Earth Unite and Fight 2024
Overview
NM100 is the first round of Finals for GW. It has the second lowest ratio for honors per meat and honors per hour so it is run only the first round for most players. Typical setups with take 2-4 turns with current character and grid strength.
Information
- HP: 288,750,000
- Defense: 20
- Honors: 2,650,000
- Host Cost: 20x Bait Chunks
- JP Name: 100HELL
Testing
NM100 setups can be tested again the Wamdus raid.
NM150 | Wamdus | Tefnut | |
---|---|---|---|
Defense | 25 | 18 | 15 |
HP | 28880 | 45780 | 62000 |
7220 | 75% | 84.2% | 88.4% |
14440 | 50% | 68.5% | 76.7% |
21660 | 25% | 52.7% | 65.1% |
28880 | 0% | 36.9% | 53.4% |
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 1T 4B2S means it takes 1 turn and uses 4 buttons and 2 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and, for longer raids, variances in RNG.
Manual Setups
Characters
Earth burst setups typically contain a mix of attackers and buffers.
Elysian
Elysian makes use of the Falsehood opus CA for teamwide double strike. Elysian in particular is used for its skill Gain Accelerando. (Can’t be recast.) which provides a large free skill nuke and dispel after dealing 10 TAs.
3T 10B2S
Rotation
- Turn 1
- Olivia
- Threo
Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000).
Level 95:
Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s).
Damage cap increased to ~1,230,000.
Level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Tri-Slash (1T). - Elysian
Gain Accelerando. (Can’t be recast.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Uriel
- Qilin
- olivia-earth
- Turn 2
- Turn 3
- Threo
Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000).
Level 95:
Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s).
Damage cap increased to ~1,230,000.
Level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Tri-Slash (1T). - Uriel
- Threo
Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000).
Reference Video
Notes
- Add additional uses of Olivia’s And Ever if more damage is required.
2T 12B2S
Rotation
- Turn 1
- Olivia
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T). - Elysian
Gain Accelerando. (Can’t be recast.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Raziel (Summer)
- Qilin
- Turn 2
- Beelzebub
- Elysian
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Raziel (Summer)
- Narmaya (Holiday) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Olivia
Reference Video
Notes
- Add additional uses of Olivia’s And Ever if more damage is required.
Rising Force
Rising Force makes use of the Falsehood opus CA for teamwide double strike.
2T 9B2S
Rotation
- Turn 1
- Olivia
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T). - Lumberjack
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Uriel
- Qilin
- Olivia
- Turn 2
- Triple Zero
- Narmaya (Holiday) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
Reference Video
2T 7B2S
Rotation
- Turn 1
- Olivia
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T). - Lumberjack
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Uriel
- Qilin
- Olivia
- Turn 2
- Triple Zero
- Narmaya (Holiday) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
Reference Video
2T 8B1S
Rotation
- Turn 1
- Olivia
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T). - Lumberjack
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Raziel (Summer)
- Qilin
- Olivia
- Turn 2
- Elysian
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Narmaya (Holiday) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Elysian
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
Reference Video
Notes
- Requires crew buffs.
Manadiver
Manadiver is a strong attacker and teamwide buffer providing teamwide echoes that stack with all the other echoes in Earth. These setups are paired with Vikala (Summer) for her teamwide double strike.
2T 11B2S
Rotation
- Turn 1
- Olivia
- Vikala (Summer)
Other Earth allies gain Double Strike (1T).
Self-inflict C.A. Sealed (Can’t be removed) (3T). - Manadiver
Gain Charge Bar Sped Up (70%, 3T).
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) - Raziel (Summer)
- Qilin
- Olivia
- Turn 2
- Beelzebub
- Vikala (Summer)
Other Earth allies gain Double Strike (1T).
Self-inflict C.A. Sealed (Can’t be removed) (3T). - Raziel (Summer)
Reference Video
Notes
- Add additional uses of Olivia’s And Ever if more damage is required.
2T 10B2S
Rotation
- Turn 1
- Manadiver
Gain Charge Bar Sped Up (70%, 3T).
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) - Olivia
- Vikala (Summer)
Other Earth allies gain Double Strike (1T).
Self-inflict C.A. Sealed (Can’t be removed) (3T). - Raziel (Summer)
- Qilin
- Olivia
- Manadiver
Gain Charge Bar Sped Up (70%, 3T).
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
- Turn 2
- Beelzebub
- Vikala (Summer)
Other Earth allies gain Double Strike (1T).
Self-inflict C.A. Sealed (Can’t be removed) (3T). - Raziel (Summer)
Reference Video
Notes
- Add additional uses of Olivia’s And Ever if more damage is required.
Hrunting
Setups that make use of the 150 GM weapon Hrunting. It is an excellent weapon that provides perma double strike to MC, free echoes whenever an ally recieves DoT damage, as well as having a one turn assassin when used with Glorybringer.
3T 9B4S
Rotation
- Turn 1
- Uriel
- Gorilla
- Illnott (Summer)
All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.) Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes.
(Can’t recast.) - Glorybringer
Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T).
Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%. Remove 1 debuff from all parties.
- Turn 2
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) - Cidala
Gain Dodge All (1T), Substituted (All-Ally) (1T), and Twin Tiger Feng Shui (1T).
(Can’t attack. On next turn: Gain ATK Sharply Boosted (50%, Multiplier: Assassin, 1T) and Guaranteed TA (1T).)
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
- Turn 3
- Beelzebub
- Mammoth
- Glorybringer
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.) , Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.) - Narmaya (Holiday) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
Reference Video
3T 8B4S
Rotation
- Turn 1
- Uriel
- Gorilla
- Illnott (Summer)
All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.) , Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes.
(Can’t recast.) - Pholia (Yukata)
Gain White Raiment (Multiplier: Perpetuity, 5T).
(When cast from 10th turn onward: Affects all allies.) - Glorybringer
Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T).
Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%.
- Turn 2
- Pholia (Yukata)
Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
All Earth allies gain Salted Wound (Sea Spray) (30%, 1 times, Multiplier: Assassin, 1T) and Guaranteed TA (1T).
- Pholia (Yukata)
Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
- Turn 3
- Beelzebub
- Mammoth
- Glorybringer
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.) , Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.)
2T 11B2S
Rotation
- Turn 1
- Olivia
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T). - Glorybringer
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.) Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.) - Qilin
- Olivia
- Turn 2
- Beelzebub
- Narmaya (Holiday) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Glorybringer
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.) Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.) - Olivia
Reference Video
Notes
- Add additional uses of Olivia’s And Ever if more damage is required.
2T 8B2S
Rotation
- Turn 1
- Beelzebub
- Mammoth
- Olivia
- Glorybringer
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.) Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.) Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T).
Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%. - Raziel (Summer)
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Turn 2
Reference Video
2T 7B2S
Rotation
- Turn 1
- Beelzebub
- Mammoth
- Glorybringer
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.) Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.) Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T).
Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%. - Raziel (Summer)
- Olivia
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Turn 2
Reference Video
3T 3-4B2S
Rotation
- Turn 1
- Gorilla
- Glorybringer Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
- Raziel (Summer)
- Turn 2
- Beelzebub
- Pholia (Yukata)
Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
All Earth allies gain Salted Wound (Sea Spray) (30%, 1 times, Multiplier: Assassin, 1T) and Guaranteed TA (1T).
- Turn 3
Reference Video
3T 3-4B1S
Luchador
Luchador’s premiere skill Tag Team All allies instantly perform a normal attack without using up a turn. provides a free teamwide attack. These setups are typically dated, but if you are missing the stronger new releases they are still plenty good and a lot easier to pull of this year.
2T 15B4S
Rotation
- Turn 1
- Gorilla
- Uriel
- Pholia (Yukata)
Gain White Raiment (Multiplier: Perpetuity, 5T).
(When cast from 10th turn onward: Affects all allies.) Fill 1 charge diamond on a foe.
All allies gain Charge Bar (30%), C.A. DMG Boosted (1 time) (30%), and C.A. DMG Cap Boosted (1 time) (10%).
(When cast from 10th turn onward: Inflict Delay on a foe instead of filling 1 charge diamond.) - Threo
Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000).
Level 95:
Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s).
Damage cap increased to ~1,230,000.
Level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Tri-Slash (1T). - Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) , Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T). - Luchador Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes.
- Turn 2
- Mammoth
- Threo
Earth damage to a foe (Damage cap: ~630,000).
Gain Jammed (30%-90%, 3T) and Drain (Healing cap: 3333, 1T). , Gain Counters on Dodge (200%, 3 times, 3T).
Level 85:
Counter buff upgraded to Counters on Dodge/DMG (200%, 3 times, 3T).
Also gain Guaranteed TA (1T) and Full Hostility (Can’t be removed) (1T). - Pholia (Yukata)
Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
All Earth allies gain Salted Wound (Sea Spray) (30%, 1 times, Multiplier: Assassin, 1T) and Guaranteed TA (1T). - Luchador All allies instantly perform a normal attack without using up a turn.
- Qilin
- Narmaya (Holiday) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Threo
Gain Counters on Dodge (200%, 3 times, 3T).
Level 85:
Counter buff upgraded to Counters on Dodge/DMG (200%, 3 times, 3T).
Also gain Guaranteed TA (1T) and Full Hostility (Can’t be removed) (1T). , Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000).
Level 95:
Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s).
Damage cap increased to ~1,230,000.
Level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Tri-Slash (1T). - Pholia (Yukata)
Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
All Earth allies gain Salted Wound (Sea Spray) (30%, 1 times, Multiplier: Assassin, 1T) and Guaranteed TA (1T). - Luchador All allies instantly perform a normal attack without using up a turn.
Reference Video
4T 10B3S
Rotation
- Turn 1
- Death (SSR)
- Illnott (Summer)
All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.) Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes.
(Can’t recast.) - Anthuria (Holiday)
All Earth allies gain Saintly Veil.
(Ends upon taking damage 2 times.) MC and Anthuria gain Double Strike (4T). - Luchador
Gain Fight Song.
(Can’t be recast.)
- Turn 2
- Turn 3
- Turn 4
- Mammoth
- Caim
Skill effect changes based on the card selected.
(Can only be used after The Fool Upright activates.) => Beatdown, All Earth allies gain Double Deal (1 times).
(Can’t recast.) - Luchador All allies instantly perform a normal attack without using up a turn. All allies instantly perform a normal attack without using up a turn.
Reference Video
4T 7B4S
Rotation
- Turn 1
- Uriel
- Illnott (Summer)
All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.) Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes.
(Can’t recast.) - Anthuria (Holiday) MC and Anthuria gain Double Strike (4T).
- Luchador
Gain Fight Song.
(Can’t be recast.)
- Turn 2
- Turn 3
- Belial (Summer)
- Cidala
Gain Dodge All (1T), Substituted (All-Ally) (1T), and Twin Tiger Feng Shui (1T).
(Can’t attack. On next turn: Gain ATK Sharply Boosted (50%, Multiplier: Assassin, 1T) and Guaranteed TA (1T).)
- Turn 4
References
Sumaibito
Sumaibito deals excellent normal and skill damage at the cost of having a large 45% TA down via its passive. As long as you can counter that, it can be a very strong upgrade to Lucha especially since it has access to its premiere skill Tag Team All allies instantly perform a normal attack without using up a turn. which is a free teamwide attack.
3T 8B3S
Rotation
- Turn 1
- Gorilla
- Sumaibito
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.) - Anthuria (Holiday) MC and Anthuria gain Double Strike (4T).
- Uriel
- Illnott (Summer)
All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.) Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes.
(Can’t recast.)
- Turn 2
- Sumaibito Gain Counters on DMG (2T), Full-Force Counter (3 hits, 2T), DEF Up (150%, 2T), Full Hostility (2T) and Veil.
- Turn 3
Full Auto Setups
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Reference
Theorycrafted Setups
Last Year Setups
Here are a couple of examples of setups from the prior year.
Rising Force
5m
Reference Video
Sumaibito
1m47s
Reference Video
Lumberjack
1m24s
Reference Video
Manadiver
2m13s
Reference Video
2m07s
Reference Video
1m25s
Reference Video
1m10s
Reference Video
Hrunting
Setups that make use of the 150 GM weapon Hrunting. It is an excellent weapon that provides perma double strike to MC, free echoes whenever an ally recieves DoT damage, as well as having a one turn assassin when used with Glorybringer.
1m4s
Reference Video
55s
Reference Video
Past Years
UnF pages for prior years.