A brief overview of the major summons for Wind.
Wind Pages
Core
Most important summons to have for the element. Will be used in most content.
Use Areas: EVERYWHERE
Cyclonic Destruction
| 0★ | Massive Wind damage to all foes. Inflict ATK Down (15%, 180s). |
|---|---|
| 4★ | Massive Wind damage to all foes. Inflict ATK Down (15%, 180s). All allies gain Mirror Image (1 times, 3T). |
| 5★ | Massive Wind damage to all foes. Inflict ATK Down (20%, 180s). All allies gain Mirror Image (1 times). |
|
6★
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Unworldly Wind damage to all foes (Damage cap: ~1,500,000). 300% Bonus Wind damage to all foes (Damage cap: ~635,000). Inflict ATK Down (20%, 180s). All allies gain Mirror Image (1 times). |
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6★
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Unworldly Wind damage to all foes (Damage cap: ~1,500,000). 300% Bonus Wind damage to all foes (Damage cap: ~635,000). Inflict ATK Down (20%, 180s). All allies gain Mirror Image (1 times). |
|
6★
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Unworldly Wind damage to all foes (Damage cap: ~1,500,000). 300% Bonus Wind damage to all foes (Damage cap: ~635,000). Inflict ATK Down (20%, 180s). All allies gain Mirror Image (1 times) and Wind ATK Boosted (3T). |
Tiamat Omega’s Aura
| 0★ | 50% boost to Stormwyrm’s Weapon Skills|weapon skills. |
|---|---|
| 3★ | 100% boost to Stormwyrm’s Weapon Skills|weapon skills. |
| 4★ | 120% boost to Stormwyrm’s Weapon Skills|weapon skills. |
| 5★ | 140% boost to Stormwyrm’s Weapon Skills|weapon skills. |
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6★
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150% boost to Stormwyrm’s Weapon Skills|weapon skills. |
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6★
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160% boost to Stormwyrm’s Weapon Skills|weapon skills. |
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6★
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170% boost to Stormwyrm’s Weapon Skills|weapon skills. |
| 0★ | 50% boost to Stormwyrm’s Weapon Skills|weapon skills. |
|---|---|
| 3★ | 100% boost to Stormwyrm’s Weapon Skills|weapon skills. |
| 4★ | 120% boost to Stormwyrm’s Weapon Skills|weapon skills. |
| 5★ | 140% boost to Stormwyrm’s Weapon Skills|weapon skills. |
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6★
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150% boost to Stormwyrm’s Weapon Skills|weapon skills. |
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6★
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160% boost to Stormwyrm’s Weapon Skills|weapon skills. |
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6★
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170% boost to Stormwyrm’s Weapon Skills|weapon skills. |
- Omega aura summon.
- Mirror Image
on call can be niche useful for hard content but not for most content. - Priority target to uncap at all stages.
Use Areas: EVERYWHERE
Thracian Wind
| 0★ | Massive Wind damage to all foes and remove 1 buff. |
|---|---|
| 4★ | 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Boost (10%). |
| 5★ | 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Boost (25%). |
Zephyrus’s Aura
| 0★ | 80% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills. |
|---|---|
| 3★ | 120% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills. |
| 4★ | 140% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills. |
| 5★ | 150% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills. |
| 0★ | 80% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills. |
|---|---|
| 3★ | 120% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills. |
| 4★ | 140% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills. |
| 5★ | 150% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills. |
- Optimus aura summon.
- 10-25% Charge Bar
Instantly boosts Charge Bar
and dispel on call is great for Hard Content and CA looping. - Best way to get transcended Zeph friends is to transcend your own Zeph.
Use Areas: EVERYWHERE
Simeon
| 0★ | Massive Wind damage to all foes.Inflict Undaunted Gale (1-2T) on all Earth foes for 1 to 2 turns.All Wind allies gain Mirror Image (1 times). |
|---|---|
| 4★ | 400% Wind damage to all foes.Inflict Undaunted Gale (1-2T) on all Earth foes for 1 to 2 turns.All Wind allies gain Mirror Image (1 times) and Raphael’s Favor (30% ATK Up / 50% DEF Up, Multiplier: Unique, 3T). |
Raphael’s Aura
| 0★ | 100% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 120% boost to Wind Elemental ATK. |
| 4★ | 140% boost to Wind Elemental ATK. |
| 0★ | 100% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 120% boost to Wind Elemental ATK. |
| 4★ | 140% boost to Wind Elemental ATK. |
- Wind Primarch summon
- Terror
on call and at FLB gains a unique 3 turn buff with 30% attack and 50% defense, - 5-15% cap up sub aura makes this summon slotted everywhere it can be.
Use Areas: BURST, OTK, GW
Hotter than the Sun
| 0★ | 300% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 2 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.) |
|---|---|
| 3★ | 400% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 3 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.) |
| 4★ | 500% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 4 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.) |
I’ll Be Gentle
| 0★ | 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000. |
|---|---|
| 3★ | 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000. |
| 4★ | 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit. |
| 0★ | 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000. |
|---|---|
| 3★ | 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000. |
| 4★ | 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit. |
- In addition to the value of the counters, S.Belial is particularly valuable in wind because the supplemental debuff triggers the bonus 30% perpetuity attack from Katz backline.
Use Areas: ON-ELE CONTENT
Verdict Sphere
| 3★ | 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 3 (3 turns) for 3 turns. |
|---|---|
| 4★ | 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 4 (4 turns) for 4 turns. |
| 5★ | 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 4 (4 turns) for 4 turns. |
Judgement’s Aura
| 3★ | 100% boost to Wind allies’ Normal ATK. 10% boost to DEF. |
|---|---|
| 4★ | 110% boost to Wind allies’ Normal ATK. 10% boost to DEF. |
| 5★ | 130% boost to Wind allies’ Normal ATK. 10% boost to DEF. |
| 3★ | 100% boost to Wind allies’ Normal ATK. 10% boost to DEF. |
|---|---|
| 4★ | 110% boost to Wind allies’ Normal ATK. 10% boost to DEF. |
| 5★ | 130% boost to Wind allies’ Normal ATK. 10% boost to DEF. |
- Wind’s seraphic Arcarum summon.
- Must slot for all on element content.
- Weak call that effectively never gets used.
Burst
Summons that are used for burst setups.
Use Areas: BURST, OTK
Worship the Cat
| 0★ | Massive Wind damage to all foes. Wind allies in first and second positions gain Double Strike (1T). |
|---|---|
| 4★ | Massive Wind damage to all foes. Wind allies in first, second, and third positions gain Double Strike (1T). |
Bastet’s Aura
| 0★ | 80% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 100% boost to Wind Elemental ATK. |
| 4★ | 110% boost to Wind Elemental ATK. |
| 0★ | 80% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 100% boost to Wind Elemental ATK. |
| 4★ | 110% boost to Wind Elemental ATK. |
- Call grants Double Strike
Attacks twice each turn
for first three allies. - Sub aura gives Dispel Cancel
and Strength
at battle start.
Use Areas: BURST
Flaming Leap
| 0★ | Massive Wind damage to all foes.All Wind allies gain Jammed (5%-15%, 2T). (Consumes 25% of each Wind ally’s current HP.) |
|---|---|
| 4★ | Massive Wind damage to all foes.All Wind allies gain Jammed (5%-15%, 3T) and Bonus Wind DMG (20%, 3T). (Consumes 25% of each Wind ally’s current HP.) |
Demonbream’s Aura
| 0★ | Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 100%). |
|---|---|
| 3★ | Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 120%). |
| 4★ | Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 130%). Boost to main allies’ double attack rate based on how low HP is. |
| 0★ | Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 100%). |
|---|---|
| 3★ | Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 120%). |
| 4★ | Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 130%). Boost to main allies’ double attack rate based on how low HP is. |
- Core echo summon for Enmity bursts.
- Call gives Jammed
, and Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
for 3 turns as well as lowering HP by 25% pushing your team further into enmity.
Use Areas: BURST
Half-and-Half
| 0★ | 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain Bonus Wind DMG (20%, 2T). Wind allies in second and fourth positions gain DA Up (40%, 2T) and TA Up (20%, 2T). |
|---|---|
| 3★ | 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain Bonus Wind DMG (30%, 2T). Wind allies in second and fourth positions gain DA Up (60%, 2T) and TA Up (40%, 2T). |
Owlcat’s Aura
| 0★ | 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies’ charge bars at battle start. |
|---|---|
| 3★ | 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies’ charge bars at battle start. |
| 0★ | 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies’ charge bars at battle start. |
|---|---|
| 3★ | 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies’ charge bars at battle start. |
- Best echo summon for stamina bursts. Requires FLB
- For one turn:
- Bonus DMG (35%)
Deals bonus DMG for one-foe one-ally attacks
and TA Up (50%)
Triple attack rate is boosted
to all allies.
- Bonus DMG (35%)
- For the second turn:
- Bonus damage to first and third position allies and TA to second and fourth position allies.
Use Areas: BURST
Rose-Tinted Vacation
| 0★ | All Wind allies gain Rose Passion (2T). |
|---|---|
| 3★ | All Wind allies gain Rose Passion (2T). |
| 4★ | All Wind allies gain Rose Passion (2T) and Bonus Wind Damage (20%, 2T). |
Rose Queen’s Aura
| 0★ | 80% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 100% boost to Wind Elemental ATK. |
| 4★ | 110% boost to Wind Elemental ATK. |
| 0★ | 80% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 100% boost to Wind Elemental ATK. |
| 4★ | 110% boost to Wind Elemental ATK. |
- Call gives uniqueATK Up (25%)
ATK is boosted
and Supplemental DMG (20k)
DMG dealt is supplemented
, as well as Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
for 2 turns.
Useful Sub Auras
Summons with helpful sub auras for a variety of content.
Use Areas: BURST, OTK
Starry Ocean
| 0★ | 900% Wind damage to all foes (Damage cap: ~700,000). Inflict Skill Supplemental DMG 3 (3T). |
|---|---|
| 3★ | 900% Wind damage to all foes (Damage cap: ~700,000). Inflict Skill Supplemental DMG 3 (3T). All Wind allies gain DMG Cap Boosted (15%, 3T) |
Cassiopeia’s Aura
| 0★ | 100% boost to Wind ATK |
|---|---|
| 3★ | 120% boost to Wind ATK |
| 0★ | 100% boost to Wind ATK |
|---|---|
| 3★ | 120% boost to Wind ATK |
- Sub aura is 50k supp to wind allies above 80% HP.
- Does not stack with Belial but is stronger than Belial.
Use Areas: EVERYWHERE
Dragon’s Nest
| 0★ | 4-hit Wind damage to random foes. All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 75,000, 1T). |
|---|---|
| 3★ | 4-hit Wind damage to random foes. All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T). |
| 4★ | 4-hit Wind damage to random foes. 1-turn cut to all foes’ buff durations. All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T). |
Ewiyar’s Aura
| 0★ | 100% boost to Wind ATK. |
|---|---|
| 3★ | 120% boost to Wind ATK. |
| 4★ | 140% boost to Wind ATK. |
| 0★ | 100% boost to Wind ATK. |
|---|---|
| 3★ | 120% boost to Wind ATK. |
| 4★ | 140% boost to Wind ATK. |
- 10-40% boost to primal skills sub aura.
- Supplemental DMG (75k-100k)
DMG dealt is supplemented
and 1 turn cut to enemy buff durations on call can be useful.
- Supp does not stack with keen from Naru and Nio.
- Competes for slots in burst setups only at FLB.
- Higher value slot for FA even at 0*.
Use Areas: HARD CONTENT, FA
Yin Yang
| 3★ | 400% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes. Inflict Restrained (Ally) on two allies. |
|---|---|
| 4★ | 400% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes. |
| 5★ | 500% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes. |
Temperance’s Aura
| 3★ | Boost to Wind allies’ ATK as total party HP nears 50% (Up to 120%) |
|---|---|
| 4★ | Boost to Wind allies’ ATK as total party HP nears 50% (Up to 130%) |
| 5★ | Boost to Wind allies’ ATK as total party HP nears 50% (Up to 140%) |
| 3★ | Boost to Wind allies’ ATK as total party HP nears 50% (Up to 120%) |
|---|---|
| 4★ | Boost to Wind allies’ ATK as total party HP nears 50% (Up to 130%) |
| 5★ | Boost to Wind allies’ ATK as total party HP nears 50% (Up to 140%) |
- Wind’s HP Arcarum summon.
- Inflicts Restrain on call. Typically goes unused.
- Slotted in hard content or FA when you need the HP.
Use Areas: BHL, GOHL, NM95, SOLOS
Vortical Destruction
| 0★ | Massive Wind damage to all foes. Inflict Wind DEF Lowered (20%, 180s). |
|---|---|
| 3★ | Massive Wind damage to all foes. Inflict Wind DEF Lowered (25%, 180s). |
| 4★ | Massive Wind damage to all foes. Inflict Wind DEF Lowered (25%, Accuracy: 100%, 180s) and Delay (Accuracy: 100%). |
Tiamat’s Aura
| 0★ | 80% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 100% boost to Wind Elemental ATK. |
| 4★ | 110% boost to Wind Elemental ATK. |
| 0★ | 80% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 100% boost to Wind Elemental ATK. |
| 4★ | 110% boost to Wind Elemental ATK. |
- Wind DEF Down (25%)
and Delay
on call. - At FLB, wind characters start with 1 turn Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Veil
. - Very useful for OTK setups.
Other Summons
Other summons of note.
Use Areas: OTK
Duranki
| 0★ | 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain Typhoon Crest 1 and Wind ATK Up (25%, 3T). |
|---|---|
| 3★ | 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain Typhoon Crest 1 and Wind ATK Up (50%, 3T). |
| 4★ | 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain Typhoon Crest 1, Wind ATK Up (60%, 3T), and Dodge Rate Boosted (3T). |
Elil’s Aura
| 0★ | 50% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 80% boost to Wind Elemental ATK. |
| 4★ | 100% boost to Wind Elemental ATK. All Wind allies start battle with Typhoon Crest 1. |
| 0★ | 50% boost to Wind Elemental ATK. |
|---|---|
| 3★ | 80% boost to Wind Elemental ATK. |
| 4★ | 100% boost to Wind Elemental ATK. All Wind allies start battle with Typhoon Crest 1. |
- Wind’s crest summon.
- Useful subaura for Manadiver setups or burst setups with Opus MH foir an extra bit of damage..
- Great for OTK for its main summon starting crest to allow an autonuke from manadiver without pressing any buttons.
Use Areas:
Triad Wings
| 0★ | Massive wind damage to all foes. All allies gain Wind ATK Boosted (30%, 3t) and 30% Earth Res (3t). |
|---|---|
| 3★ | Massive wind damage to all foes. All allies gain Wind ATK Boosted (50%, 3t) and 50% Earth Res (3t). |
| 4★ | Massive wind damage to all foes. All allies gain Wind ATK Boosted (70%, 3t) and 60% Earth Res (3t). |
Morrigna’s Aura
| 0★ | Boost wind attack critical hit rate / 30% boost to Debuff Resistance. |
|---|---|
| 3★ | Boost wind attack critical hit rate / 40% boost to Debuff Resistance. |
| 4★ | Boost wind attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance. |
| 0★ | Boost wind attack critical hit rate / 30% boost to Debuff Resistance. |
|---|---|
| 3★ | Boost wind attack critical hit rate / 40% boost to Debuff Resistance. |
| 4★ | Boost wind attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance. |
- Generally dated for most content but Earth DMG Cut (60%)
is a solid defensive tool for hard content.
Use Areas:
Zirconia Blight
| 0★ | All allies gain Earth ATK Boosted (25%, 3t) and 25% Earth Res (3t). |
|---|---|
| 3★ | All allies gain Earth ATK Boosted (50%, 3t) and 50% Earth Res (3t). |
Zircon Carbuncle’s Aura
| 0★ | 30% boost to debuff resistance. |
|---|---|
| 3★ | 40% boost to debuff resistance. |
| 0★ | 30% boost to debuff resistance. |
|---|---|
| 3★ | 40% boost to debuff resistance. |
- SR alternative to Morrigna wioth a weaker Earth DMG Cut (50%)
than FLB Morrigna but is stronger than a 0* one.
Use Areas:
Alfheimr
| 0★ | All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), and Chain Burst DMG Cap Boosted (20%, 2T). |
|---|---|
| 3★ | All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), Chain Burst DMG Cap Boosted (20%, 2T), and Veil. |
| 4★ | All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), Chain Burst DMG Cap Boosted (20%, 2T), Veil, and Dispel Cancel (1 times). |
Freyr’s Aura
| 0★ | 40% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 300). |
|---|---|
| 3★ | 60% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400). |
| 4★ | 80% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400). |
| 0★ | 40% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 300). |
|---|---|
| 3★ | 60% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400). |
| 4★ | 80% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400). |
- Provides a large mix of useful buffs including but not limited to TA Up (25%)
Triple attack rate is boosted
, DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
, Veil
, and Dispel Cancel
.































