Zephyrus

Wind Pages


Tiamat

Zephyrus

Characters

Summons

General

Grimnir

Ra

Ewiyar

Aura

Seofon

Transitioning

Baseline

Before transitioning to primal, it is generally reccomended to have the following weapons available with bars ready.

Weapons

Central Grid Pieces

List of the core grid pieces to most grids.

Copies: 2-3
Source: FLASH
Shamed Be Whoever Bears Evil
Massive wind DMG to a foe (Gain Shielded and Unchallenged.)
Additional effect at 4★:
Shielded now affects all allies. (Also remove 1 debuff from all allies.)
Jade Valuables
When 15 or more weapon skill types are active: Boost to Wind allies’ ATK, DEF, and DMG cap.
Wind’s Majesty
Small boost to wind allies’ ATK and max HP
  • Wind’s Resonator weapon, it provides a sharp boost to EX ATK, boost to DEF and more cap up if the skill conditions are met. 
  • Almost every Zeph grid has space for this weapon so it can be used everywhere.
  • Bar priority not as high since Resonator skills are already accessible from 0*, but recommended to bar. for more damage once you have the bars for it.
  • The condition looks a bit complicated but easily achievable with a proper grid.
    • Weapon condition takes into account the Weapon Skills your character has – look at the SKILL 21
Copies: 2
Source: FLASH
Quilling Dust Devil
Massive wind DMG to a foe (Gain Dodge All 1.)
Additional effect at 4★:
All allies also gain Charge Bar.
Tranquility’s Pact
Supplement wind allies’ DMG
Dagger Voltage II
Boost to ATK based on how many daggers are equipped.
Tranquility’s Quintessence
Boost to wind allies’ DMG cap
  • 50k supp, dagger voltage, and 7% cap up at FLB.
  • Not as powerful in wind as in other elements due to the lack of other daggers causes a drop in damage and the value wind places in cap up over supp.
Copies: 2-3
Source: FLASH
Autumn Night Alight
Massive wind DMG to a foe (800% Bonus Wind damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★:
Wind allies also gain Critical Hit Rate Boosted (Wind).
Optimus Exalto Aeros
30% boost to Wind’s, Whirlwind’s, and Ventosus’s weapon skills
Wind’s Fandango
Small boost to wind allies’ ATK / Small boost to triple attack rate
Ventosus’s Demolishment
Big amplifying boost to wind allies’ normal attack DMG
  • Boostable normal attack damage is incredible strong.
  • Primal skill boost skill provides a large damage boost to single sided Zeph setups. However, it requires some strong mods to boost since this weapon and clams only have a small attack mod and galewings have no boostable skills.
Copies: 1
Source: DARK OPUS WEAPONS
Ventosus’s Majesty
Big boost to wind allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • Big normal ATK and HPcap up of choice at FLB, and third skill of many powerful options at ULB.
  • Typically used for FA and hard content.
  • Frequently used keys: Sagacity, Falsehood, Extremity.
Copies: 1
Source: SERAPHIC WEAPONS
Roaming Gale
Massive Wind damage to a foe.
All allies gain Wind ATK Boosted (20%, 3.5t) and Earth DMG Lowered (20%, 3.5t).
Raphael’s Blessing III
Amplify Wind allies’ damage against Earth foes by 23%.
Wind’s Majesty
Small boost to wind allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all wind damage by when fighting on element.
  • Core to on element raids.

Cap Break

Weapons that break cap either via cap up or supplemental.

Copies: 2 ATK
Source: FLASH
Holy Ray of Decimation
Massive wind DMG to a foe (Inflict DA Down and TA Down.)
Additional effect at 4★:
All allies gain 30% DMG Cut for Half Turns|0.5 turns.
Ventosus’s Stamina II
Big boost to wind allies’ ATK based on how high HP is
Whirlwind’s Grace
Medium boost to wind allies’ max HP and debuff resistance
  • BIS mod slot for Stamina setups thanks its its Big II Stamina skill and ATK awakening.
  • ATK awakening also adds 5% cap up further pushing its value in grids.
  • Medium HP and debuff resistance makes it a strong option for HP for FA or Hard Content
Copies: 1
Source: SANDBOX
Verdict Sphere
Massive wind DMG to a foe (All allies gain Conquest Anthem. (Converts “Boost to DEF” effects to “Boost to ATK” [Cap: 100%].))
Additional effect at 4★:
All allies also gain Armored.
Additional effect at 5★:
Conquest Anthem and Armored’s duration increased to Half Turns|4.5 turns.
Emperor-Judgement’s Awakening
When main weapon: Massive boost to Wind allies’ ATK (Modifier: EX).
Wind allies take 1% DMG (Based on max HP) every turn.
30% Earth DMG reduction.
Sephira Maxi-Wind
20% boost to Wind allies’ DMG Cap in Arcarum.
Wind’s Majesty
Small boost to wind allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Provides a strong 30% earth damage reduction which is great for both FA and GW burst strategies. 
Copies: 1
Source: SANDBOX
Yesohd
Unworldly Wind damage to a foe (Damage cap: ~2,550,000). (MC can’t attack next turn.)
Additional effect at 4★:
Effect increased to Bonus Wind DMG (1 time).
Additional effect at 5★:
Effect increased to Bonus Wind DMG (1 time).
Hermit-Temperance’s Accord
When main weapon: Massive boost to Wind allies’ ATK (Modifier: EX).
At end of turn: Wind allies who didn’t attack gain ATK Sharply Boosted (100%, 1 times, Multiplier: Assassin, 1T).
Sephira Maxi-Wind
20% boost to Wind allies’ DMG Cap in Arcarum.
Wind’s Majesty
Small boost to wind allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Has a strong place in V2 due to the assassin buff for not attacking, making this weapon great for SUBHL and Siegfried.
Copies: 2
Source: FLASH
Nine-Winged Butterfly
Massive wind DMG to a foe (All allies gain Bonus Wind DMG.)
Additional effect at 4★:
All allies also gain Charge Boost.
Ventosus’s Verity
Big boost to wind allies’ critical hit rate
Whirlwind’s Might
Medium boost to wind allies’ ATK
Jade Craft
Supplement wind allies’ critical hit DMG
  • Two copies cap Crit in double sided setups.
  • 20k crit supp per copy.
    • Shares 100k cap with general supp sources.
  • Strong MH for Wind Viking thanks to echoes and bar gain on ougi.
Copies: 1-2 ATK
Source:
Setepenre
Massive wind DMG to a foe (Inflict Wind Resistance Lowered.)
Additional effect at 4★:
Also inflicts Debuff Resistance Lowered.
Tranquility’s Fortitude
Supplement wind allies’ DMG based on how low HP is
Preemptive Gale Blade
Boost to wind allies’ ATK for first 8 turns of battle
  • Enmity based supplemental weapon
  • Provides Preemptive skill, stacking with Ancient Nalakuvara.
  • An upgrade MH over the Tia Fist for bursting.
Copies: 1
Source: ROTB
Eastern Guardian Charge
Massive wind DMG to a foe (Gain DA Up.)
Ventosus’s Might
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to wind allies’ ATK
Essence of the East
Boost to Wind allies’ damage cap.
  • Big II Normal mod and 10% cap up.
  • Easiest source of cap up to obtain and the largest single source of it.
Copies: 1
Source: SHOP
Golden Thorns
Massive wind DMG to a foe (All Wind allies gain Critical Hit Rate Boosted (Wind).)
Additional effect at 4★:
All Wind allies also gain Wind ATK Up.
Verdant Sovereign
Unworldly boost to Wind allies’ ATK.
Astral Echo
When main weapon: Boost to Wind allies’ one-foe attack damage cap based on their number of buffs.
  • The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
  • 10% additional auto cap with 10 buffs.
  • Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.

CA Cap

Weapons that break CA cap either via cap up or supplemental.

Copies: 2
Source: LEGFEST
Arcflash
Massive wind DMG to a foe (All allies gain Adversity.)
Additional effect at 4★:
All allies also gain Counters on DMG.
Ventosus’s Glory
Big boost to wind allies’ C.A. specs and chain burst specs
Wind’s Fandango
Small boost to wind allies’ ATK / Small boost to triple attack rate
  • Best general use CA weapons thanks to its Big Glory and ATK awakening.
  • Two are often used for CA setups in HL content.
  • Small TA also helps to reach 100% TA for Hard Content.
Copies: 2-3 ATK MKII, 2-3 DEF, 0-1 SPC
Source: SIETE
Lama dell’Accoglienza
Massive wind DMG to a foe (All allies gain ATK Up.)
Additional effect at 4★:
MC also gains Unchallenged (1 times, 2.5T).
Sword’s Wrath
Boost to ATK, max HP, and multiattack rate based on how many sabres are equipped
Sword’s Charge
Boost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
  • 2% EX ATK, 1% HP, 1% MA, 5% CA damage, 3% CA cap, and 1% special CA cap per Sabre equipped in grid.
  • Excellent for HL content as it provides much desires MA and HP on top of boosting the dominate CA setups in Wind.
  • MKII copies have strong use in normal attack OTK setups for the strong ATK mod from awakening and MA to help everyone hit 100% TA.
Copies: 0-2 SPC MKII, 0-1 DEF
Source: SIETE
Lama della Via Lattea
Massive wind DMG to a foe / 10% boost to MC’s charge bar
Additional effect at 4★:
Jade Enforcement
Boost to Wind allies’ ATK and DEF (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above)
Zenith Art: Wind
Boost to Wind allies’ skill DMG cap and C.A. DMG cap
  • Great for Chrys setups or Siegfried FA to output additional CA and skill cap.
  • Solid MH for SUBHL Viking setups

Skill Cap

Weapons that break skill cap either via cap up or supplemental.

Copies: 2
Source: LEGFEST
Dot Thruster
Massive wind DMG to a foe (Inflict ATK Down and DEF Down.)
Additional effect at 4★:
Also inflict Delay.
Ventosus’s Might
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to wind allies’ ATK
Elegant Stratagem
10% boost to MC’s debuff success rate.
  • 100k skill supp, small atk, Big defense ignore, and a boost to skill cap and amp.
    • Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
      • Basically offers a free DRZ key.
  • Strongest skill damage boost available.
Copies: 2
Source: GACHA
Earth’s Vigor
Massive wind DMG to a foe (All Wind allies gain Skill DMG Boosted and Skill DMG Cap Boosted.)
Additional effect at 4★:
Random 1-turn cut to MC’s skill cooldowns.
Ventosus’s Tempering
Big boost to wind allies’ skill DMG cap / Big supplemental boost to skill DMG
Wind’s Might
Small boost to wind allies’ ATK
  • Big skill cap, big skill supp, and small ATK.
  • Better than Beaks in boosted grids.
Copies: 2
Source: EWIYAR
Zephyr Blade
400% Wind damage to a foe. (All allies gain Skill DMG Boosted and Skill DMG Cap Boosted.)
Additional effect at 4★:
Damage increased to 450%. (Also deal 300% bonus Wind damage to a foe (Damage cap: ~630,000).)
Gale’s Might
Massive boost to wind allies’ ATK
Emerald Covenant
Supplement Wind allies’ skill damage.
  • 33% normal ATK and Unconditional 100k skill damage supplemental.
    • Stacks up to 200k.
  • Stronger than Galleon Floats in unboosted grids.
Copies: 1
Source: GACHA
Dawn of Summer
Massive wind DMG to a foe (Inflict Delay.)
Additional effect at 4★:
Also remove 1 buff.
Ventosus’s Garrison
Big boost to wind allies’ DEF based on how low HP is
Whirlwind’s Aegis
Medium boost to wind allies’ max HP
Tranquility’s Spectacle
Supplement wind allies’ skill DMG
  • Defense oriented skill supp weapon.
  • 100k skill supp per copy.
  • Big Garrison and medium HP are great for survivability.
Copies: 0-2 SPC MKII, 0-1 DEF
Source: SIETE
Lama della Via Lattea
Massive wind DMG to a foe / 10% boost to MC’s charge bar
Additional effect at 4★:
Jade Enforcement
Boost to Wind allies’ ATK and DEF (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above)
Zenith Art: Wind
Boost to Wind allies’ skill DMG cap and C.A. DMG cap
  • Great for Chrys setups or Siegfried FA to output additional CA and skill cap.
  • Solid MH for SUBHL Viking setups
Copies: 2 SPC
Source: PROVING GROUNDS
Clairseach
Massive Wind damage to a foe. (300% Bonus Wind damage (Damage cap: 600,000).)
Additional effect at 4★:
All allies also gain Charge Bar.
Armed Gale
Big boost to wind allies’ ATK
Jade Arts
Boost to wind allies’ skill DMG cap
  • Provides a huge 20% skill damage cap which can be pushed further with special awakening.
  • Great for skill damage teams.

Raw Damage

Weapons used for as a source of raw damage.

Copies: 1-2
Source: GACHA
Existence Cleave
Massive wind DMG to a foe (Inflict Wind Lowered (Stackable).)
Additional effect at 4★:
Also inflict Debuff Resistance Lowered (Stackable).
Ventosus’s Bloodshed
Big boost to wind allies’ ATK / Take DMG worth 20% of max HP at battle start
Wind’s Garrison
Small boost to wind allies’ DEF based on how low HP is
Ventosus’s Enmity
Big boost to wind allies’ ATK based on how low HP is
  • The best source of raw damage mods available for wind helpfing ensure enmity as being apart of wind.
  • Excellent for spartan setups.
  • Edges out in damage over Destiny Knuckles while also offering some garrison to help with the low HP values.
Copies: 1-2
Source: GACHA
Let’s Dance
Massive Wind damage to a foe. (Gain Bonus Wind DMG.)
Additional effect at 4★:
Also gain Jammed.
Ventosus’s Bloodshed
Big boost to wind allies’ ATK / Take DMG worth 20% of max HP at battle start
Wind’s Enmity
Small boost to wind allies’ ATK based on how low HP is
Wind’s Might
Small boost to wind allies’ ATK
  • The second best source of raw damage mods available for wind helpfing ensure enmity as being apart of wind.
  • Excellent for spartan setups.
Copies: 2 ATK
Source: FLASH
Holy Ray of Decimation
Massive wind DMG to a foe (Inflict DA Down and TA Down.)
Additional effect at 4★:
All allies gain 30% DMG Cut for Half Turns|0.5 turns.
Ventosus’s Stamina II
Big boost to wind allies’ ATK based on how high HP is
Whirlwind’s Grace
Medium boost to wind allies’ max HP and debuff resistance
  • BIS mod slot for Stamina setups thanks its its Big II Stamina skill and ATK awakening.
  • ATK awakening also adds 5% cap up further pushing its value in grids.
  • Medium HP and debuff resistance makes it a strong option for HP for FA or Hard Content
Copies: 2
Source: FLASH
Nine-Winged Butterfly
Massive wind DMG to a foe (All allies gain Bonus Wind DMG.)
Additional effect at 4★:
All allies also gain Charge Boost.
Ventosus’s Verity
Big boost to wind allies’ critical hit rate
Whirlwind’s Might
Medium boost to wind allies’ ATK
Jade Craft
Supplement wind allies’ critical hit DMG
  • Two copies cap Crit in double sided setups.
  • 20k crit supp per copy.
    • Shares 100k cap with general supp sources.
  • Strong MH for Wind Viking thanks to echoes and bar gain on ougi.
Copies: 0-1 SKILL
Source:
Violets are Red, Roses are Blue
Massive wind DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 4★:
Increased to DA Up and TA Up.
Ventosus’s Might II
Big boost to wind allies’ ATK
Whirlwind’s Primacy
Medium boost to wind allies’ ATK / Medium boost to double attack rate for wind allies
  • Best galewings as a damage source.
  • Two skill awakened ones are used for skill damage setups like for NM200.
  • DEF awakening is also good as a source of HP.
Copies: 0-1
Source:
Set Sail
Massive wind DMG to a foe (All allies gain Wind ATK Boosted.)
Additional effect at 4★:
All allies also gain Strength.
Ventosus’s Might II
Big boost to wind allies’ ATK
Wind’s Majesty
Small boost to wind allies’ ATK and max HP
  • Primarily used for MH purposes. Provides extra damage and HP if needed.
  • Has since been replaced by Claíomh Solais Díon due to the latter weapon being stronger in grids vs Reunion.
Copies: 0-1
Source:
Schwarzer Nebel
Massive wind DMG to a foe (Gain Jammed.)
Additional effect at 4★:
Jammed now affects all allies.
Coeli Excelsior
Boost to wind allies’ C.A. DMG cap
Ventosus’s Enmity
Big boost to wind allies’ ATK based on how low HP is
  • Farmable enmity dagger that can work as a replacement dagger option in Spartan setups.

Defensive

Weapons that provide HP or other defensive utility.

Copies: 2 ATK
Source: FLASH
Holy Ray of Decimation
Massive wind DMG to a foe (Inflict DA Down and TA Down.)
Additional effect at 4★:
All allies gain 30% DMG Cut for Half Turns|0.5 turns.
Ventosus’s Stamina II
Big boost to wind allies’ ATK based on how high HP is
Whirlwind’s Grace
Medium boost to wind allies’ max HP and debuff resistance
  • BIS mod slot for Stamina setups thanks its its Big II Stamina skill and ATK awakening.
  • ATK awakening also adds 5% cap up further pushing its value in grids.
  • Medium HP and debuff resistance makes it a strong option for HP for FA or Hard Content
Copies: 1
Source: SHOP
Cyclone Cage
Massive wind DMG to a foe (All allies gain Shield.)
Additional effect at 5★:
Also remove 1 debuff from all allies.
Ewiyar’s Gale
Boost to Wind allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000013-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Four Orbs’ Judgment
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
  • Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
Copies: 1
Source: DRACONIC WEAPONS
Tempest Cage ++
Massive wind DMG to a foe (All allies gain Shield.)
Ewiyar’s Gale
Boost to Wind allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000013-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Six Pillars’ Judgment
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Upgraded version of the Draconic Bow offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
  • Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Copies: 1
Source: GACHA
Dawn of Summer
Massive wind DMG to a foe (Inflict Delay.)
Additional effect at 4★:
Also remove 1 buff.
Ventosus’s Garrison
Big boost to wind allies’ DEF based on how low HP is
Whirlwind’s Aegis
Medium boost to wind allies’ max HP
Tranquility’s Spectacle
Supplement wind allies’ skill DMG
  • Defense oriented skill supp weapon.
  • 100k skill supp per copy.
  • Big Garrison and medium HP are great for survivability.
Copies: 0-2
Source: GARUDA
Arrow of Indra
Massive wind DMG to a foe (Gain Skill DMG Boosted.)
Additional effect at 4★:
Increased to Skill DMG Boosted. (Also gain Skill DMG Cap Boosted.)
Whirlwind’s Celere
Medium boost to wind allies’ ATK and critical hit rate
Ventosus’s Garrison
Big boost to wind allies’ DEF based on how low HP is
  • Wind’s farmable Garrison weapon.
  • Also provides crit which can be useful in SUBHL to hit 100% crit rate.
Copies: 0-1
Source: SAGITTARIUS
Astra Horizon
Massive wind DMG to a foe (Gain DEF Up.)
Additional effect at 4★:
Ventosus’s Aegis
Big boost to wind allies’ max HP
Wind’s Might
Small boost to wind allies’ ATK
  • Really good farmable HP source for Zeph grids that need the extra survivability, mostly applies to SUBHL and Siegfried.

Mainhands

Weapons that are strong as mainhands.

Copies: 1
Source: LEGFEST
Valiant Whirlwind
Massive wind DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★:
Also gain Flurry (2-hit).
Ventosus’s Stamina II
Big boost to wind allies’ ATK based on how high HP is
Through Tempest and Torrent
When main weapon (MC only):
After normal attacks:
All Wind allies gain ATK Boosted (Stackable) (10% (30% Max), Multiplier: Unique Stackable), Double Attack Rate Boosted (Stackable) (15% (45% Max)), Triple Attack Rate Boosted (Stackable) (10% (30% Max)), and Supplemental DMG (Stackable) (10,000 (30,000 Max)).
Undaunted Cyclone
When main weapon (MC only):
Upon using first-slot skill:
Gain Double Strike (1T), Bonus Superior Elemental DMG (30%, 1T), and Normal Attack DMG Cap Up (10%, 1T).
  • Grants MC double strike, 30% echo, and 10% normal cap up upon using their first slot skil
  • Ater normal attacks, allies also gain 10% (30% max) stackable ATK up, 15%/10% (45%/30% max) stackable DATA, ad 10k (30k max) stackable supp.
  • CA grants MC 2 hit flurry and GTA making it great to set up a larger burst turn.
Copies: 1 SPC
Source: PROVING GROUNDS
Clairseach
Massive Wind damage to a foe. (300% Bonus Wind damage (Damage cap: 600,000).)
Additional effect at 4★:
All allies also gain Charge Bar.
Armed Gale
Big boost to wind allies’ ATK
Jade Arts
Boost to wind allies’ skill DMG cap
  • Best mainhand for Rising Force setups as it provides 10% bar to team on CA and deals a skill nuke.
  • Provides a 20% skill damage cap which can be pushed further with special awakening.
Copies: 1 ATK
Source:
Ektomi Kardias
Massive wind DMG to a foe (All Wind allies gain DMG Amplified.)
Additional effect at 4★:
All Wind allies also gain Double Attack Rate Boosted (Stackable) and Triple Attack Rate Boosted (Stackable).
Horseman’s Supremacy
Massive boost to wind allies’ ATK
Elysian Windrider’s Jurisdiction
”’When main weapon (MC only):”’ Gain effects in order based on how many sabres are equipped: Boost to critical hit rate / Boost to triple attack rate / Supplement DMG / Bonus Wind DMG effect / 1-turn cut to buff skill cooldowns
  • 100%/20% crit 5% TA, 30k supp, 20% bonus damage, and 1 cut to buff skill cooldowns in order based on number of sabers equipped.
  • Strong Glorybring mainhand.
    • Awaken – 30% superior bonus damage.
    • Resonsance – Instant normal attack.
    • Attack – 2 hit flurry.
  • 10% cap up and 10% normal cap up as mainhand with ATK awakening.
Copies: 1-2
Source: GACHA
Tricky Moon Strike
Massive wind DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 4★:
All allies also gain Bonus Wind DMG.
Ventosus’s Enmity
Big boost to wind allies’ ATK based on how low HP is
Tranquility’s Fortitude
Supplement wind allies’ DMG based on how low HP is
  • With Kaguya fans and Galewing’s, it no longer has a place in Zeph grids.
  • Still retains great use as a mainhand for lucha thanks to it’s echoes on ougi.
Copies: 1
Source:
Aeneis
Massive wind DMG to a foe (All Wind allies gain Critical Hit Rate Boosted (Wind).)
Additional effect at 4★:
Also deal 4-hit, 100% Bonus Wind damage (Damage cap: ~135,000 per hit).
Ventosus’s Might
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to wind allies’ ATK
Jade Arts
Boost to wind allies’ skill DMG cap
Rouge Pierre Tempest
When main weapon (MC only): 4-hit Wind damage to a foe at end of turn when HP is 80% or above.
  • 4 hit damage skill damage end of turn if HP is over 80%.
  • Used in OTK, FA, and faster Siegfried Paladin setups but only if you need can maintain over 80% HP.
  • Not required for anything.

Gold Moon

Weapons that cost Gold Moons to acquire.

Copies: 0
Source:
Thunderous Edge
Unworldly wind DMG to a foe (All Wind allies gain Bonus Wind DMG.)
Additional effect at 4★:
All Wind allies also gain Critical Hit Rate Boosted and Keen.
Cyclonic Strike
When main weapon (MC only):
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes.
Electrifying Onslaught
When main weapon:
MC gains ATK Boosted (1 time) (Multiplier: Assassin, 1T) at end of turn when allies deal damage 40 or more times to the current target in 1 turn.
Ventosus’s Majesty
Big boost to wind allies’ ATK and max HP
  • Grants MC GTA and three hit split autos.
  • If allies perform 40 hits in a turn, MC will also gain a one hit 30% assassin
  • CA provides 15% bonus damage, 100/30 crit and keen to team
  • Rhomp stonks keep rising between a strong MC buffer in Galleon (Summer), a way to grant near teamwide double strike via [[[s|bastest-summer]]], and boosts to MC normal attacks via Kaguya’s Folding Fans

Example Grids

OTK

Tag Team

Sumaibito
Galleon (Summer)
Anila (Summer)
Noire
Katzelia
Raphael
Main
Friend
Sub
Triple Zero
Belial
Belial (Summer)
Judgement (SSR)
Ewiyar
Zephyrus
Tiamat (Summer)
Raphael
Galgalim of Gales
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Claíomh Solais Díon
Piercing Galewing
Piercing Galewing
Vortex of the Void
Tiamat Bolt Aura
Spear of Renunciation
Ultima Claw

Burst

Spartan

Presently, the main burst strategy in Wind is using Spartan. This is both thanks to its strong teamwide buffs and its ability to use Falsehood opus for teamwide double strike. Grid wise it starts with a strong mix of of cap up components via Claíomh Solais Díons, Piercing Galewings, and Kaguya’s Folding Fans. Generally two each is the ideal. After that, you want to have strong ATK mods. Adding more cap up past the prior listed results in lower performance due to not being able to easily hit that cap. Best option for Spartan is either the enmity focused Incomplete Polarsector or Destiny Knuckles.

Spear of Repudiation
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Claíomh Solais Díon
Claíomh Solais Díon
Incomplete Polarsector
Piercing Galewing
Piercing Galewing
Ultima Blade

Sumaibito

Spartan
Galleon (Summer)
Narmaya (Grand)
Korwa (Summer)
Katzelia
Raphael
Main
Friend
Sub
Beelzebub
Belial
Belial (Summer)
Orologia
Owlcat
Zephyrus
Judgement (SSR)
Yatima
Galgalim of Gales
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Vortex of the Void
Vortex of the Void
Spear of Repudiation
Piercing Galewing
Piercing Galewing
Ultima Blade

Rhomphaia

Apsaras
Galleon (Summer)
Narmaya (Grand)
Anila (Yukata)
Katzelia
Raphael
Main
Friend
Sub
Yatima
Belial
Belial (Summer)
Bastet (Summer)
Owlcat
Zephyrus
Judgement (SSR)
Raphael
Rhomphaia
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Evanescence
Evanescence
Gullinbursti
Vortex of the Void
Spear of Repudiation
Ultima Axe

Full Auto

Manadiver

When it comes to FA, outside shorter fights that will use similar grids as the above, wind tends to lean a bit more towards skill damage. Below are two examples of a Manadiver grid. The first is heavily leaned towards normal attacks. Evanescence serves triple duty here. It provides a lot of large mod thanks to their crit damage and gives 40k supp total In addition, the crit pairs great with Narmaya (Grand) activating her passive teamwide bonus damage on critical hits.

The alt example leans more heavily on skill damage slotting in a skill cap weapon. Here we can either use Ewiyar’s Beak or Galleon Float as our skill cap up sources. Evening Floral Shower can replace the skill damage weapon if more surviability is needed.

Piercing Galewing
Evanescence
Evanescence
Vortex of the Void
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Spear of Repudiation
Claíomh Solais Díon
Claíomh Solais Díon
Ultima Staff
Piercing Galewing
Evanescence
Evanescence
Claíomh Solais Díon
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Spear of Repudiation
Vortex of the Void
Galleon Float
Ultima Staff

Hard Content

Wind HL content leans heavily into CA setups that also have a lot of skill damage available. Rising Force is the typical go to now a days as it does a lot of both. [[[daur-da-blao]]] is the ideal mainhand for Rising Force setups thanks to its teamwide 10% charge as well as dealing a skill nuke on CA.

For the CA damage, we see weapons like Sky Ace, Sette di Spade, Fantasia-Realm Harp, and Worldforging Moros.

For skill damage, we see Galleon Float or [[[w|ewiyar’s-beaks]]] as well as Worldbreaking Tauros since it matches with everyone but Mirin.

Wind hard content setups generally have a lot of defense via its characters. But you’ll still want a solid bunch of HP and defense from Sette di Spade, Claíomh Solais Díons and Vortex of the Void.

Kengo
Mirin (SSR)
Tikoh
Catura
Katzelia
Estarriola
Main
Friend
Sub
Zephyrus
Qilin
Grand Order
Triple Zero
Bahamut
Zephyrus
Raphael
Beelzebub
Daur da Blao
Claíomh Solais Díon
Claíomh Solais Díon
Vortex of the Void
Sky Ace
Sky Ace
Piercing Galewing
Galleon Float
Galleon Float
Spear of Repudiation
Ultima Harp
Worldbreaking Tauros
Prayer of Grand Gales

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