Wind Summons

Summons

Core

Most important summons to have for the element. Will be used in most content.

Use Areas: EVERYWHERE
Cyclonic Destruction
0★ Massive Wind damage to all foes.
Inflict ATK Down (15%, 180s).
4★ Massive Wind damage to all foes.
Inflict ATK Down (15%, 180s).
All allies gain Mirror Image (1 times, 3T).
5★ Massive Wind damage to all foes.
Inflict ATK Down (20%, 180s).
All allies gain Mirror Image (1 times).
6★
Unworldly Wind damage to all foes (Damage cap: ~1,500,000).
300% Bonus Wind damage to all foes (Damage cap: ~635,000).
Inflict ATK Down (20%, 180s).
All allies gain Mirror Image (1 times).
6★
Unworldly Wind damage to all foes (Damage cap: ~1,500,000).
300% Bonus Wind damage to all foes (Damage cap: ~635,000).
Inflict ATK Down (20%, 180s).
All allies gain Mirror Image (1 times).
6★
Unworldly Wind damage to all foes (Damage cap: ~1,500,000).
300% Bonus Wind damage to all foes (Damage cap: ~635,000).
Inflict ATK Down (20%, 180s).
All allies gain Mirror Image (1 times) and Wind ATK Boosted (3T).
Tiamat Omega’s Aura
0★ 50% boost to Stormwyrm’s Weapon Skills|weapon skills.
3★ 100% boost to Stormwyrm’s Weapon Skills|weapon skills.
4★ 120% boost to Stormwyrm’s Weapon Skills|weapon skills.
5★ 140% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
150% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
160% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
170% boost to Stormwyrm’s Weapon Skills|weapon skills.
0★ 50% boost to Stormwyrm’s Weapon Skills|weapon skills.
3★ 100% boost to Stormwyrm’s Weapon Skills|weapon skills.
4★ 120% boost to Stormwyrm’s Weapon Skills|weapon skills.
5★ 140% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
150% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
160% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
170% boost to Stormwyrm’s Weapon Skills|weapon skills.
  • Magna aura summon.
  • Mirror image on call can be niche useful for hard content but not for most content.
  • Priority target to ULB.
Use Areas: EVERYWHERE
Thracian Wind
0★ Massive Wind damage to all foes and remove 1 buff.
4★ 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff.
All allies gain Charge Boost (10%).
5★ 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff.
All allies gain Charge Boost (25%).
Zephyrus’s Aura
0★ 80% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
3★ 120% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
4★ 140% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
5★ 150% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
0★ 80% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
3★ 120% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
4★ 140% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
5★ 150% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
  • Primal aura summon.
  • 10-15% charge bar and dispel on call is decent for hard content such as Sieg.
  • Best way to get ULB Zeph friends is to ULB your own Zeph.
Use Areas: EVERYWHERE
Simeon
0★ Massive Wind damage to all foes.Inflict Undaunted Gale (1-2T) on all Earth foes for 1 to 2 turns.All Wind allies gain Mirror Image (1 times).
4★ 400% Wind damage to all foes.Inflict Undaunted Gale (1-2T) on all Earth foes for 1 to 2 turns.All Wind allies gain Mirror Image (1 times) and Raphael’s Favor (30% ATK Up / 50% DEF Up, Multiplier: Unique, 3T).
Raphael’s Aura
0★ 100% boost to Wind Elemental ATK.
3★ 120% boost to Wind Elemental ATK.
4★ 140% boost to Wind Elemental ATK.
0★ 100% boost to Wind Elemental ATK.
3★ 120% boost to Wind Elemental ATK.
4★ 140% boost to Wind Elemental ATK.
  • Wind Primarch summon
  • Terror debuff on call and at FLB gains a unique 3 turn buff with 30% attack and 50% defense,
  • 5-15% cap up sub aura makes this summon slotted everywhere it can be.
Use Areas: BURST, OTK, GW
Hotter than the Sun
0★ 300% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 2 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
3★ 400% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 3 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
4★ 500% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 4 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
I’ll Be Gentle
0★ 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
3★ 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
4★ 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit.
0★ 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
3★ 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
4★ 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit.
  • In addition to the value of the counters, S.Belial is particularly valuable in wind because the supplemental debuff triggers the bonus 30% perpetuity attack from Katz backline.
Use Areas: ON-ELE CONTENT
Verdict Sphere
3★ 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 3 (3 turns) for 3 turns.
4★ 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 4 (4 turns) for 4 turns.
5★ 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 4 (4 turns) for 4 turns.
Judgement’s Aura
3★ 100% boost to Wind allies’ Normal ATK. 10% boost to DEF.
4★ 110% boost to Wind allies’ Normal ATK. 10% boost to DEF.
5★ 130% boost to Wind allies’ Normal ATK. 10% boost to DEF.
3★ 100% boost to Wind allies’ Normal ATK. 10% boost to DEF.
4★ 110% boost to Wind allies’ Normal ATK. 10% boost to DEF.
5★ 130% boost to Wind allies’ Normal ATK. 10% boost to DEF.
  • Wind’s seraphic Arcarum summon.
  • Must slot for all on element content.
  • Weak call that effectively never gets used.

Burst

Summons that are used for burst setups.

Use Areas: BURST
Flaming Leap
0★ Massive Wind damage to all foes.All Wind allies gain Jammed (5%-15%, 2T). (Consumes 25% of each Wind ally’s current HP.)
4★ Massive Wind damage to all foes.All Wind allies gain Jammed (5%-15%, 3T) and Bonus Wind DMG (20%, 3T). (Consumes 25% of each Wind ally’s current HP.)
Demonbream’s Aura
0★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 100%).
3★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 120%).
4★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 130%). Boost to main allies’ double attack rate based on how low HP is.
0★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 100%).
3★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 120%).
4★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 130%). Boost to main allies’ double attack rate based on how low HP is.
  • Core echo summon for Enmity bursts.
  • Call gives jammed, and 20% bonus damage for 3 turns as well as lowering HP by 25% pushing your team further into enmity.
Use Areas: BURST
Rose-Tinted Vacation
0★ All Wind allies gain Rose Passion (2T).
3★ All Wind allies gain Rose Passion (2T).
4★ All Wind allies gain Rose Passion (2T) and Bonus Wind Damage (20%, 2T).
Rose Queen’s Aura
0★ 80% boost to Wind Elemental ATK.
3★ 100% boost to Wind Elemental ATK.
4★ 110% boost to Wind Elemental ATK.
0★ 80% boost to Wind Elemental ATK.
3★ 100% boost to Wind Elemental ATK.
4★ 110% boost to Wind Elemental ATK.
  • Core echo summon for Stamina bursts.
  • Call gives unique 30% attack and 20k supp, as well as 20% bonus damage for 2 turns.
Use Areas: BHL, GOHL, NM95, SOLOS
Vortical Destruction
0★ Massive Wind damage to all foes.
Inflict Wind DEF Lowered (20%, 180s).
3★ Massive Wind damage to all foes.
Inflict Wind DEF Lowered (25%, 180s).
4★ Massive Wind damage to all foes.
Inflict Wind DEF Lowered (25%, Accuracy: 100%, 180s) and Delay (Accuracy: 100%).
Tiamat’s Aura
0★ 80% boost to Wind Elemental ATK.
3★ 100% boost to Wind Elemental ATK.
4★ 110% boost to Wind Elemental ATK.
0★ 80% boost to Wind Elemental ATK.
3★ 100% boost to Wind Elemental ATK.
4★ 110% boost to Wind Elemental ATK.
  • Wind DEF down and Delay on call.
  • At FLB, wind characters start with 1 turn guaranteed TA and veil.
  • Highly valuable for bursts and can make or break 1T bursts.
Use Areas: BURST
Half-and-Half
0★ 500% Wind damage to all foes (Damage cap: ~630,000).
Wind allies in first and third positions gain Bonus Wind DMG (20%, 2T).
Wind allies in second and fourth positions gain DA Up (40%, 2T) and TA Up (20%, 2T).
3★ 700% Wind damage to all foes (Damage cap: ~730,000).
Wind allies in first and third positions gain Bonus Wind DMG (30%, 2T).
Wind allies in second and fourth positions gain DA Up (60%, 2T) and TA Up (40%, 2T).
Owlcat’s Aura
0★ 40% boost to Wind Elemental ATK.
20% boost to C.A. DMG.
20% boost to Wind allies’ charge bars at battle start.
3★ 60% boost to Wind Elemental ATK.
30% boost to C.A. DMG.
30% boost to Wind allies’ charge bars at battle start.
0★ 40% boost to Wind Elemental ATK.
20% boost to C.A. DMG.
20% boost to Wind allies’ charge bars at battle start.
3★ 60% boost to Wind Elemental ATK.
30% boost to C.A. DMG.
30% boost to Wind allies’ charge bars at battle start.
  • An alternative for SRQ or Demonbream but no where near as valuable.
  • 20-30% echo to first and third positions and 40/20-60/40 MA to 2nd and 4th positions for 2 turns.

Useful Sub Auras

Summons with helpful sub auras for a variety of content.

Use Areas: EVERYWHERE
Dragon’s Nest
0★ 4-hit Wind damage to random foes.
All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 75,000, 1T).
3★ 4-hit Wind damage to random foes.
All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T).
4★ 4-hit Wind damage to random foes.
1-turn cut to all foes’ buff durations.
All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T).
Ewiyar’s Aura
0★ 100% boost to Wind ATK.
3★ 120% boost to Wind ATK.
4★ 140% boost to Wind ATK.
0★ 100% boost to Wind ATK.
3★ 120% boost to Wind ATK.
4★ 140% boost to Wind ATK.
  • 10-40% boost to primal skills sub aura.
  • 75k-100k supp on call is niche useful since it does not stack with keen from Naru and Nio.
  • Competes for slots in burst setups only at MLB.
  • Higher value slot for FA even at 0*.
Use Areas: HARD CONTENT, FA
Yin Yang
3★ 400% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes. Inflict Restrained (Ally) on two allies.
4★ 400% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes.
5★ 500% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes.
Temperance’s Aura
3★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 120%)
4★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 130%)
5★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 140%)
3★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 120%)
4★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 130%)
5★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 140%)
  • Wind’s HP Arcarum summon.
  • Inflicts Restrain on call. Typically goes unused.
  • Slotted in hard content or FA when you need the HP.

Other Summons

Other summons of note.

Use Areas:
Duranki
0★ 500% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Typhoon Crest 1 and Wind ATK Up (25%, 3T).
3★ 700% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Typhoon Crest 1 and Wind ATK Up (50%, 3T).
4★ 900% Wind damage to all foes (Damage cap: ~700,000).
All Wind allies gain Typhoon Crest 1, Wind ATK Up (60%, 3T), and Dodge Rate Boosted (3T).
Elil’s Aura
0★ 50% boost to Wind Elemental ATK.
3★ 80% boost to Wind Elemental ATK.
4★ 100% boost to Wind Elemental ATK.
All Wind allies start battle with Typhoon Crest 1.
0★ 50% boost to Wind Elemental ATK.
3★ 80% boost to Wind Elemental ATK.
4★ 100% boost to Wind Elemental ATK.
All Wind allies start battle with Typhoon Crest 1.
  • Wind’s crest summon.
  • Useful subaura for Manadiver setups or burst setups with Opus MH foir an extra bit of damage..
  • Great for OTK for its main summon starting crest to allow an autonuke from manadiver without pressing any buttons.
Use Areas:
Triad Wings
0★ Massive wind damage to all foes. All allies gain Wind ATK Boosted (30%, 3t) and 30% Earth Res (3t).
3★ Massive wind damage to all foes. All allies gain Wind ATK Boosted (50%, 3t) and 50% Earth Res (3t).
4★ Massive wind damage to all foes. All allies gain Wind ATK Boosted (70%, 3t) and 60% Earth Res (3t).
Morrigna’s Aura
0★ Boost wind attack critical hit rate / 30% boost to Debuff Resistance.
3★ Boost wind attack critical hit rate / 40% boost to Debuff Resistance.
4★ Boost wind attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance.
0★ Boost wind attack critical hit rate / 30% boost to Debuff Resistance.
3★ Boost wind attack critical hit rate / 40% boost to Debuff Resistance.
4★ Boost wind attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance.
  • Generally dated for most content but 60% earth damage cut is a great defensive tool for hard content.
Use Areas:
Zirconia Blight
0★ All allies gain Earth ATK Boosted (25%, 3t) and 25% Earth Res (3t).
3★ All allies gain Earth ATK Boosted (50%, 3t) and 50% Earth Res (3t).
Zircon Carbuncle’s Aura
0★ 30% boost to debuff resistance.
3★ 40% boost to debuff resistance.
0★ 30% boost to debuff resistance.
3★ 40% boost to debuff resistance.
  • SR alternative to Morrigna wioth a weaker 50% damage cut than FLB Morrigna but is stronger than a 0* one.
Use Areas:
Alfheimr
0★ All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), and Chain Burst DMG Cap Boosted (20%, 2T).
3★ All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), Chain Burst DMG Cap Boosted (20%, 2T), and Veil.
4★ All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), Chain Burst DMG Cap Boosted (20%, 2T), Veil, and Dispel Cancel (1 times).
Freyr’s Aura
0★ 40% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 300).
3★ 60% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400).
4★ 80% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400).
0★ 40% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 300).
3★ 60% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400).
4★ 80% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400).
  • Provides a large mix of useful buffs including but not limited to 35/25% DATA, 10% cap up, Veil, and Dispel Cancel.