO
Tepnon Phos
Massive light DMG to a foe / Remove 1 buff / Shield effect to all allies
Additional effect at 4★:
Knightcode’s Auspice II
Medium boost to light allies’ max HP and healing cap
Knightcode’s Garrison II
Medium boost to light allies’ DEF based on how low HP is
  • HP, Healing Cap, and Garrision in one weapon.
  • Excellent defense tool but the lack of offensive mods hurts its overall usage.
  • 1 is still a good slot for hard content.
Copies: 2 DEF 0-2 ATK
Source: COSMOS
Incisio Unitatis
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★:
All allies also gain Shield.
Zion’s Garrison
Big boost to light allies’ DEF based on how low HP is
Light’s Tempering
Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG
  • Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
  • Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
  • 2 ATK have niche use for OTK setups or as a general replacement for Rinnes to provide an additional bit of skill damage.

Multiattack Up

Weapons that increase Multiattack rate.

Copies: 2-3
Source: LUMINIERA CREDO
Lampron Schizein
Massive light DMG to a foe. (Remove 1 buff.)
Additional effect at 4★:
Knightcode’s Fandango III
Big boost to light allies’ ATK / Big boost to triple attack rate
Knightcode’s Trium
Small boost to light allies’ multiattack rate
  • Provides two sources of TA boosts.
  • Great slot for OTK and NM95 in order to reach 100% TA via grid.

Mainhands

Weapons that are strong as mainhands.

Copies: 1
Source: XENO CORROW
Font of Orion
450% Light damage to a foe (Inflict Blinded 2.)
Additional effect at 5★:
Damage increased to 550%. (Blinded 3 duration increased to Half Turns|3.5 turns and now affects all foes.)
Solaris’s Supremacy
Massive boost to light allies’ ATK
Sunveil’s Radiance
When main weapon: Big boost to all allies’ ATK based on how high MC’s HP is
  • 15% normal stamina when MH makes it one of the best MHs for magna light especially for relic buster setups.
Copies: 1
Source: XENO CORROW
Coronae
Massive light DMG to a foe (All allies gain Mirror Image.)
Solaris’s Supremacy
Massive boost to light allies’ ATK
  • Best gun mainhand for magna.
  • Solid for FA or OTK but generally no longer used.
Copies: 1 ATK 0-3 SPC
Source: EXO CORROW
Heliacal Blaze
Massive light DMG to a foe (Gain Lethal Attack Dodged (25% HP / 1 time).)
Additional effect at 4★:
1-turn cut to MC’s damage skill cooldowns.
Solaris’s Supremacy
Massive boost to light allies’ ATK
Resplendent Ruler’s Sanctity
When main weapon upon MC using a damage skill (MC only):
All Light allies gain Supplemental Skill DMG (Stackable) (10,000 (50,000 Max)).
  • Excellent monk mainhand providing 10% cap up, 15% skill cap, as well as stackable skill supp maxing at 50k when MC hits a red skill.

Premium

Weapons that come from the Gacha.

Copies: 2
Source: FLASH
Arbitration Ray
Massive light DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 1000).)
Additional effect at 4★:
Also inflict Delay.
Glimmer’s Pact
Supplement light allies’ DMG
Harp Voltage II
Boost to ATK (Multiplier: EX) based on how many harps are equipped
Glimmer’s Quintessence
Boost to light allies’ DMG cap
  • 50k (100lk max) unconditional supp and 7% cap makes this a must slot for almost everywhere if you get it.
  • FLB is highly important due to the cap up being locked to it.
  • Harp voltage pairs well with Lumi harps.
Copies: 1
Source: LEGFEST
Io’s Promise
Massive light DMG to a foe (Restore allies’ HP (Healing cap: 1000).)
Additional effect at 4★:
Now restores 15% of all allies’ HP (Healing cap: 2000). (Refresh’s healing cap increased to 600.)
Zion’s Might II
Big boost to light allies’ ATK
Light’s Trium
Small boost to light allies’ multiattack rate
  • ATK awakening grants the weapon 5% cap up on top of being a strong normal mod.
  • Good option to consider but far from required to do well.
  • Low priority to bar but excellent to slot if available.

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